/* * Copyright 2011-2012 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #ifndef __CONFIG_H__ #define __CONFIG_H__ #if !defined(BGFX_CONFIG_RENDERER_DIRECT3D) && !defined(BGFX_CONFIG_RENDERER_OPENGL) && !defined(BGFX_CONFIG_RENDERER_OPENGLES) && !defined(BGFX_CONFIG_RENDERER_NULL) # ifndef BGFX_CONFIG_RENDERER_DIRECT3D # define BGFX_CONFIG_RENDERER_DIRECT3D (BX_PLATFORM_WINDOWS|BX_PLATFORM_XBOX360) # endif // BGFX_CONFIG_RENDERER_DIRECT3D # ifndef BGFX_CONFIG_RENDERER_OPENGL # define BGFX_CONFIG_RENDERER_OPENGL (BX_PLATFORM_LINUX|BX_PLATFORM_OSX) # endif // BGFX_CONFIG_RENDERER_OPENGL # ifndef BGFX_CONFIG_RENDERER_OPENGLES # define BGFX_CONFIG_RENDERER_OPENGLES (BX_PLATFORM_NACL|BX_PLATFORM_ANDROID|BX_PLATFORM_IOS) # endif // BGFX_CONFIG_RENDERER_OPENGLES # ifndef BGFX_CONFIG_RENDERER_NULL # define BGFX_CONFIG_RENDERER_NULL (!(BGFX_CONFIG_RENDERER_DIRECT3D|BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES) ) # endif // BGFX_CONFIG_RENDERER_NULL #endif // !defined... #ifndef BGFX_CONFIG_DEBUG_PERFHUD # define BGFX_CONFIG_DEBUG_PERFHUD 0 #endif // BGFX_CONFIG_DEBUG_NVPERFHUD #ifndef BGFX_CONFIG_DEBUG_PIX # define BGFX_CONFIG_DEBUG_PIX 0 #endif // BGFX_CONFIG_DEBUG_PIX #ifndef BGFX_CONFIG_DEBUG_GREMEDY # define BGFX_CONFIG_DEBUG_GREMEDY 0 #endif // BGFX_CONFIG_DEBUG_GREMEDY #ifndef BGFX_CONFIG_MULTITHREADED # define BGFX_CONFIG_MULTITHREADED ( (BX_PLATFORM_WINDOWS|BX_PLATFORM_XBOX360|BX_PLATFORM_NACL)&(!BGFX_CONFIG_RENDERER_NULL) ) #endif // BGFX_CONFIG_MULTITHREADED #ifndef BGFX_CONFIG_MAX_DRAW_CALLS # define BGFX_CONFIG_MAX_DRAW_CALLS (8<<10) #endif // BGFX_CONFIG_MAX_DRAW_CALLS #ifndef BGFX_CONFIG_MAX_MATRIX_CACHE # define BGFX_CONFIG_MAX_MATRIX_CACHE (16<<10) #endif // BGFX_CONFIG_MAX_MATRIX_CACHE #ifndef BGFX_CONFIG_MAX_VIEWS # define BGFX_CONFIG_MAX_VIEWS 32 #endif // BGFX_CONFIG_MAX_VIEWS #ifndef BGFX_CONFIG_MAX_INDEX_BUFFERS # define BGFX_CONFIG_MAX_INDEX_BUFFERS (4<<10) #endif // BGFX_CONFIG_MAX_INDEX_BUFFERS #ifndef BGFX_CONFIG_MAX_VERTEX_DECLS # define BGFX_CONFIG_MAX_VERTEX_DECLS 64 #endif // BGFX_CONFIG_MAX_VERTEX_DECLS #ifndef BGFX_CONFIG_MAX_VERTEX_BUFFERS # define BGFX_CONFIG_MAX_VERTEX_BUFFERS (4<<10) #endif // BGFX_CONFIG_MAX_VERTEX_BUFFERS #ifndef BGFX_CONFIG_MAX_VERTEX_SHADERS # define BGFX_CONFIG_MAX_VERTEX_SHADERS 256 #endif // BGFX_CONFIG_MAX_VERTEX_SHADERS #ifndef BGFX_CONFIG_MAX_FRAGMENT_SHADERS # define BGFX_CONFIG_MAX_FRAGMENT_SHADERS 256 #endif // BGFX_CONFIG_MAX_FRAGMENT_SHADERS #ifndef BGFX_CONFIG_MAX_MATERIALS # define BGFX_CONFIG_MAX_MATERIALS 512 #endif // BGFX_CONFIG_MAX_MATERIALS #ifndef BGFX_CONFIG_MAX_PROGRAMS # define BGFX_CONFIG_MAX_PROGRAMS (4<<10) #endif // BGFX_CONFIG_MAX_PROGRAMS #ifndef BGFX_CONFIG_MAX_TEXTURES # define BGFX_CONFIG_MAX_TEXTURES (4<<10) #endif // BGFX_CONFIG_MAX_TEXTURES #ifndef BGFX_CONFIG_MAX_RENDER_TARGETS # define BGFX_CONFIG_MAX_RENDER_TARGETS 64 #endif // BGFX_CONFIG_MAX_RENDER_TARGETS #ifndef BGFX_CONFIG_MAX_UNIFORMS # define BGFX_CONFIG_MAX_UNIFORMS 512 #endif // BGFX_CONFIG_MAX_CONSTANTS #ifndef BGFX_CONFIG_MAX_COMMAND_BUFFER_SIZE # define BGFX_CONFIG_MAX_COMMAND_BUFFER_SIZE (64<<10) #endif // BGFX_CONFIG_MAX_COMMAND_BUFFER_SIZE #ifndef BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE # define BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE (6<<20) #endif // BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE #ifndef BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE # define BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE (2<<20) #endif // BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE #ifndef BGFX_CONFIG_MAX_CONSTANT_BUFFER_SIZE # define BGFX_CONFIG_MAX_CONSTANT_BUFFER_SIZE (512<<10) #endif // BGFX_CONFIG_MAX_CONSTANT_BUFFER_SIZE #endif // __CONFIG_H__