bgfx/examples/common/imgui/imgui.h

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/*
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* Copyright 2011-2014 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
// This code is based on:
//
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
// Source altered and distributed from https://github.com/AdrienHerubel/imgui
#ifndef IMGUI_H_HEADER_GUARD
#define IMGUI_H_HEADER_GUARD
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#include <bgfx.h>
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#define IMGUI_MBUT_LEFT 0x01
#define IMGUI_MBUT_RIGHT 0x02
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struct ImguiTextAlign
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{
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enum Enum
{
Left,
Center,
Right,
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Count
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};
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};
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struct ImguiImageAlign
{
enum Enum
{
Left,
LeftIndented,
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Center,
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CenterIndented,
Right,
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};
};
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struct ImguiBorder
{
enum Enum
{
Left,
Right,
Top,
Bottom
};
};
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inline uint32_t imguiRGBA(uint8_t _r, uint8_t _g, uint8_t _b, uint8_t _a = 255)
{
return 0
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| (uint32_t(_r) << 0)
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| (uint32_t(_g) << 8)
| (uint32_t(_b) << 16)
| (uint32_t(_a) << 24)
;
}
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BGFX_HANDLE(ImguiFontHandle);
ImguiFontHandle imguiCreateFont(const void* _data, float _fontSize=15.0f);
void imguiSetFont(ImguiFontHandle _handle);
ImguiFontHandle imguiCreate(const void* _data, float _fontSize=15.0f);
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void imguiDestroy();
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void imguiBeginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, char _inputChar = 0, uint8_t _view = 31);
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void imguiEndFrame();
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/// Notice: this function is not to be called between imguiBeginScrollArea() and imguiEndScrollArea().
bool imguiBorderButton(ImguiBorder::Enum _border, bool _checked, bool _enabled = true);
bool imguiBeginScrollArea(const char* _name, int _x, int _y, int _width, int _height, int* _scroll, bool _enabled = true, int32_t _r = 6);
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void imguiEndScrollArea();
void imguiIndent(uint16_t _width = 16);
void imguiUnindent(uint16_t _width = 16);
void imguiSeparator(uint16_t _height = 12);
void imguiSeparatorLine(uint16_t _height = 12);
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bool imguiButton(const char* _text, bool _enabled = true, int32_t _r = 9);
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bool imguiItem(const char* _text, bool _enabled = true);
bool imguiCheck(const char* _text, bool _checked, bool _enabled = true);
bool imguiCollapse(const char* _text, const char* _subtext, bool _checked, bool _enabled = true);
void imguiLabel(const char* _format, ...);
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void imguiLabel(bool _enabled, const char* _format, ...);
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void imguiValue(const char* _text);
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bool imguiSlider(const char* _text, float& _val, float _vmin, float _vmax, float _vinc, bool _enabled = true);
bool imguiSlider(const char* _text, int32_t& _val, int32_t _vmin, int32_t _vmax, bool _enabled = true);
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void imguiInput(const char* _label, char* _str, uint32_t _len, bool _enabled = true);
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uint8_t imguiTabsUseMacroInstead(uint8_t _selected, bool _enabled, ...);
uint8_t imguiTabsUseMacroInstead(uint8_t _selected, bool _enabled, int32_t _height, int32_t _r, ...);
// Notice: this macro can be used for both overloads.
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#define imguiTabs(_selected, _enabled, ...) imguiTabsUseMacroInstead(_selected, _enabled, __VA_ARGS__, NULL)
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uint32_t imguiChooseUseMacroInstead(uint32_t _selected, ...);
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#define imguiChoose(...) imguiChooseUseMacroInstead(__VA_ARGS__, NULL)
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void imguiDrawText(int _x, int _y, ImguiTextAlign::Enum _align, const char* _text, uint32_t _argb);
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void imguiDrawLine(float _x0, float _y0, float _x1, float _y1, float _r, uint32_t _argb);
void imguiDrawRoundedRect(float _x, float _y, float _w, float _h, float _r, uint32_t _argb);
void imguiDrawRect(float _x, float _y, float _w, float _h, uint32_t _argb);
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void imguiBool(const char* _text, bool& _flag, bool _enabled = true);
void imguiColorWheel(float _rgb[3], bool _respectIndentation = false, bool _enabled = true);
void imguiColorWheel(const char* _str, float _rgb[3], bool& _activated, bool _enabled = true);
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void imguiImage(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t _height, ImguiImageAlign::Enum _align = ImguiImageAlign::LeftIndented);
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void imguiImage(bgfx::TextureHandle _image, float _lod, float _scale, float _aspect, ImguiImageAlign::Enum _align = ImguiImageAlign::LeftIndented);
void imguiImageSwizzle(bgfx::TextureHandle _image, const float _swizzle[4], float _lod, int32_t _width, int32_t _height, ImguiImageAlign::Enum _align = ImguiImageAlign::LeftIndented);
void imguiImageSwizzle(bgfx::TextureHandle _image, const float _swizzle[4], float _lod, float _scale, float _aspect, ImguiImageAlign::Enum _align = ImguiImageAlign::LeftIndented);
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#endif // IMGUI_H_HEADER_GUARD