Separated GL context code.

This commit is contained in:
bkaradzic 2013-01-13 18:39:25 -08:00
parent 174524dde4
commit b77df356c1
15 changed files with 912 additions and 643 deletions

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@ -94,7 +94,7 @@ namespace entry
, 0
);
bgfx::setHwnd(m_hwnd);
bgfx::winSetHwnd(m_hwnd);
adjust(DEFAULT_WIDTH, DEFAULT_HEIGHT, true);

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@ -31,7 +31,7 @@ namespace bgfx
namespace bgfx
{
void setHwnd(::HWND _hwnd);
void winSetHwnd(::HWND _hwnd);
} // namespace bgfx
#endif // BX_PLATFORM_

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@ -5,10 +5,6 @@
#include "bgfx_p.h"
#if BX_PLATFORM_WINDOWS
HWND g_bgfxHwnd = NULL;
#endif // BX_PLATFORM_WINDOWS
#if BGFX_CONFIG_USE_TINYSTL
namespace tinystl
{
@ -38,7 +34,9 @@ namespace bgfx
#endif // BGFX_CONFIG_MULTITHREADED
#if BX_PLATFORM_WINDOWS
void setHwnd(::HWND _hwnd)
HWND g_bgfxHwnd = NULL;
void winSetHwnd(::HWND _hwnd)
{
g_bgfxHwnd = _hwnd;
}

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@ -68,7 +68,6 @@ extern void dbgPrintfData(const void* _data, uint32_t _size, const char* _format
#if BX_PLATFORM_WINDOWS
# include <windows.h>
extern HWND g_bgfxHwnd;
#elif BX_PLATFORM_XBOX360
# include <malloc.h>
# include <xtl.h>
@ -144,6 +143,10 @@ namespace stl = std;
namespace bgfx
{
#if BX_PLATFORM_WINDOWS
extern HWND g_bgfxHwnd;
#endif // BX_PLATFORM_WINDOWS
struct Clear
{
uint32_t m_rgba;

116
src/glcontext_egl.cpp Normal file
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@ -0,0 +1,116 @@
/*
* Copyright 2011-2013 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include "bgfx_p.h"
#if (BGFX_CONFIG_RENDERER_OPENGLES2|BGFX_CONFIG_RENDERER_OPENGLES3|BGFX_CONFIG_RENDERER_OPENGL)
# include "renderer_gl.h"
# if BGFX_USE_EGL
namespace bgfx
{
# define GL_IMPORT(_optional, _proto, _func) _proto _func
# include "glimports.h"
# undef GL_IMPORT
void GlContext::create(uint32_t _width, uint32_t _height)
{
EGLNativeDisplayType ndt = EGL_DEFAULT_DISPLAY;
EGLNativeWindowType nwt = (EGLNativeWindowType)NULL;
# if BX_PLATFORM_WINDOWS
ndt = GetDC(g_bgfxHwnd);
nwt = g_bgfxHwnd;
# endif // BX_PLATFORM_
m_display = eglGetDisplay(ndt);
BGFX_FATAL(m_display != EGL_NO_DISPLAY, Fatal::UnableToInitialize, "Failed to create display 0x%08x", m_display);
EGLint major = 0;
EGLint minor = 0;
EGLBoolean success = eglInitialize(m_display, &major, &minor);
BGFX_FATAL(success && major >= 1 && minor >= 3, Fatal::UnableToInitialize, "Failed to initialize %d.%d", major, minor);
EGLint attrs[] =
{
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
# if BX_PLATFORM_ANDROID
EGL_DEPTH_SIZE, 16,
# else
EGL_DEPTH_SIZE, 24,
# endif // BX_PLATFORM_
EGL_NONE
};
EGLint contextAttrs[] =
{
# if BGFX_CONFIG_RENDERER_OPENGLES2
EGL_CONTEXT_CLIENT_VERSION, 2,
# elif BGFX_CONFIG_RENDERER_OPENGLES3
EGL_CONTEXT_CLIENT_VERSION, 3,
# endif // BGFX_CONFIG_RENDERER_
EGL_NONE
};
EGLint numConfig = 0;
EGLConfig config = 0;
success = eglChooseConfig(m_display, attrs, &config, 1, &numConfig);
BGFX_FATAL(success, Fatal::UnableToInitialize, "eglChooseConfig");
m_surface = eglCreateWindowSurface(m_display, config, nwt, NULL);
BGFX_FATAL(m_surface != EGL_NO_SURFACE, Fatal::UnableToInitialize, "Failed to create surface.");
m_context = eglCreateContext(m_display, config, EGL_NO_CONTEXT, contextAttrs);
BGFX_FATAL(m_context != EGL_NO_CONTEXT, Fatal::UnableToInitialize, "Failed to create context.");
success = eglMakeCurrent(m_display, m_surface, m_surface, m_context);
BGFX_FATAL(success, Fatal::UnableToInitialize, "Failed to set context.");
# if BX_PLATFORM_EMSCRIPTEN
emscripten_set_canvas_size(_width, _height);
# endif // BX_PLATFORM_EMSCRIPTEN
import();
}
void GlContext::destroy()
{
eglMakeCurrent(EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglDestroyContext(m_display, m_context);
eglDestroySurface(m_display, m_surface);
eglTerminate(m_display);
m_context = NULL;
}
void GlContext::resize(uint32_t _width, uint32_t _height)
{
}
void GlContext::swap()
{
eglMakeCurrent(m_display, m_surface, m_surface, m_context);
eglSwapBuffers(m_display, m_surface);
}
void GlContext::import()
{
# if !BX_PLATFORM_EMSCRIPTEN
# define GL_IMPORT(_optional, _proto, _func) \
{ \
_func = (_proto)eglGetProcAddress(#_func); \
BX_TRACE(#_func " 0x%08x", _func); \
BGFX_FATAL(_optional || NULL != _func, Fatal::UnableToInitialize, "Failed to create OpenGLES context. eglGetProcAddress(\"%s\")", #_func); \
}
# include "glimports.h"
# undef GL_IMPORT
# endif // !BX_PLATFORM_EMSCRIPTEN
}
} // namespace bgfx
# endif // BGFX_USE_EGL
#endif // (BGFX_CONFIG_RENDERER_OPENGLES2|BGFX_CONFIG_RENDERER_OPENGLES3|BGFX_CONFIG_RENDERER_OPENGL)

43
src/glcontext_egl.h Normal file
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@ -0,0 +1,43 @@
/*
* Copyright 2011-2013 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#ifndef __GLCONTEXT_EGL_H__
#define __GLCONTEXT_EGL_H__
#if BGFX_USE_EGL
#include <EGL/egl.h>
namespace bgfx
{
struct GlContext
{
GlContext()
: m_context(NULL)
, m_display(NULL)
, m_surface(NULL)
{
}
void create(uint32_t _width, uint32_t _height);
void destroy();
void resize(uint32_t _width, uint32_t _height);
void swap();
void import();
bool isValid() const
{
return NULL != m_context;
}
EGLContext m_context;
EGLDisplay m_display;
EGLSurface m_surface;
};
} // namespace bgfx
#endif // BGFX_USE_EGL
#endif // __GLCONTEXT_EGL_H__

175
src/glcontext_glx.cpp Normal file
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@ -0,0 +1,175 @@
/*
* Copyright 2011-2013 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include "bgfx_p.h"
#if (BGFX_CONFIG_RENDERER_OPENGLES2|BGFX_CONFIG_RENDERER_OPENGLES3|BGFX_CONFIG_RENDERER_OPENGL)
# include "renderer_gl.h"
# if BX_PLATFORM_LINUX
namespace bgfx
{
# define GL_IMPORT(_optional, _proto, _func) _proto _func
# include "glimports.h"
# undef GL_IMPORT
static ::Display* s_display;
static ::Window s_window;
void x11SetDisplayWindow(::Display* _display, ::Window _window)
{
s_display = _display;
s_window = _window;
}
void GlContext::create(uint32_t _width, uint32_t _height)
{
XLockDisplay(s_display);
int major, minor;
bool version = glXQueryVersion(s_display, &major, &minor);
BGFX_FATAL(version, Fatal::UnableToInitialize, "Failed to query GLX version");
BGFX_FATAL( (major == 1 && minor >= 3) || major > 1
, Fatal::UnableToInitialize
, "GLX version is not >=1.3 (%d.%d)."
, major
, minor
);
const int attrsGlx[] =
{
GLX_RENDER_TYPE, GLX_RGBA_BIT,
GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
GLX_DOUBLEBUFFER, true,
GLX_RED_SIZE, 8,
GLX_BLUE_SIZE, 8,
GLX_GREEN_SIZE, 8,
GLX_ALPHA_SIZE, 8,
GLX_DEPTH_SIZE, 24,
GLX_STENCIL_SIZE, 8,
None,
};
// Find suitable config
GLXFBConfig bestConfig = NULL;
int numConfigs;
GLXFBConfig* configs = glXChooseFBConfig(s_display, DefaultScreen(s_display), attrsGlx, &numConfigs);
BX_TRACE("glX num configs %d", numConfigs);
XVisualInfo* visualInfo = 0;
for (int ii = 0; ii < numConfigs; ++ii)
{
visualInfo = glXGetVisualFromFBConfig(s_display, configs[ii]);
if (NULL != visualInfo)
{
BX_TRACE("---");
bool valid = true;
for (uint32_t attr = 6; attr < countof(attrsGlx)-1 && attrsGlx[attr] != None; attr += 2)
{
int value;
glXGetFBConfigAttrib(s_display, configs[ii], attrsGlx[attr], &value);
BX_TRACE("glX %d/%d %2d: %4x, %8x (%8x%s)"
, ii
, numConfigs
, attr/2
, attrsGlx[attr]
, value
, attrsGlx[attr + 1]
, value < attrsGlx[attr + 1] ? " *" : ""
);
if (value < attrsGlx[attr + 1])
{
valid = false;
#if !BGFX_CONFIG_DEBUG
break;
#endif // BGFX_CONFIG_DEBUG
}
}
if (valid)
{
bestConfig = configs[ii];
break;
}
}
XFree(visualInfo);
visualInfo = 0;
}
XFree(configs);
BGFX_FATAL(visualInfo, Fatal::UnableToInitialize, "Failed to find a suitable X11 display configuration.");
BX_TRACE("Create GL 2.1 context.");
m_context = glXCreateContext(s_display, visualInfo, 0, GL_TRUE);
BGFX_FATAL(NULL != m_context, Fatal::UnableToInitialize, "Failed to create GL 2.1 context.");
XFree(visualInfo);
typedef GLXContext (*glXCreateContextAttribsARBProc)(Display*, GLXFBConfig, GLXContext, Bool, const int*);
glXCreateContextAttribsARBProc glXCreateContextAttribsARB = (glXCreateContextAttribsARBProc)glXGetProcAddress((const GLubyte*)"glXCreateContextAttribsARB");
if (NULL != glXCreateContextAttribsARB)
{
BX_TRACE("Create GL 3.0 context.");
const int contextAttrs[] =
{
GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
GLX_CONTEXT_MINOR_VERSION_ARB, 0,
None,
};
GLXContext context = glXCreateContextAttribsARB(s_display, bestConfig, 0, true, contextAttrs);
if (NULL != context)
{
glXDestroyContext(s_display, m_context);
m_context = context;
}
}
glXMakeCurrent(s_display, s_window, m_context);
XUnlockDisplay(s_display);
import();
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
glXSwapBuffers(s_display, s_window);
}
void GlContext::destroy()
{
}
void GlContext::resize(uint32_t _width, uint32_t _height)
{
}
void GlContext::swap()
{
glXSwapBuffers(s_display, s_window);
}
void GlContext::import()
{
# define GL_IMPORT(_optional, _proto, _func) \
{ \
_func = (_proto)glXGetProcAddress((const GLubyte*)#_func); \
BGFX_FATAL(_optional || NULL != _func, Fatal::UnableToInitialize, "Failed to create OpenGL context. glXGetProcAddress %s", #_func); \
}
# include "glimports.h"
# undef GL_IMPORT
}
} // namespace bgfx
# endif // BX_PLATFORM_LINUX
#endif // (BGFX_CONFIG_RENDERER_OPENGLES2|BGFX_CONFIG_RENDERER_OPENGLES3|BGFX_CONFIG_RENDERER_OPENGL)

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@ -0,0 +1,39 @@
/*
* Copyright 2011-2013 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#ifndef __GLCONTEXT_GLX_H__
#define __GLCONTEXT_GLX_H__
#if BX_PLATFORM_LINUX
# include <X11/Xlib.h>
namespace bgfx
{
struct GlContext
{
GlContext()
: m_context(0)
{
}
void create(uint32_t _width, uint32_t _height);
void destroy();
void resize(uint32_t _width, uint32_t _height);
void swap();
void import();
bool isValid() const
{
return 0 != m_context;
}
GLXContext m_context;
};
} // namespace bgfx
#endif // BX_PLATFORM_LINUX
#endif // __GLCONTEXT_GLX_H__

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src/glcontext_ppapi.cpp Normal file
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@ -0,0 +1,69 @@
/*
* Copyright 2011-2013 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include "bgfx_p.h"
#if (BGFX_CONFIG_RENDERER_OPENGLES2|BGFX_CONFIG_RENDERER_OPENGLES3|BGFX_CONFIG_RENDERER_OPENGL)
# include "renderer_gl.h"
# if BX_PLATFORM_NACL
namespace bgfx
{
# define GL_IMPORT(_optional, _proto, _func) _proto _func
# include "glimports.h"
# undef GL_IMPORT
void naclSwapCompleteCb(void* _data, int32_t _result);
PP_CompletionCallback naclSwapComplete =
{
naclSwapCompleteCb,
NULL,
PP_COMPLETIONCALLBACK_FLAG_NONE
};
void GlContext::create(uint32_t _width, uint32_t _height)
{
int32_t attribs[] =
{
PP_GRAPHICS3DATTRIB_ALPHA_SIZE, 8,
PP_GRAPHICS3DATTRIB_DEPTH_SIZE, 24,
PP_GRAPHICS3DATTRIB_STENCIL_SIZE, 8,
PP_GRAPHICS3DATTRIB_SAMPLES, 0,
PP_GRAPHICS3DATTRIB_SAMPLE_BUFFERS, 0,
PP_GRAPHICS3DATTRIB_WIDTH, int32_t(_width),
PP_GRAPHICS3DATTRIB_HEIGHT, int32_t(_height),
PP_GRAPHICS3DATTRIB_NONE
};
m_context = m_graphicsInterface->Create(m_instance, 0, attribs);
m_instInterface->BindGraphics(m_instance, m_context);
glSetCurrentContextPPAPI(m_context);
m_graphicsInterface->SwapBuffers(m_context, naclSwapComplete);
}
void GlContext::destroy()
{
}
void GlContext::resize(uint32_t _width, uint32_t _height)
{
m_graphicsInterface->ResizeBuffers(m_context, _width, _height);
}
void GlContext::swap()
{
glSetCurrentContextPPAPI(m_context);
m_graphicsInterface->SwapBuffers(m_context, naclSwapComplete);
}
void GlContext::import()
{
}
} // namespace bgfx
# endif // BX_PLATFORM_NACL
#endif // (BGFX_CONFIG_RENDERER_OPENGLES2|BGFX_CONFIG_RENDERER_OPENGLES3|BGFX_CONFIG_RENDERER_OPENGL)

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@ -0,0 +1,50 @@
/*
* Copyright 2011-2013 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#ifndef __GLCONTEXT_PPAPI_H__
#define __GLCONTEXT_PPAPI_H__
#if BX_PLATFORM_NACL
# include <ppapi/gles2/gl2ext_ppapi.h>
# include <ppapi/c/pp_completion_callback.h>
# include <ppapi/c/ppb_instance.h>
# include <ppapi/c/ppb_graphics_3d.h>
namespace bgfx
{
struct GlContext
{
GlContext()
: m_context(0)
, m_instance(0)
, m_instInterface(NULL)
, m_graphicsInterface(NULL)
, m_instancedArrays(NULL)
{
}
void create(uint32_t _width, uint32_t _height);
void destroy();
void resize(uint32_t _width, uint32_t _height);
void swap();
void import();
bool isValid() const
{
return 0 != m_context;
}
PP_Resource m_context;
PP_Instance m_instance;
const PPB_Instance* m_instInterface;
const PPB_Graphics3D* m_graphicsInterface;
const PPB_OpenGLES2InstancedArrays* m_instancedArrays;
};
} // namespace bgfx
#endif // BX_PLATFORM_NACL
#endif // __GLCONTEXT_PPAPI_H__

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/*
* Copyright 2011-2013 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include "bgfx_p.h"
#if (BGFX_CONFIG_RENDERER_OPENGLES2|BGFX_CONFIG_RENDERER_OPENGLES3|BGFX_CONFIG_RENDERER_OPENGL)
# include "renderer_gl.h"
# if BGFX_USE_WGL
namespace bgfx
{
PFNWGLGETPROCADDRESSPROC wglGetProcAddress;
PFNWGLMAKECURRENTPROC wglMakeCurrent;
PFNWGLCREATECONTEXTPROC wglCreateContext;
PFNWGLDELETECONTEXTPROC wglDeleteContext;
# define GL_IMPORT(_optional, _proto, _func) _proto _func
# include "glimports.h"
# undef GL_IMPORT
void GlContext::create(uint32_t _width, uint32_t _height)
{
m_opengl32dll = LoadLibrary("opengl32.dll");
BGFX_FATAL(NULL != m_opengl32dll, Fatal::UnableToInitialize, "Failed to load opengl32.dll.");
wglGetProcAddress = (PFNWGLGETPROCADDRESSPROC)GetProcAddress(m_opengl32dll, "wglGetProcAddress");
BGFX_FATAL(NULL != wglGetProcAddress, Fatal::UnableToInitialize, "Failed get wglGetProcAddress.");
wglMakeCurrent = (PFNWGLMAKECURRENTPROC)GetProcAddress(m_opengl32dll, "wglMakeCurrent");
BGFX_FATAL(NULL != wglMakeCurrent, Fatal::UnableToInitialize, "Failed get wglMakeCurrent.");
wglCreateContext = (PFNWGLCREATECONTEXTPROC)GetProcAddress(m_opengl32dll, "wglCreateContext");
BGFX_FATAL(NULL != wglCreateContext, Fatal::UnableToInitialize, "Failed get wglCreateContext.");
wglDeleteContext = (PFNWGLDELETECONTEXTPROC)GetProcAddress(m_opengl32dll, "wglDeleteContext");
BGFX_FATAL(NULL != wglDeleteContext, Fatal::UnableToInitialize, "Failed get wglDeleteContext.");
m_hdc = GetDC(g_bgfxHwnd);
BGFX_FATAL(NULL != m_hdc, Fatal::UnableToInitialize, "GetDC failed!");
PIXELFORMATDESCRIPTOR pfd;
memset(&pfd, 0, sizeof(pfd) );
pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
pfd.nVersion = 1;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 32;
pfd.cAlphaBits = 8;
pfd.cDepthBits = 24;
pfd.cStencilBits = 8;
pfd.iLayerType = PFD_MAIN_PLANE;
int pixelFormat = ChoosePixelFormat(m_hdc, &pfd);
BGFX_FATAL(0 != pixelFormat, Fatal::UnableToInitialize, "ChoosePixelFormat failed!");
DescribePixelFormat(m_hdc, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
BX_TRACE("Pixel format:\n"
"\tiPixelType %d\n"
"\tcColorBits %d\n"
"\tcAlphaBits %d\n"
"\tcDepthBits %d\n"
"\tcStencilBits %d\n"
, pfd.iPixelType
, pfd.cColorBits
, pfd.cAlphaBits
, pfd.cDepthBits
, pfd.cStencilBits
);
int result;
result = SetPixelFormat(m_hdc, pixelFormat, &pfd);
BGFX_FATAL(0 != result, Fatal::UnableToInitialize, "SetPixelFormat failed!");
m_context = wglCreateContext(m_hdc);
BGFX_FATAL(NULL != m_context, Fatal::UnableToInitialize, "wglCreateContext failed!");
result = wglMakeCurrent(m_hdc, m_context);
BGFX_FATAL(0 != result, Fatal::UnableToInitialize, "wglMakeCurrent failed!");
import();
}
void GlContext::destroy()
{
wglMakeCurrent(NULL, NULL);
wglDeleteContext(m_context);
m_context = NULL;
ReleaseDC(g_bgfxHwnd, m_hdc);
m_hdc = NULL;
FreeLibrary(m_opengl32dll);
m_opengl32dll = NULL;
}
void GlContext::resize(uint32_t _width, uint32_t _height)
{
}
void GlContext::swap()
{
wglMakeCurrent(m_hdc, m_context);
SwapBuffers(m_hdc);
}
void GlContext::import()
{
# define GL_IMPORT(_optional, _proto, _func) \
{ \
_func = (_proto)wglGetProcAddress(#_func); \
if (_func == NULL) \
{ \
_func = (_proto)GetProcAddress(m_opengl32dll, #_func); \
} \
BGFX_FATAL(_optional || NULL != _func, Fatal::UnableToInitialize, "Failed to create OpenGL context. wglGetProcAddress(\"%s\")", #_func); \
}
# include "glimports.h"
# undef GL_IMPORT
}
} // namespace bgfx
# endif // BGFX_USE_WGL
#endif // (BGFX_CONFIG_RENDERER_OPENGLES2|BGFX_CONFIG_RENDERER_OPENGLES3|BGFX_CONFIG_RENDERER_OPENGL)

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/*
* Copyright 2011-2013 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#ifndef __GLCONTEXT_WGL_H__
#define __GLCONTEXT_WGL_H__
#if BGFX_USE_WGL
#include <wgl/wglext.h>
typedef PROC (APIENTRYP PFNWGLGETPROCADDRESSPROC) (LPCSTR lpszProc);
typedef BOOL (APIENTRYP PFNWGLMAKECURRENTPROC) (HDC hdc, HGLRC hglrc);
typedef HGLRC (APIENTRYP PFNWGLCREATECONTEXTPROC) (HDC hdc);
typedef BOOL (APIENTRYP PFNWGLDELETECONTEXTPROC) (HGLRC hglrc);
//
typedef GLenum (APIENTRYP PFNGLGETERRORPROC) (void);
typedef void (APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
typedef void (APIENTRYP PFNGLPIXELSTOREI) (GLenum pname, GLint param);
typedef void (APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
typedef void (APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
typedef void (APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
typedef void (APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
typedef void (APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
typedef void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
typedef void (APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
typedef void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *params);
typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
typedef void (APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
typedef void (APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
typedef void (APIENTRYP PFNGLPOINTSIZEPROC) (GLfloat size);
typedef void (APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
typedef void (APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
typedef void (APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (APIENTRYP PFNGLENABLEPROC) (GLenum cap);
typedef void (APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
typedef void (APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
typedef void (APIENTRYP PFNGLCLEARDEPTHPROC) (GLdouble depth);
typedef void (APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
typedef void (APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
typedef void (APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
namespace bgfx
{
extern PFNWGLGETPROCADDRESSPROC wglGetProcAddress;
extern PFNWGLMAKECURRENTPROC wglMakeCurrent;
extern PFNWGLCREATECONTEXTPROC wglCreateContext;
extern PFNWGLDELETECONTEXTPROC wglDeleteContext;
struct GlContext
{
GlContext()
: m_opengl32dll(NULL)
, m_context(NULL)
, m_hdc(NULL)
{
}
void create(uint32_t _width, uint32_t _height);
void destroy();
void resize(uint32_t _width, uint32_t _height);
void swap();
void import();
bool isValid() const
{
return NULL != m_context;
}
HMODULE m_opengl32dll;
HGLRC m_context;
HDC m_hdc;
};
} // namespace bgfx
#endif // BGFX_USE_WGL
#endif // __GLCONTEXT_WGL_H__

View file

@ -1,167 +1,167 @@
/*
* Copyright 2011-2013 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#ifndef GL_IMPORT
# error GL_IMPORT(_optional, _proto, _func) must be defined!
#endif // GL_IMPORT
#if BGFX_CONFIG_RENDERER_OPENGL
// OpenGL 2.1 Reference Pages
// http://www.opengl.org/sdk/docs/man/
#if BX_PLATFORM_WINDOWS
GL_IMPORT(false, PFNGLGETERRORPROC, glGetError);
GL_IMPORT(false, PFNGLREADPIXELSPROC, glReadPixels);
GL_IMPORT(false, PFNGLTEXIMAGE2DPROC, glTexImage2D);
GL_IMPORT(false, PFNGLTEXSUBIMAGE2DPROC, glTexSubImage2D);
GL_IMPORT(false, PFNGLPIXELSTOREI, glPixelStorei);
GL_IMPORT(false, PFNGLTEXPARAMETERIPROC, glTexParameteri);
GL_IMPORT(false, PFNGLTEXPARAMETERIVPROC, glTexParameteriv);
GL_IMPORT(false, PFNGLTEXPARAMETERFPROC, glTexParameterf);
GL_IMPORT(false, PFNGLBINDTEXTUREPROC, glBindTexture);
GL_IMPORT(false, PFNGLGENTEXTURESPROC, glGenTextures);
GL_IMPORT(false, PFNGLDELETETEXTURESPROC, glDeleteTextures);
GL_IMPORT(false, PFNGLCOLORMASKPROC, glColorMask);
GL_IMPORT(false, PFNGLDEPTHFUNCPROC, glDepthFunc);
GL_IMPORT(false, PFNGLDISABLEPROC, glDisable);
GL_IMPORT(false, PFNGLVIEWPORTPROC, glViewport);
GL_IMPORT(false, PFNGLDRAWELEMENTSPROC, glDrawElements);
GL_IMPORT(false, PFNGLGETINTEGERVPROC, glGetIntegerv);
GL_IMPORT(false, PFNGLGETFLOATVPROC, glGetFloatv);
GL_IMPORT(false, PFNGLGETSTRINGPROC, glGetString);
GL_IMPORT(false, PFNGLDRAWARRAYSPROC, glDrawArrays);
GL_IMPORT(false, PFNGLBLENDFUNCPROC, glBlendFunc);
GL_IMPORT(false, PFNGLBLENDEQUATIONPROC, glBlendEquation);
GL_IMPORT(false, PFNGLPOINTSIZEPROC, glPointSize);
GL_IMPORT(false, PFNGLCULLFACEPROC, glCullFace);
GL_IMPORT(false, PFNGLCLEARPROC, glClear);
GL_IMPORT(false, PFNGLSCISSORPROC, glScissor);
GL_IMPORT(false, PFNGLENABLEPROC, glEnable);
GL_IMPORT(false, PFNGLCLEARSTENCILPROC, glClearStencil);
GL_IMPORT(false, PFNGLDEPTHMASKPROC, glDepthMask);
GL_IMPORT(false, PFNGLCLEARDEPTHPROC, glClearDepth);
GL_IMPORT(false, PFNGLCLEARCOLORPROC, glClearColor);
GL_IMPORT(false, PFNGLSTENCILFUNCPROC, glStencilFunc);
GL_IMPORT(false, PFNGLSTENCILMASKPROC, glStencilMask);
GL_IMPORT(false, PFNGLSTENCILOPPROC, glStencilOp);
#endif // BX_PLATFORM_WINDOWS
GL_IMPORT(false, PFNGLACTIVETEXTUREPROC, glActiveTexture);
GL_IMPORT(false, PFNGLCOMPRESSEDTEXIMAGE2DPROC, glCompressedTexImage2D);
GL_IMPORT(false, PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC, glCompressedTexSubImage2D);
GL_IMPORT(false, PFNGLCOMPRESSEDTEXIMAGE3DPROC, glCompressedTexImage3D);
GL_IMPORT(false, PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC, glCompressedTexSubImage3D);
GL_IMPORT(false, PFNGLBINDBUFFERPROC, glBindBuffer);
GL_IMPORT(false, PFNGLDELETEBUFFERSPROC, glDeleteBuffers);
GL_IMPORT(false, PFNGLGENBUFFERSPROC, glGenBuffers);
GL_IMPORT(false, PFNGLBUFFERDATAPROC, glBufferData);
GL_IMPORT(false, PFNGLBUFFERSUBDATAPROC, glBufferSubData);
GL_IMPORT(false, PFNGLCREATEPROGRAMPROC, glCreateProgram);
GL_IMPORT(false, PFNGLCREATESHADERPROC, glCreateShader);
GL_IMPORT(false, PFNGLDELETEPROGRAMPROC, glDeleteProgram);
GL_IMPORT(false, PFNGLDELETESHADERPROC, glDeleteShader);
GL_IMPORT(false, PFNGLATTACHSHADERPROC, glAttachShader);
GL_IMPORT(false, PFNGLCOMPILESHADERPROC, glCompileShader);
GL_IMPORT(false, PFNGLSHADERSOURCEPROC, glShaderSource);
GL_IMPORT(false, PFNGLGETSHADERIVPROC, glGetShaderiv);
GL_IMPORT(false, PFNGLGETSHADERINFOLOGPROC, glGetShaderInfoLog);
GL_IMPORT(false, PFNGLLINKPROGRAMPROC, glLinkProgram);
GL_IMPORT(false, PFNGLGETPROGRAMIVPROC, glGetProgramiv);
GL_IMPORT(false, PFNGLGETPROGRAMINFOLOGPROC, glGetProgramInfoLog);
GL_IMPORT(false, PFNGLUSEPROGRAMPROC, glUseProgram);
GL_IMPORT(false, PFNGLGETACTIVEATTRIBPROC, glGetActiveAttrib);
GL_IMPORT(false, PFNGLGETATTRIBLOCATIONPROC, glGetAttribLocation);
GL_IMPORT(false, PFNGLGETACTIVEUNIFORMPROC, glGetActiveUniform);
GL_IMPORT(false, PFNGLGETUNIFORMLOCATIONPROC, glGetUniformLocation);
GL_IMPORT(false, PFNGLENABLEVERTEXATTRIBARRAYPROC, glEnableVertexAttribArray);
GL_IMPORT(false, PFNGLDISABLEVERTEXATTRIBARRAYPROC, glDisableVertexAttribArray);
GL_IMPORT(false, PFNGLVERTEXATTRIBPOINTERPROC, glVertexAttribPointer);
GL_IMPORT(false, PFNGLVERTEXATTRIB1FPROC, glVertexAttrib1f);
GL_IMPORT(false, PFNGLVERTEXATTRIB2FPROC, glVertexAttrib2f);
GL_IMPORT(false, PFNGLVERTEXATTRIB3FPROC, glVertexAttrib3f);
GL_IMPORT(false, PFNGLVERTEXATTRIB4FPROC, glVertexAttrib4f);
GL_IMPORT(false, PFNGLBINDFRAMEBUFFERPROC, glBindFramebuffer);
GL_IMPORT(false, PFNGLGENFRAMEBUFFERSPROC, glGenFramebuffers);
GL_IMPORT(false, PFNGLDELETEFRAMEBUFFERSPROC, glDeleteFramebuffers);
GL_IMPORT(false, PFNGLCHECKFRAMEBUFFERSTATUSPROC, glCheckFramebufferStatus);
GL_IMPORT(false, PFNGLFRAMEBUFFERRENDERBUFFERPROC, glFramebufferRenderbuffer);
GL_IMPORT(false, PFNGLFRAMEBUFFERTEXTURE2DPROC, glFramebufferTexture2D);
GL_IMPORT(false, PFNGLBINDRENDERBUFFERPROC, glBindRenderbuffer);
GL_IMPORT(false, PFNGLGENRENDERBUFFERSPROC, glGenRenderbuffers);
GL_IMPORT(false, PFNGLDELETERENDERBUFFERSPROC, glDeleteRenderbuffers);
GL_IMPORT(false, PFNGLRENDERBUFFERSTORAGEPROC, glRenderbufferStorage);
GL_IMPORT(false, PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC, glRenderbufferStorageMultisample);
GL_IMPORT(false, PFNGLUNIFORM1IPROC, glUniform1i);
GL_IMPORT(false, PFNGLUNIFORM1IVPROC, glUniform1iv);
GL_IMPORT(false, PFNGLUNIFORM1FPROC, glUniform1f);
GL_IMPORT(false, PFNGLUNIFORM1FVPROC, glUniform1fv);
GL_IMPORT(false, PFNGLUNIFORM2FVPROC, glUniform2fv);
GL_IMPORT(false, PFNGLUNIFORM3FVPROC, glUniform3fv);
GL_IMPORT(false, PFNGLUNIFORM4FVPROC, glUniform4fv);
GL_IMPORT(false, PFNGLUNIFORMMATRIX3FVPROC, glUniformMatrix3fv);
GL_IMPORT(false, PFNGLUNIFORMMATRIX4FVPROC, glUniformMatrix4fv);
GL_IMPORT(false, PFNGLTEXIMAGE3DPROC, glTexImage3D);
GL_IMPORT(false, PFNGLTEXSUBIMAGE3DPROC, glTexSubImage3D);
GL_IMPORT(false, PFNGLCOPYTEXSUBIMAGE3DPROC, glCopyTexSubImage3D);
GL_IMPORT(false, PFNGLTEXIMAGE2DMULTISAMPLEPROC, glTexImage2DMultisample);
GL_IMPORT(false, PFNGLGENQUERIESPROC, glGenQueries);
GL_IMPORT(false, PFNGLDELETEQUERIESPROC, glDeleteQueries);
GL_IMPORT(false, PFNGLBEGINQUERYPROC, glBeginQuery);
GL_IMPORT(false, PFNGLENDQUERYPROC, glEndQuery);
GL_IMPORT(false, PFNGLGETQUERYIVPROC, glGetQueryiv);
GL_IMPORT(false, PFNGLGETQUERYOBJECTIVPROC, glGetQueryObjectiv);
GL_IMPORT(false, PFNGLGETQUERYOBJECTUIVPROC, glGetQueryObjectuiv);
GL_IMPORT(true, PFNGLGETPROGRAMBINARYPROC, glGetProgramBinary);
GL_IMPORT(true, PFNGLPROGRAMBINARYPROC, glProgramBinary);
GL_IMPORT(true, PFNGLPROGRAMPARAMETERIPROC, glProgramParameteri);
GL_IMPORT(true, PFNGLBLITFRAMEBUFFEREXTPROC, glBlitFramebufferEXT);
GL_IMPORT(true, PFNGLQUERYCOUNTERPROC, glQueryCounter);
GL_IMPORT(true, PFNGLGETQUERYOBJECTI64VPROC, glGetQueryObjecti64v);
GL_IMPORT(true, PFNGLGETQUERYOBJECTUI64VPROC, glGetQueryObjectui64v);
GL_IMPORT(true, PFNGLGETQUERYOBJECTI64VEXTPROC, glGetQueryObjecti64vEXT);
GL_IMPORT(true, PFNGLGETQUERYOBJECTUI64VEXTPROC, glGetQueryObjectui64vEXT);
GL_IMPORT(true, PFNGLSAMPLECOVERAGEARBPROC, glSampleCoverageARB);
GL_IMPORT(true, PFNGLBINDVERTEXARRAYPROC, glBindVertexArray);
GL_IMPORT(true, PFNGLDELETEVERTEXARRAYSPROC, glDeleteVertexArrays);
GL_IMPORT(true, PFNGLGENVERTEXARRAYSPROC, glGenVertexArrays);
GL_IMPORT(true, PFNGLSTENCILFUNCSEPARATEPROC, glStencilFuncSeparate);
GL_IMPORT(true, PFNGLSTENCILMASKSEPARATEPROC, glStencilMaskSeparate);
GL_IMPORT(true, PFNGLSTENCILOPSEPARATEPROC, glStencilOpSeparate);
GL_IMPORT(true, PFNGLBLENDFUNCSEPARATEPROC, glBlendFuncSeparate);
GL_IMPORT(true, PFNGLBLENDEQUATIONSEPARATEPROC, glBlendEquationSeparate);
#if BGFX_CONFIG_DEBUG_GREMEDY
GL_IMPORT(true, PFNGLSTRINGMARKERGREMEDYPROC, glStringMarkerGREMEDY);
GL_IMPORT(true, PFNGLFRAMETERMINATORGREMEDYPROC, glFrameTerminatorGREMEDY);
#endif // BGFX_CONFIG_DEBUG_GREMEDY
#elif BGFX_CONFIG_RENDERER_OPENGLES2
// OpenGL ES 2.0 Reference Pages
// http://www.khronos.org/opengles/sdk/docs/man/
GL_IMPORT(true, PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC, glGetTranslatedShaderSourceANGLE);
GL_IMPORT(true, PFNGLGETPROGRAMBINARYOESPROC, glGetProgramBinaryOES);
GL_IMPORT(true, PFNGLPROGRAMBINARYOESPROC, glProgramBinaryOES);
GL_IMPORT(true, PFNGLBINDVERTEXARRAYOESPROC, glBindVertexArrayOES);
GL_IMPORT(true, PFNGLDELETEVERTEXARRAYSOESPROC, glDeleteVertexArraysOES);
GL_IMPORT(true, PFNGLGENVERTEXARRAYSOESPROC, glGenVertexArraysOES);
#endif // BGFX_CONFIG_RENDERER_
#if !BGFX_CONFIG_RENDERER_OPENGLES3
GL_IMPORT(true, PFNGLVERTEXATTRIBDIVISORBGFXPROC, glVertexAttribDivisor);
GL_IMPORT(true, PFNGLDRAWARRAYSINSTANCEDBGFXPROC, glDrawArraysInstanced);
GL_IMPORT(true, PFNGLDRAWELEMENTSINSTANCEDBGFXPROC, glDrawElementsInstanced);
#endif // !BGFX_CONFIG_RENDERER_OPENGLES3
/*
* Copyright 2011-2013 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#ifndef GL_IMPORT
# error GL_IMPORT(_optional, _proto, _func) must be defined!
#endif // GL_IMPORT
#if BGFX_CONFIG_RENDERER_OPENGL
// OpenGL 2.1 Reference Pages
// http://www.opengl.org/sdk/docs/man/
#if BX_PLATFORM_WINDOWS
GL_IMPORT(false, PFNGLGETERRORPROC, glGetError);
GL_IMPORT(false, PFNGLREADPIXELSPROC, glReadPixels);
GL_IMPORT(false, PFNGLTEXIMAGE2DPROC, glTexImage2D);
GL_IMPORT(false, PFNGLTEXSUBIMAGE2DPROC, glTexSubImage2D);
GL_IMPORT(false, PFNGLPIXELSTOREI, glPixelStorei);
GL_IMPORT(false, PFNGLTEXPARAMETERIPROC, glTexParameteri);
GL_IMPORT(false, PFNGLTEXPARAMETERIVPROC, glTexParameteriv);
GL_IMPORT(false, PFNGLTEXPARAMETERFPROC, glTexParameterf);
GL_IMPORT(false, PFNGLBINDTEXTUREPROC, glBindTexture);
GL_IMPORT(false, PFNGLGENTEXTURESPROC, glGenTextures);
GL_IMPORT(false, PFNGLDELETETEXTURESPROC, glDeleteTextures);
GL_IMPORT(false, PFNGLCOLORMASKPROC, glColorMask);
GL_IMPORT(false, PFNGLDEPTHFUNCPROC, glDepthFunc);
GL_IMPORT(false, PFNGLDISABLEPROC, glDisable);
GL_IMPORT(false, PFNGLVIEWPORTPROC, glViewport);
GL_IMPORT(false, PFNGLDRAWELEMENTSPROC, glDrawElements);
GL_IMPORT(false, PFNGLGETINTEGERVPROC, glGetIntegerv);
GL_IMPORT(false, PFNGLGETFLOATVPROC, glGetFloatv);
GL_IMPORT(false, PFNGLGETSTRINGPROC, glGetString);
GL_IMPORT(false, PFNGLDRAWARRAYSPROC, glDrawArrays);
GL_IMPORT(false, PFNGLBLENDFUNCPROC, glBlendFunc);
GL_IMPORT(false, PFNGLBLENDEQUATIONPROC, glBlendEquation);
GL_IMPORT(false, PFNGLPOINTSIZEPROC, glPointSize);
GL_IMPORT(false, PFNGLCULLFACEPROC, glCullFace);
GL_IMPORT(false, PFNGLCLEARPROC, glClear);
GL_IMPORT(false, PFNGLSCISSORPROC, glScissor);
GL_IMPORT(false, PFNGLENABLEPROC, glEnable);
GL_IMPORT(false, PFNGLCLEARSTENCILPROC, glClearStencil);
GL_IMPORT(false, PFNGLDEPTHMASKPROC, glDepthMask);
GL_IMPORT(false, PFNGLCLEARDEPTHPROC, glClearDepth);
GL_IMPORT(false, PFNGLCLEARCOLORPROC, glClearColor);
GL_IMPORT(false, PFNGLSTENCILFUNCPROC, glStencilFunc);
GL_IMPORT(false, PFNGLSTENCILMASKPROC, glStencilMask);
GL_IMPORT(false, PFNGLSTENCILOPPROC, glStencilOp);
#endif // BX_PLATFORM_WINDOWS
GL_IMPORT(false, PFNGLACTIVETEXTUREPROC, glActiveTexture);
GL_IMPORT(false, PFNGLCOMPRESSEDTEXIMAGE2DPROC, glCompressedTexImage2D);
GL_IMPORT(false, PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC, glCompressedTexSubImage2D);
GL_IMPORT(false, PFNGLCOMPRESSEDTEXIMAGE3DPROC, glCompressedTexImage3D);
GL_IMPORT(false, PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC, glCompressedTexSubImage3D);
GL_IMPORT(false, PFNGLBINDBUFFERPROC, glBindBuffer);
GL_IMPORT(false, PFNGLDELETEBUFFERSPROC, glDeleteBuffers);
GL_IMPORT(false, PFNGLGENBUFFERSPROC, glGenBuffers);
GL_IMPORT(false, PFNGLBUFFERDATAPROC, glBufferData);
GL_IMPORT(false, PFNGLBUFFERSUBDATAPROC, glBufferSubData);
GL_IMPORT(false, PFNGLCREATEPROGRAMPROC, glCreateProgram);
GL_IMPORT(false, PFNGLCREATESHADERPROC, glCreateShader);
GL_IMPORT(false, PFNGLDELETEPROGRAMPROC, glDeleteProgram);
GL_IMPORT(false, PFNGLDELETESHADERPROC, glDeleteShader);
GL_IMPORT(false, PFNGLATTACHSHADERPROC, glAttachShader);
GL_IMPORT(false, PFNGLCOMPILESHADERPROC, glCompileShader);
GL_IMPORT(false, PFNGLSHADERSOURCEPROC, glShaderSource);
GL_IMPORT(false, PFNGLGETSHADERIVPROC, glGetShaderiv);
GL_IMPORT(false, PFNGLGETSHADERINFOLOGPROC, glGetShaderInfoLog);
GL_IMPORT(false, PFNGLLINKPROGRAMPROC, glLinkProgram);
GL_IMPORT(false, PFNGLGETPROGRAMIVPROC, glGetProgramiv);
GL_IMPORT(false, PFNGLGETPROGRAMINFOLOGPROC, glGetProgramInfoLog);
GL_IMPORT(false, PFNGLUSEPROGRAMPROC, glUseProgram);
GL_IMPORT(false, PFNGLGETACTIVEATTRIBPROC, glGetActiveAttrib);
GL_IMPORT(false, PFNGLGETATTRIBLOCATIONPROC, glGetAttribLocation);
GL_IMPORT(false, PFNGLGETACTIVEUNIFORMPROC, glGetActiveUniform);
GL_IMPORT(false, PFNGLGETUNIFORMLOCATIONPROC, glGetUniformLocation);
GL_IMPORT(false, PFNGLENABLEVERTEXATTRIBARRAYPROC, glEnableVertexAttribArray);
GL_IMPORT(false, PFNGLDISABLEVERTEXATTRIBARRAYPROC, glDisableVertexAttribArray);
GL_IMPORT(false, PFNGLVERTEXATTRIBPOINTERPROC, glVertexAttribPointer);
GL_IMPORT(false, PFNGLVERTEXATTRIB1FPROC, glVertexAttrib1f);
GL_IMPORT(false, PFNGLVERTEXATTRIB2FPROC, glVertexAttrib2f);
GL_IMPORT(false, PFNGLVERTEXATTRIB3FPROC, glVertexAttrib3f);
GL_IMPORT(false, PFNGLVERTEXATTRIB4FPROC, glVertexAttrib4f);
GL_IMPORT(false, PFNGLBINDFRAMEBUFFERPROC, glBindFramebuffer);
GL_IMPORT(false, PFNGLGENFRAMEBUFFERSPROC, glGenFramebuffers);
GL_IMPORT(false, PFNGLDELETEFRAMEBUFFERSPROC, glDeleteFramebuffers);
GL_IMPORT(false, PFNGLCHECKFRAMEBUFFERSTATUSPROC, glCheckFramebufferStatus);
GL_IMPORT(false, PFNGLFRAMEBUFFERRENDERBUFFERPROC, glFramebufferRenderbuffer);
GL_IMPORT(false, PFNGLFRAMEBUFFERTEXTURE2DPROC, glFramebufferTexture2D);
GL_IMPORT(false, PFNGLBINDRENDERBUFFERPROC, glBindRenderbuffer);
GL_IMPORT(false, PFNGLGENRENDERBUFFERSPROC, glGenRenderbuffers);
GL_IMPORT(false, PFNGLDELETERENDERBUFFERSPROC, glDeleteRenderbuffers);
GL_IMPORT(false, PFNGLRENDERBUFFERSTORAGEPROC, glRenderbufferStorage);
GL_IMPORT(false, PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC, glRenderbufferStorageMultisample);
GL_IMPORT(false, PFNGLUNIFORM1IPROC, glUniform1i);
GL_IMPORT(false, PFNGLUNIFORM1IVPROC, glUniform1iv);
GL_IMPORT(false, PFNGLUNIFORM1FPROC, glUniform1f);
GL_IMPORT(false, PFNGLUNIFORM1FVPROC, glUniform1fv);
GL_IMPORT(false, PFNGLUNIFORM2FVPROC, glUniform2fv);
GL_IMPORT(false, PFNGLUNIFORM3FVPROC, glUniform3fv);
GL_IMPORT(false, PFNGLUNIFORM4FVPROC, glUniform4fv);
GL_IMPORT(false, PFNGLUNIFORMMATRIX3FVPROC, glUniformMatrix3fv);
GL_IMPORT(false, PFNGLUNIFORMMATRIX4FVPROC, glUniformMatrix4fv);
GL_IMPORT(false, PFNGLTEXIMAGE3DPROC, glTexImage3D);
GL_IMPORT(false, PFNGLTEXSUBIMAGE3DPROC, glTexSubImage3D);
GL_IMPORT(false, PFNGLCOPYTEXSUBIMAGE3DPROC, glCopyTexSubImage3D);
GL_IMPORT(false, PFNGLTEXIMAGE2DMULTISAMPLEPROC, glTexImage2DMultisample);
GL_IMPORT(false, PFNGLGENQUERIESPROC, glGenQueries);
GL_IMPORT(false, PFNGLDELETEQUERIESPROC, glDeleteQueries);
GL_IMPORT(false, PFNGLBEGINQUERYPROC, glBeginQuery);
GL_IMPORT(false, PFNGLENDQUERYPROC, glEndQuery);
GL_IMPORT(false, PFNGLGETQUERYIVPROC, glGetQueryiv);
GL_IMPORT(false, PFNGLGETQUERYOBJECTIVPROC, glGetQueryObjectiv);
GL_IMPORT(false, PFNGLGETQUERYOBJECTUIVPROC, glGetQueryObjectuiv);
GL_IMPORT(true, PFNGLGETPROGRAMBINARYPROC, glGetProgramBinary);
GL_IMPORT(true, PFNGLPROGRAMBINARYPROC, glProgramBinary);
GL_IMPORT(true, PFNGLPROGRAMPARAMETERIPROC, glProgramParameteri);
GL_IMPORT(true, PFNGLBLITFRAMEBUFFEREXTPROC, glBlitFramebufferEXT);
GL_IMPORT(true, PFNGLQUERYCOUNTERPROC, glQueryCounter);
GL_IMPORT(true, PFNGLGETQUERYOBJECTI64VPROC, glGetQueryObjecti64v);
GL_IMPORT(true, PFNGLGETQUERYOBJECTUI64VPROC, glGetQueryObjectui64v);
GL_IMPORT(true, PFNGLGETQUERYOBJECTI64VEXTPROC, glGetQueryObjecti64vEXT);
GL_IMPORT(true, PFNGLGETQUERYOBJECTUI64VEXTPROC, glGetQueryObjectui64vEXT);
GL_IMPORT(true, PFNGLSAMPLECOVERAGEARBPROC, glSampleCoverageARB);
GL_IMPORT(true, PFNGLBINDVERTEXARRAYPROC, glBindVertexArray);
GL_IMPORT(true, PFNGLDELETEVERTEXARRAYSPROC, glDeleteVertexArrays);
GL_IMPORT(true, PFNGLGENVERTEXARRAYSPROC, glGenVertexArrays);
GL_IMPORT(true, PFNGLSTENCILFUNCSEPARATEPROC, glStencilFuncSeparate);
GL_IMPORT(true, PFNGLSTENCILMASKSEPARATEPROC, glStencilMaskSeparate);
GL_IMPORT(true, PFNGLSTENCILOPSEPARATEPROC, glStencilOpSeparate);
GL_IMPORT(true, PFNGLBLENDFUNCSEPARATEPROC, glBlendFuncSeparate);
GL_IMPORT(true, PFNGLBLENDEQUATIONSEPARATEPROC, glBlendEquationSeparate);
#if BGFX_CONFIG_DEBUG_GREMEDY
GL_IMPORT(true, PFNGLSTRINGMARKERGREMEDYPROC, glStringMarkerGREMEDY);
GL_IMPORT(true, PFNGLFRAMETERMINATORGREMEDYPROC, glFrameTerminatorGREMEDY);
#endif // BGFX_CONFIG_DEBUG_GREMEDY
#elif BGFX_CONFIG_RENDERER_OPENGLES2
// OpenGL ES 2.0 Reference Pages
// http://www.khronos.org/opengles/sdk/docs/man/
GL_IMPORT(true, PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC, glGetTranslatedShaderSourceANGLE);
GL_IMPORT(true, PFNGLGETPROGRAMBINARYOESPROC, glGetProgramBinaryOES);
GL_IMPORT(true, PFNGLPROGRAMBINARYOESPROC, glProgramBinaryOES);
GL_IMPORT(true, PFNGLBINDVERTEXARRAYOESPROC, glBindVertexArrayOES);
GL_IMPORT(true, PFNGLDELETEVERTEXARRAYSOESPROC, glDeleteVertexArraysOES);
GL_IMPORT(true, PFNGLGENVERTEXARRAYSOESPROC, glGenVertexArraysOES);
#endif // BGFX_CONFIG_RENDERER_
#if !BGFX_CONFIG_RENDERER_OPENGLES3
GL_IMPORT(true, PFNGLVERTEXATTRIBDIVISORBGFXPROC, glVertexAttribDivisor);
GL_IMPORT(true, PFNGLDRAWARRAYSINSTANCEDBGFXPROC, glDrawArraysInstanced);
GL_IMPORT(true, PFNGLDRAWELEMENTSINSTANCEDBGFXPROC, glDrawElementsInstanced);
#endif // !BGFX_CONFIG_RENDERER_OPENGLES3

View file

@ -12,17 +12,6 @@
namespace bgfx
{
#if BX_PLATFORM_LINUX
static ::Display* s_display;
static ::Window s_window;
void x11SetDisplayWindow(::Display* _display, ::Window _window)
{
s_display = _display;
s_window = _window;
}
#endif // BX_PLATFORM_LINUX
struct Extension
{
enum Enum
@ -114,17 +103,6 @@ namespace bgfx
{ "GL_NVX_gpu_memory_info", false, true },
};
#if BGFX_USE_WGL
PFNWGLGETPROCADDRESSPROC wglGetProcAddress;
PFNWGLMAKECURRENTPROC wglMakeCurrent;
PFNWGLCREATECONTEXTPROC wglCreateContext;
PFNWGLDELETECONTEXTPROC wglDeleteContext;
#endif // BGFX_USE_WGL
#define GL_IMPORT(_optional, _proto, _func) _proto _func
#include "glimports.h"
#undef GL_IMPORT
static void GL_APIENTRY stubVertexAttribDivisor(GLuint /*_index*/, GLuint /*_divisor*/)
{
}
@ -151,17 +129,6 @@ namespace bgfx
typedef void (*PostSwapBuffersFn)(uint32_t _width, uint32_t _height);
#if BX_PLATFORM_NACL
void naclSwapCompleteCb(void* _data, int32_t _result);
PP_CompletionCallback naclSwapComplete =
{
naclSwapCompleteCb,
NULL,
PP_COMPLETIONCALLBACK_FLAG_NONE
};
#endif // BX_PLATFORM_NACL
static void rgbaToBgra(uint8_t* _data, uint32_t _width, uint32_t _height)
{
uint32_t dstpitch = _width*4;
@ -192,22 +159,6 @@ namespace bgfx
, m_flip(false)
, m_postSwapBuffers(NULL)
, m_hash( (BX_PLATFORM_WINDOWS<<1) | BX_ARCH_64BIT)
#if BX_PLATFORM_NACL
, m_context(0)
, m_instance(0)
, m_instInterface(NULL)
, m_graphicsInterface(NULL)
, m_instancedArrays(NULL)
#elif BGFX_USE_WGL
, m_context(NULL)
, m_hdc(NULL)
#elif BGFX_USE_EGL
, m_context(NULL)
, m_display(NULL)
, m_surface(NULL)
#elif BX_PLATFORM_LINUX
, m_context(0)
#endif // BX_PLATFORM_
{
memset(&m_resolution, 0, sizeof(m_resolution) );
}
@ -232,312 +183,14 @@ namespace bgfx
if (_width != 0
|| _height != 0)
{
#if BX_PLATFORM_NACL
if (0 == m_context)
if (!m_glctx.isValid() )
{
BX_TRACE("create context");
int32_t attribs[] =
{
PP_GRAPHICS3DATTRIB_ALPHA_SIZE, 8,
PP_GRAPHICS3DATTRIB_DEPTH_SIZE, 24,
PP_GRAPHICS3DATTRIB_STENCIL_SIZE, 8,
PP_GRAPHICS3DATTRIB_SAMPLES, 0,
PP_GRAPHICS3DATTRIB_SAMPLE_BUFFERS, 0,
PP_GRAPHICS3DATTRIB_WIDTH, int32_t(_width),
PP_GRAPHICS3DATTRIB_HEIGHT, int32_t(_height),
PP_GRAPHICS3DATTRIB_NONE
};
m_context = m_graphicsInterface->Create(m_instance, 0, attribs);
m_instInterface->BindGraphics(m_instance, m_context);
glSetCurrentContextPPAPI(m_context);
m_graphicsInterface->SwapBuffers(m_context, naclSwapComplete);
#if 0
# define GL_IMPORT(_optional, _proto, _func) \
{ \
_func = (_proto)eglGetProcAddress(#_func); \
BGFX_FATAL(_optional || NULL != _func, Fatal::UnableToInitialize, "Failed to create OpenGL context. eglGetProcAddress(\"%s\")", #_func); \
}
# include "glimports.h"
# undef GL_IMPORT
#endif
m_glctx.create(_width, _height);
}
else
{
m_graphicsInterface->ResizeBuffers(m_context, _width, _height);
m_glctx.resize(_width, _height);
}
#elif BGFX_USE_WGL
if (NULL == m_hdc)
{
m_opengl32dll = LoadLibrary("opengl32.dll");
BGFX_FATAL(NULL != m_opengl32dll, Fatal::UnableToInitialize, "Failed to load opengl32.dll.");
wglGetProcAddress = (PFNWGLGETPROCADDRESSPROC)GetProcAddress(m_opengl32dll, "wglGetProcAddress");
BGFX_FATAL(NULL != wglGetProcAddress, Fatal::UnableToInitialize, "Failed get wglGetProcAddress.");
wglMakeCurrent = (PFNWGLMAKECURRENTPROC)GetProcAddress(m_opengl32dll, "wglMakeCurrent");
BGFX_FATAL(NULL != wglMakeCurrent, Fatal::UnableToInitialize, "Failed get wglMakeCurrent.");
wglCreateContext = (PFNWGLCREATECONTEXTPROC)GetProcAddress(m_opengl32dll, "wglCreateContext");
BGFX_FATAL(NULL != wglCreateContext, Fatal::UnableToInitialize, "Failed get wglCreateContext.");
wglDeleteContext = (PFNWGLDELETECONTEXTPROC)GetProcAddress(m_opengl32dll, "wglDeleteContext");
BGFX_FATAL(NULL != wglDeleteContext, Fatal::UnableToInitialize, "Failed get wglDeleteContext.");
m_hdc = GetDC(g_bgfxHwnd);
BGFX_FATAL(NULL != m_hdc, Fatal::UnableToInitialize, "GetDC failed!");
PIXELFORMATDESCRIPTOR pfd;
memset(&pfd, 0, sizeof(pfd) );
pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
pfd.nVersion = 1;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 32;
pfd.cAlphaBits = 8;
pfd.cDepthBits = 24;
pfd.cStencilBits = 8;
pfd.iLayerType = PFD_MAIN_PLANE;
int pixelFormat = ChoosePixelFormat(m_hdc, &pfd);
BGFX_FATAL(0 != pixelFormat, Fatal::UnableToInitialize, "ChoosePixelFormat failed!");
DescribePixelFormat(m_hdc, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
BX_TRACE("Pixel format:\n"
"\tiPixelType %d\n"
"\tcColorBits %d\n"
"\tcAlphaBits %d\n"
"\tcDepthBits %d\n"
"\tcStencilBits %d\n"
, pfd.iPixelType
, pfd.cColorBits
, pfd.cAlphaBits
, pfd.cDepthBits
, pfd.cStencilBits
);
int result;
result = SetPixelFormat(m_hdc, pixelFormat, &pfd);
BGFX_FATAL(0 != result, Fatal::UnableToInitialize, "SetPixelFormat failed!");
m_context = wglCreateContext(m_hdc);
BGFX_FATAL(NULL != m_context, Fatal::UnableToInitialize, "wglCreateContext failed!");
result = wglMakeCurrent(m_hdc, m_context);
BGFX_FATAL(0 != result, Fatal::UnableToInitialize, "wglMakeCurrent failed!");
# define GL_IMPORT(_optional, _proto, _func) \
{ \
_func = (_proto)wglGetProcAddress(#_func); \
if (_func == NULL) \
{ \
_func = (_proto)GetProcAddress(m_opengl32dll, #_func); \
} \
BGFX_FATAL(_optional || NULL != _func, Fatal::UnableToInitialize, "Failed to create OpenGL context. wglGetProcAddress(\"%s\")", #_func); \
}
# include "glimports.h"
# undef GL_IMPORT
}
#elif BX_PLATFORM_LINUX
if (0 == m_context)
{
XLockDisplay(s_display);
int major, minor;
bool version = glXQueryVersion(s_display, &major, &minor);
BGFX_FATAL(version, Fatal::UnableToInitialize, "Failed to query GLX version");
BGFX_FATAL( (major == 1 && minor >= 3) || major > 1
, Fatal::UnableToInitialize
, "GLX version is not >=1.3 (%d.%d)."
, major
, minor
);
const int attrsGlx[] =
{
GLX_RENDER_TYPE, GLX_RGBA_BIT,
GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
GLX_DOUBLEBUFFER, true,
GLX_RED_SIZE, 8,
GLX_BLUE_SIZE, 8,
GLX_GREEN_SIZE, 8,
GLX_ALPHA_SIZE, 8,
GLX_DEPTH_SIZE, 24,
GLX_STENCIL_SIZE, 8,
None,
};
// Find suitable config
GLXFBConfig bestConfig = NULL;
int numConfigs;
GLXFBConfig* configs = glXChooseFBConfig(s_display, DefaultScreen(s_display), attrsGlx, &numConfigs);
BX_TRACE("glX num configs %d", numConfigs);
XVisualInfo* visualInfo = 0;
for (int ii = 0; ii < numConfigs; ++ii)
{
visualInfo = glXGetVisualFromFBConfig(s_display, configs[ii]);
if (NULL != visualInfo)
{
BX_TRACE("---");
bool valid = true;
for (uint32_t attr = 6; attr < countof(attrsGlx)-1 && attrsGlx[attr] != None; attr += 2)
{
int value;
glXGetFBConfigAttrib(s_display, configs[ii], attrsGlx[attr], &value);
BX_TRACE("glX %d/%d %2d: %4x, %8x (%8x%s)"
, ii
, numConfigs
, attr/2
, attrsGlx[attr]
, value
, attrsGlx[attr + 1]
, value < attrsGlx[attr + 1] ? " *" : ""
);
if (value < attrsGlx[attr + 1])
{
valid = false;
#if !BGFX_CONFIG_DEBUG
break;
#endif // BGFX_CONFIG_DEBUG
}
}
if (valid)
{
bestConfig = configs[ii];
break;
}
}
XFree(visualInfo);
visualInfo = 0;
}
XFree(configs);
BGFX_FATAL(visualInfo, Fatal::UnableToInitialize, "Failed to find a suitable X11 display configuration.");
BX_TRACE("Create GL 2.1 context.");
m_context = glXCreateContext(s_display, visualInfo, 0, GL_TRUE);
BGFX_FATAL(NULL != m_context, Fatal::UnableToInitialize, "Failed to create GL 2.1 context.");
XFree(visualInfo);
typedef GLXContext (*glXCreateContextAttribsARBProc)(Display*, GLXFBConfig, GLXContext, Bool, const int*);
glXCreateContextAttribsARBProc glXCreateContextAttribsARB = (glXCreateContextAttribsARBProc)glXGetProcAddress((const GLubyte*)"glXCreateContextAttribsARB");
if (NULL != glXCreateContextAttribsARB)
{
BX_TRACE("Create GL 3.0 context.");
const int contextAttrs[] =
{
GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
GLX_CONTEXT_MINOR_VERSION_ARB, 0,
None,
};
GLXContext context = glXCreateContextAttribsARB(s_display, bestConfig, 0, true, contextAttrs);
if (NULL != context)
{
glXDestroyContext(s_display, m_context);
m_context = context;
}
}
glXMakeCurrent(s_display, s_window, m_context);
# define GL_IMPORT(_optional, _proto, _func) \
{ \
_func = (_proto)glXGetProcAddress((const GLubyte*)#_func); \
BGFX_FATAL(_optional || NULL != _func, Fatal::UnableToInitialize, "Failed to create OpenGL context. glXGetProcAddress %s", #_func); \
}
# include "glimports.h"
# undef GL_IMPORT
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
glXSwapBuffers(s_display, s_window);
XUnlockDisplay(s_display);
}
else
{
}
#elif BGFX_USE_EGL
if (NULL == m_context)
{
EGLNativeDisplayType ndt = EGL_DEFAULT_DISPLAY;
EGLNativeWindowType nwt = (EGLNativeWindowType)NULL;
# if BX_PLATFORM_WINDOWS
ndt = GetDC(g_bgfxHwnd);
nwt = g_bgfxHwnd;
# endif // BX_PLATFORM_
m_display = eglGetDisplay(ndt);
BGFX_FATAL(m_display != EGL_NO_DISPLAY, Fatal::UnableToInitialize, "Failed to create display 0x%08x", m_display);
EGLint major = 0;
EGLint minor = 0;
EGLBoolean success = eglInitialize(m_display, &major, &minor);
BGFX_FATAL(success && major >= 1 && minor >= 3, Fatal::UnableToInitialize, "Failed to initialize %d.%d", major, minor);
EGLint attrs[] =
{
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
# if BX_PLATFORM_ANDROID
EGL_DEPTH_SIZE, 16,
# else
EGL_DEPTH_SIZE, 24,
# endif // BX_PLATFORM_
EGL_NONE
};
EGLint contextAttrs[] =
{
# if BGFX_CONFIG_RENDERER_OPENGLES2
EGL_CONTEXT_CLIENT_VERSION, 2,
# elif BGFX_CONFIG_RENDERER_OPENGLES3
EGL_CONTEXT_CLIENT_VERSION, 3,
# endif // BGFX_CONFIG_RENDERER_
EGL_NONE
};
EGLint numConfig = 0;
EGLConfig config = 0;
success = eglChooseConfig(m_display, attrs, &config, 1, &numConfig);
BGFX_FATAL(success, Fatal::UnableToInitialize, "eglChooseConfig");
m_surface = eglCreateWindowSurface(m_display, config, nwt, NULL);
BGFX_FATAL(m_surface != EGL_NO_SURFACE, Fatal::UnableToInitialize, "Failed to create surface.");
m_context = eglCreateContext(m_display, config, EGL_NO_CONTEXT, contextAttrs);
BGFX_FATAL(m_context != EGL_NO_CONTEXT, Fatal::UnableToInitialize, "Failed to create context.");
success = eglMakeCurrent(m_display, m_surface, m_surface, m_context);
BGFX_FATAL(success, Fatal::UnableToInitialize, "Failed to set context.");
# if BX_PLATFORM_EMSCRIPTEN
emscripten_set_canvas_size(_width, _height);
# else
# define GL_IMPORT(_optional, _proto, _func) \
{ \
_func = (_proto)eglGetProcAddress(#_func); \
BX_TRACE(#_func " 0x%08x", _func); \
BGFX_FATAL(_optional || NULL != _func, Fatal::UnableToInitialize, "Failed to create OpenGLES context. eglGetProcAddress(\"%s\")", #_func); \
}
# include "glimports.h"
# undef GL_IMPORT
# endif // !BX_PLATFORM_EMSCRIPTEN
}
#endif // BX_PLATFORM_
}
m_flip = true;
@ -547,18 +200,7 @@ namespace bgfx
{
if (m_flip)
{
#if BX_PLATFORM_NACL
glSetCurrentContextPPAPI(m_context);
m_graphicsInterface->SwapBuffers(m_context, naclSwapComplete);
#elif BGFX_USE_WGL
wglMakeCurrent(m_hdc, m_context);
SwapBuffers(m_hdc);
#elif BGFX_USE_EGL
eglMakeCurrent(m_display, m_surface, m_surface, m_context);
eglSwapBuffers(m_display, m_surface);
#elif BX_PLATFORM_LINUX
glXSwapBuffers(s_display, s_window);
#endif // BX_PLATFORM_
m_glctx.swap();
}
if (NULL != m_postSwapBuffers)
@ -646,7 +288,8 @@ namespace bgfx
void init()
{
setRenderContextSize(BGFX_DEFAULT_WIDTH, BGFX_DEFAULT_HEIGHT);
m_glctx.create(BGFX_DEFAULT_WIDTH, BGFX_DEFAULT_HEIGHT);
#if BGFX_CONFIG_RENDERER_OPENGL
m_queries.create();
#endif // BGFX_CONFIG_RENDERER_OPENGL
@ -660,22 +303,7 @@ namespace bgfx
m_queries.destroy();
#endif // BGFX_CONFIG_RENDERER_OPENGL
#if BGFX_USE_WGL
if (NULL != m_hdc)
{
wglMakeCurrent(NULL, NULL);
wglDeleteContext(m_context);
m_context = NULL;
}
FreeLibrary(m_opengl32dll);
#elif BGFX_USE_EGL
eglMakeCurrent(EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglDestroyContext(m_display, m_context);
eglDestroySurface(m_display, m_surface);
eglTerminate(m_display);
m_context = NULL;
#endif // BGFX_USE_
m_glctx.destroy();
}
IndexBuffer m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
@ -709,23 +337,7 @@ namespace bgfx
PostSwapBuffersFn m_postSwapBuffers;
uint64_t m_hash;
#if BX_PLATFORM_NACL
PP_Resource m_context;
PP_Instance m_instance;
const PPB_Instance* m_instInterface;
const PPB_Graphics3D* m_graphicsInterface;
const PPB_OpenGLES2InstancedArrays* m_instancedArrays;
#elif BGFX_USE_WGL
HMODULE m_opengl32dll;
HGLRC m_context;
HDC m_hdc;
#elif BGFX_USE_EGL
EGLContext m_context;
EGLDisplay m_display;
EGLSurface m_surface;
#elif BX_PLATFORM_LINUX
GLXContext m_context;
#endif // BX_PLATFORM_NACL
GlContext m_glctx;
};
RendererContext s_renderCtx;
@ -733,29 +345,29 @@ namespace bgfx
#if BX_PLATFORM_NACL
static void GL_APIENTRY naclVertexAttribDivisor(GLuint _index, GLuint _divisor)
{
s_renderCtx.m_instancedArrays->VertexAttribDivisorANGLE(s_renderCtx.m_context, _index, _divisor);
s_renderCtx.m_glctx.m_instancedArrays->VertexAttribDivisorANGLE(s_renderCtx.m_glctx.m_context, _index, _divisor);
}
static void GL_APIENTRY naclDrawArraysInstanced(GLenum _mode, GLint _first, GLsizei _count, GLsizei _primcount)
{
s_renderCtx.m_instancedArrays->DrawArraysInstancedANGLE(s_renderCtx.m_context, _mode, _first, _count, _primcount);
s_renderCtx.m_glctx.m_instancedArrays->DrawArraysInstancedANGLE(s_renderCtx.m_glctx.m_context, _mode, _first, _count, _primcount);
}
static void GL_APIENTRY naclDrawElementsInstanced(GLenum _mode, GLsizei _count, GLenum _type, const GLvoid* _indices, GLsizei _primcount)
{
s_renderCtx.m_instancedArrays->DrawElementsInstancedANGLE(s_renderCtx.m_context, _mode, _count, _type, _indices, _primcount);
s_renderCtx.m_glctx.m_instancedArrays->DrawElementsInstancedANGLE(s_renderCtx.m_glctx.m_context, _mode, _count, _type, _indices, _primcount);
}
void naclSetIntefraces(PP_Instance _instance, const PPB_Instance* _instInterface, const PPB_Graphics3D* _graphicsInterface, PostSwapBuffersFn _postSwapBuffers)
{
s_renderCtx.m_instance = _instance;
s_renderCtx.m_instInterface = _instInterface;
s_renderCtx.m_graphicsInterface = _graphicsInterface;
s_renderCtx.m_glctx.m_instance = _instance;
s_renderCtx.m_glctx.m_instInterface = _instInterface;
s_renderCtx.m_glctx.m_graphicsInterface = _graphicsInterface;
s_renderCtx.m_postSwapBuffers = _postSwapBuffers;
s_renderCtx.m_instancedArrays = glGetInstancedArraysInterfacePPAPI();
s_renderCtx.m_glctx.m_instancedArrays = glGetInstancedArraysInterfacePPAPI();
s_renderCtx.setRenderContextSize(BGFX_DEFAULT_WIDTH, BGFX_DEFAULT_HEIGHT);
if (NULL != s_renderCtx.m_instancedArrays)
if (NULL != s_renderCtx.m_glctx.m_instancedArrays)
{
s_vertexAttribDivisor = naclVertexAttribDivisor;
s_drawArraysInstanced = naclDrawArraysInstanced;

View file

@ -83,6 +83,16 @@
# include <GLES2/gl2platform.h>
# include <GLES2/gl2.h>
# include <GLES2/gl2ext.h>
# define glProgramBinary glProgramBinaryOES
# define glGetProgramBinary glGetProgramBinaryOES
# define glBindVertexArray glBindVertexArrayOES
# define glDeleteVertexArrays glDeleteVertexArraysOES
# define glGenVertexArrays glGenVertexArraysOES
# define GL_PROGRAM_BINARY_LENGTH GL_PROGRAM_BINARY_LENGTH_OES
# define GL_HALF_FLOAT GL_HALF_FLOAT_OES
# define GL_RGB10_A2 GL_RGB10_A2_EXT
# define GL_UNSIGNED_INT_2_10_10_10_REV GL_UNSIGNED_INT_2_10_10_10_REV_EXT
# define GL_SAMPLER_3D GL_SAMPLER_3D_OES
# elif BGFX_CONFIG_RENDERER_OPENGLES3
# include <GLES3/gl3platform.h>
# include <GLES3/gl3.h>
@ -90,9 +100,9 @@
# endif // BGFX_CONFIG_RENDERER_
# if BX_PLATFORM_EMSCRIPTEN || BX_PLATFORM_WINDOWS
# include <EGL/egl.h>
# undef BGFX_USE_EGL
# define BGFX_USE_EGL 1
# include "glcontext_egl.h"
# endif // BX_PLATFORM_
# if BX_PLATFORM_EMSCRIPTEN
@ -132,14 +142,11 @@ typedef void (*PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC)(GLuint shader, GLsizei b
#endif // BGFX_CONFIG_RENDERER_OPENGL
#if BX_PLATFORM_NACL
# include <ppapi/gles2/gl2ext_ppapi.h>
# include <ppapi/c/pp_completion_callback.h>
# include <ppapi/c/ppb_instance.h>
# include <ppapi/c/ppb_graphics_3d.h>
# include "glcontext_ppapi.h"
#elif BX_PLATFORM_WINDOWS
# include <windows.h>
#elif BX_PLATFORM_LINUX
# include <X11/Xlib.h>
# include "glcontext_glx.h"
#endif // BX_PLATFORM_
#if BGFX_CONFIG_DEBUG_GREMEDY && (BX_PLATFORM_WINDOWS || BX_PLATFORM_LINUX)
@ -147,45 +154,7 @@ typedef void (*PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC)(GLuint shader, GLsizei b
#endif // BGFX_CONFIG_DEBUG_GREMEDY && (BX_PLATFORM_WINDOWS || BX_PLATFORM_LINUX)
#if BGFX_USE_WGL
# include <wgl/wglext.h>
typedef PROC (APIENTRYP PFNWGLGETPROCADDRESSPROC) (LPCSTR lpszProc);
typedef BOOL (APIENTRYP PFNWGLMAKECURRENTPROC) (HDC hdc, HGLRC hglrc);
typedef HGLRC (APIENTRYP PFNWGLCREATECONTEXTPROC) (HDC hdc);
typedef BOOL (APIENTRYP PFNWGLDELETECONTEXTPROC) (HGLRC hglrc);
//
typedef GLenum (APIENTRYP PFNGLGETERRORPROC) (void);
typedef void (APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
typedef void (APIENTRYP PFNGLPIXELSTOREI) (GLenum pname, GLint param);
typedef void (APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
typedef void (APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
typedef void (APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
typedef void (APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
typedef void (APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
typedef void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
typedef void (APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
typedef void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *params);
typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
typedef void (APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
typedef void (APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
typedef void (APIENTRYP PFNGLPOINTSIZEPROC) (GLfloat size);
typedef void (APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
typedef void (APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
typedef void (APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (APIENTRYP PFNGLENABLEPROC) (GLenum cap);
typedef void (APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
typedef void (APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
typedef void (APIENTRYP PFNGLCLEARDEPTHPROC) (GLdouble depth);
typedef void (APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
typedef void (APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
typedef void (APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
# include "glcontext_wgl.h"
#endif // BGFX_USE_WGL
#ifndef GL_APIENTRY
@ -200,19 +169,6 @@ typedef void (APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum z
# define glClearDepth glClearDepthf
#endif // !BGFX_CONFIG_RENDERER_OPENGL
#if BGFX_CONFIG_RENDERER_OPENGLES2
# define glProgramBinary glProgramBinaryOES
# define glGetProgramBinary glGetProgramBinaryOES
# define glBindVertexArray glBindVertexArrayOES
# define glDeleteVertexArrays glDeleteVertexArraysOES
# define glGenVertexArrays glGenVertexArraysOES
# define GL_PROGRAM_BINARY_LENGTH GL_PROGRAM_BINARY_LENGTH_OES
# define GL_HALF_FLOAT GL_HALF_FLOAT_OES
# define GL_RGB10_A2 GL_RGB10_A2_EXT
# define GL_UNSIGNED_INT_2_10_10_10_REV GL_UNSIGNED_INT_2_10_10_10_REV_EXT
# define GL_SAMPLER_3D GL_SAMPLER_3D_OES
#endif // BGFX_CONFIG_RENDERER_OPENGLES2
namespace bgfx
{
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORBGFXPROC)(GLuint _index, GLuint _divisor);
@ -258,12 +214,6 @@ namespace bgfx
#define GREMEDY_SETMARKER(_string) _GREMEDY_SETMARKER(_string)
#define GREMEDY_FRAMETERMINATOR() _GREMEDY_FRAMETERMINATOR()
#if BGFX_USE_WGL
extern PFNWGLGETPROCADDRESSPROC wglGetProcAddress;
extern PFNWGLMAKECURRENTPROC wglMakeCurrent;
extern PFNWGLCREATECONTEXTPROC wglCreateContext;
#endif // BGFX_USE_WGL
#define GL_IMPORT(_optional, _proto, _func) extern _proto _func
#include "glimports.h"
#undef GL_IMPORT