2012-05-31 00:53:16 -04:00
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/*
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* Copyright 2011-2012 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#ifndef __CONFIG_H__
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#define __CONFIG_H__
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#if !defined(BGFX_CONFIG_RENDERER_DIRECT3D) && !defined(BGFX_CONFIG_RENDERER_OPENGL) && !defined(BGFX_CONFIG_RENDERER_OPENGLES) && !defined(BGFX_CONFIG_RENDERER_NULL)
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# ifndef BGFX_CONFIG_RENDERER_DIRECT3D
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# define BGFX_CONFIG_RENDERER_DIRECT3D (BX_PLATFORM_WINDOWS|BX_PLATFORM_XBOX360)
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# endif // BGFX_CONFIG_RENDERER_DIRECT3D
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# ifndef BGFX_CONFIG_RENDERER_OPENGL
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2012-06-16 00:35:28 -04:00
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# define BGFX_CONFIG_RENDERER_OPENGL (BX_PLATFORM_LINUX|BX_PLATFORM_OSX)
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2012-05-31 00:53:16 -04:00
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# endif // BGFX_CONFIG_RENDERER_OPENGL
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# ifndef BGFX_CONFIG_RENDERER_OPENGLES
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2012-06-16 00:35:28 -04:00
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# define BGFX_CONFIG_RENDERER_OPENGLES (BX_PLATFORM_NACL|BX_PLATFORM_ANDROID|BX_PLATFORM_IOS)
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2012-05-31 00:53:16 -04:00
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# endif // BGFX_CONFIG_RENDERER_OPENGLES
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# ifndef BGFX_CONFIG_RENDERER_NULL
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# define BGFX_CONFIG_RENDERER_NULL (!(BGFX_CONFIG_RENDERER_DIRECT3D|BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES) )
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# endif // BGFX_CONFIG_RENDERER_NULL
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#endif // !defined...
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#ifndef BGFX_CONFIG_DEBUG_PERFHUD
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# define BGFX_CONFIG_DEBUG_PERFHUD 0
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#endif // BGFX_CONFIG_DEBUG_NVPERFHUD
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#ifndef BGFX_CONFIG_DEBUG_PIX
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# define BGFX_CONFIG_DEBUG_PIX 0
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#endif // BGFX_CONFIG_DEBUG_PIX
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2012-05-31 22:29:58 -04:00
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#ifndef BGFX_CONFIG_DEBUG_GREMEDY
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# define BGFX_CONFIG_DEBUG_GREMEDY 0
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#endif // BGFX_CONFIG_DEBUG_GREMEDY
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2012-05-31 00:53:16 -04:00
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#ifndef BGFX_CONFIG_MULTITHREADED
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# define BGFX_CONFIG_MULTITHREADED ( (BX_PLATFORM_WINDOWS|BX_PLATFORM_XBOX360|BX_PLATFORM_NACL)&(!BGFX_CONFIG_RENDERER_NULL) )
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#endif // BGFX_CONFIG_MULTITHREADED
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#ifndef BGFX_CONFIG_MAX_DRAW_CALLS
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# define BGFX_CONFIG_MAX_DRAW_CALLS (8<<10)
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#endif // BGFX_CONFIG_MAX_DRAW_CALLS
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#ifndef BGFX_CONFIG_MAX_MATRIX_CACHE
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# define BGFX_CONFIG_MAX_MATRIX_CACHE (16<<10)
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#endif // BGFX_CONFIG_MAX_MATRIX_CACHE
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#ifndef BGFX_CONFIG_MAX_VIEWS
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# define BGFX_CONFIG_MAX_VIEWS 32
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#endif // BGFX_CONFIG_MAX_VIEWS
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#ifndef BGFX_CONFIG_MAX_INDEX_BUFFERS
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# define BGFX_CONFIG_MAX_INDEX_BUFFERS (4<<10)
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#endif // BGFX_CONFIG_MAX_INDEX_BUFFERS
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#ifndef BGFX_CONFIG_MAX_VERTEX_DECLS
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# define BGFX_CONFIG_MAX_VERTEX_DECLS 64
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#endif // BGFX_CONFIG_MAX_VERTEX_DECLS
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#ifndef BGFX_CONFIG_MAX_VERTEX_BUFFERS
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# define BGFX_CONFIG_MAX_VERTEX_BUFFERS (4<<10)
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#endif // BGFX_CONFIG_MAX_VERTEX_BUFFERS
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#ifndef BGFX_CONFIG_MAX_VERTEX_SHADERS
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# define BGFX_CONFIG_MAX_VERTEX_SHADERS 256
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#endif // BGFX_CONFIG_MAX_VERTEX_SHADERS
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#ifndef BGFX_CONFIG_MAX_FRAGMENT_SHADERS
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# define BGFX_CONFIG_MAX_FRAGMENT_SHADERS 256
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#endif // BGFX_CONFIG_MAX_FRAGMENT_SHADERS
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#ifndef BGFX_CONFIG_MAX_MATERIALS
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# define BGFX_CONFIG_MAX_MATERIALS 512
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#endif // BGFX_CONFIG_MAX_MATERIALS
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#ifndef BGFX_CONFIG_MAX_PROGRAMS
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# define BGFX_CONFIG_MAX_PROGRAMS (4<<10)
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#endif // BGFX_CONFIG_MAX_PROGRAMS
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#ifndef BGFX_CONFIG_MAX_TEXTURES
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# define BGFX_CONFIG_MAX_TEXTURES (4<<10)
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#endif // BGFX_CONFIG_MAX_TEXTURES
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#ifndef BGFX_CONFIG_MAX_RENDER_TARGETS
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# define BGFX_CONFIG_MAX_RENDER_TARGETS 64
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#endif // BGFX_CONFIG_MAX_RENDER_TARGETS
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#ifndef BGFX_CONFIG_MAX_UNIFORMS
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# define BGFX_CONFIG_MAX_UNIFORMS 512
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#endif // BGFX_CONFIG_MAX_CONSTANTS
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#ifndef BGFX_CONFIG_MAX_COMMAND_BUFFER_SIZE
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# define BGFX_CONFIG_MAX_COMMAND_BUFFER_SIZE (64<<10)
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#endif // BGFX_CONFIG_MAX_COMMAND_BUFFER_SIZE
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#ifndef BGFX_CONFIG_DYNAMIC_VERTEX_BUFFER_SIZE
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# define BGFX_CONFIG_DYNAMIC_VERTEX_BUFFER_SIZE (6<<20)
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#endif // BGFX_DYNAMIC_VERTEX_BUFFER_SIZE
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#ifndef BGFX_CONFIG_DYNAMIC_INDEX_BUFFER_SIZE
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# define BGFX_CONFIG_DYNAMIC_INDEX_BUFFER_SIZE (2<<20)
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#endif // BGFX_CONFIG_DYNAMIC_INDEX_BUFFER_SIZE
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#ifndef BGFX_CONFIG_MAX_CONSTANT_BUFFER_SIZE
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# define BGFX_CONFIG_MAX_CONSTANT_BUFFER_SIZE (512<<10)
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#endif // BGFX_CONFIG_MAX_CONSTANT_BUFFER_SIZE
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#endif // __CONFIG_H__
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