bgfx/src/config.h

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/*
* Copyright 2011-2012 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#ifndef __CONFIG_H__
#define __CONFIG_H__
#if !defined(BGFX_CONFIG_RENDERER_DIRECT3D) && !defined(BGFX_CONFIG_RENDERER_OPENGL) && !defined(BGFX_CONFIG_RENDERER_OPENGLES) && !defined(BGFX_CONFIG_RENDERER_NULL)
# ifndef BGFX_CONFIG_RENDERER_DIRECT3D
# define BGFX_CONFIG_RENDERER_DIRECT3D (BX_PLATFORM_WINDOWS|BX_PLATFORM_XBOX360)
# endif // BGFX_CONFIG_RENDERER_DIRECT3D
# ifndef BGFX_CONFIG_RENDERER_OPENGL
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# define BGFX_CONFIG_RENDERER_OPENGL (BX_PLATFORM_LINUX|BX_PLATFORM_OSX)
# endif // BGFX_CONFIG_RENDERER_OPENGL
# ifndef BGFX_CONFIG_RENDERER_OPENGLES
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# define BGFX_CONFIG_RENDERER_OPENGLES (BX_PLATFORM_NACL|BX_PLATFORM_ANDROID|BX_PLATFORM_IOS)
# endif // BGFX_CONFIG_RENDERER_OPENGLES
# ifndef BGFX_CONFIG_RENDERER_NULL
# define BGFX_CONFIG_RENDERER_NULL (!(BGFX_CONFIG_RENDERER_DIRECT3D|BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES) )
# endif // BGFX_CONFIG_RENDERER_NULL
#endif // !defined...
#ifndef BGFX_CONFIG_DEBUG_PERFHUD
# define BGFX_CONFIG_DEBUG_PERFHUD 0
#endif // BGFX_CONFIG_DEBUG_NVPERFHUD
#ifndef BGFX_CONFIG_DEBUG_PIX
# define BGFX_CONFIG_DEBUG_PIX 0
#endif // BGFX_CONFIG_DEBUG_PIX
#ifndef BGFX_CONFIG_DEBUG_GREMEDY
# define BGFX_CONFIG_DEBUG_GREMEDY 0
#endif // BGFX_CONFIG_DEBUG_GREMEDY
#ifndef BGFX_CONFIG_MULTITHREADED
# define BGFX_CONFIG_MULTITHREADED ( (BX_PLATFORM_WINDOWS|BX_PLATFORM_XBOX360|BX_PLATFORM_NACL)&(!BGFX_CONFIG_RENDERER_NULL) )
#endif // BGFX_CONFIG_MULTITHREADED
#ifndef BGFX_CONFIG_MAX_DRAW_CALLS
# define BGFX_CONFIG_MAX_DRAW_CALLS (8<<10)
#endif // BGFX_CONFIG_MAX_DRAW_CALLS
#ifndef BGFX_CONFIG_MAX_MATRIX_CACHE
# define BGFX_CONFIG_MAX_MATRIX_CACHE (16<<10)
#endif // BGFX_CONFIG_MAX_MATRIX_CACHE
#ifndef BGFX_CONFIG_MAX_VIEWS
# define BGFX_CONFIG_MAX_VIEWS 32
#endif // BGFX_CONFIG_MAX_VIEWS
#ifndef BGFX_CONFIG_MAX_INDEX_BUFFERS
# define BGFX_CONFIG_MAX_INDEX_BUFFERS (4<<10)
#endif // BGFX_CONFIG_MAX_INDEX_BUFFERS
#ifndef BGFX_CONFIG_MAX_VERTEX_DECLS
# define BGFX_CONFIG_MAX_VERTEX_DECLS 64
#endif // BGFX_CONFIG_MAX_VERTEX_DECLS
#ifndef BGFX_CONFIG_MAX_VERTEX_BUFFERS
# define BGFX_CONFIG_MAX_VERTEX_BUFFERS (4<<10)
#endif // BGFX_CONFIG_MAX_VERTEX_BUFFERS
#ifndef BGFX_CONFIG_MAX_VERTEX_SHADERS
# define BGFX_CONFIG_MAX_VERTEX_SHADERS 256
#endif // BGFX_CONFIG_MAX_VERTEX_SHADERS
#ifndef BGFX_CONFIG_MAX_FRAGMENT_SHADERS
# define BGFX_CONFIG_MAX_FRAGMENT_SHADERS 256
#endif // BGFX_CONFIG_MAX_FRAGMENT_SHADERS
#ifndef BGFX_CONFIG_MAX_MATERIALS
# define BGFX_CONFIG_MAX_MATERIALS 512
#endif // BGFX_CONFIG_MAX_MATERIALS
#ifndef BGFX_CONFIG_MAX_PROGRAMS
# define BGFX_CONFIG_MAX_PROGRAMS (4<<10)
#endif // BGFX_CONFIG_MAX_PROGRAMS
#ifndef BGFX_CONFIG_MAX_TEXTURES
# define BGFX_CONFIG_MAX_TEXTURES (4<<10)
#endif // BGFX_CONFIG_MAX_TEXTURES
#ifndef BGFX_CONFIG_MAX_RENDER_TARGETS
# define BGFX_CONFIG_MAX_RENDER_TARGETS 64
#endif // BGFX_CONFIG_MAX_RENDER_TARGETS
#ifndef BGFX_CONFIG_MAX_UNIFORMS
# define BGFX_CONFIG_MAX_UNIFORMS 512
#endif // BGFX_CONFIG_MAX_CONSTANTS
#ifndef BGFX_CONFIG_MAX_COMMAND_BUFFER_SIZE
# define BGFX_CONFIG_MAX_COMMAND_BUFFER_SIZE (64<<10)
#endif // BGFX_CONFIG_MAX_COMMAND_BUFFER_SIZE
#ifndef BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE
# define BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE (6<<20)
#endif // BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE
#ifndef BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE
# define BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE (2<<20)
#endif // BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE
#ifndef BGFX_CONFIG_MAX_CONSTANT_BUFFER_SIZE
# define BGFX_CONFIG_MAX_CONSTANT_BUFFER_SIZE (512<<10)
#endif // BGFX_CONFIG_MAX_CONSTANT_BUFFER_SIZE
#endif // __CONFIG_H__