Added imguiImageSwizzle().

This commit is contained in:
Dario Manesku 2014-08-06 09:01:41 +01:00
parent 1391939151
commit 1f884a588e
6 changed files with 305 additions and 69 deletions

View file

@ -46,46 +46,45 @@ static const uint8_t fs_imgui_image_dx9[342] =
0x80, 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x08, 0x80, 0x01, 0x00, 0x00, // ................
0xa0, 0xff, 0xff, 0x00, 0x00, 0x00, // ......
};
static const uint8_t fs_imgui_image_dx11[1335] =
static const uint8_t fs_imgui_image_dx11[1319] =
{
0x46, 0x53, 0x48, 0x02, 0x6f, 0x1e, 0x3e, 0x3c, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH.o.><...u_ima
0x67, 0x65, 0x4c, 0x6f, 0x64, 0x14, 0x00, 0x24, 0x0a, 0x01, 0x00, 0x08, 0x05, 0x44, 0x58, 0x42, // geLod..$.....DXB
0x43, 0x75, 0xb5, 0x78, 0x5b, 0xc0, 0x89, 0x74, 0xe3, 0xd1, 0x10, 0xe5, 0x87, 0x5e, 0x12, 0xcb, // Cu.x[..t.....^..
0x02, 0x01, 0x00, 0x00, 0x00, 0x08, 0x05, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, // .............4..
0x00, 0x48, 0x03, 0x00, 0x00, 0xa0, 0x03, 0x00, 0x00, 0xd4, 0x03, 0x00, 0x00, 0x8c, 0x04, 0x00, // .H..............
0x00, 0x52, 0x44, 0x45, 0x46, 0x0c, 0x03, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0xbc, 0x00, 0x00, // .RDEF...........
0x67, 0x65, 0x4c, 0x6f, 0x64, 0x14, 0x00, 0x24, 0x0a, 0x01, 0x00, 0xf8, 0x04, 0x44, 0x58, 0x42, // geLod..$.....DXB
0x43, 0x81, 0x72, 0x6a, 0x6b, 0x91, 0x2b, 0xbb, 0x35, 0x1d, 0xd7, 0x8a, 0xc7, 0x03, 0xf3, 0x8b, // C.rjk.+.5.......
0x88, 0x01, 0x00, 0x00, 0x00, 0xf8, 0x04, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, // .............4..
0x00, 0x38, 0x03, 0x00, 0x00, 0x90, 0x03, 0x00, 0x00, 0xc4, 0x03, 0x00, 0x00, 0x7c, 0x04, 0x00, // .8...........|..
0x00, 0x52, 0x44, 0x45, 0x46, 0xfc, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0xac, 0x00, 0x00, // .RDEF...........
0x00, 0x03, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x04, 0xff, 0xff, 0x00, 0x91, 0x00, // ................
0x00, 0xdb, 0x02, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .....|..........
0x00, 0xcb, 0x02, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .....|..........
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ................
0x00, 0x01, 0x00, 0x00, 0x00, 0x97, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, // ................
0x00, 0x01, 0x00, 0x00, 0x00, 0x8e, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, // ................
0x00, 0x04, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ................
0x00, 0x0d, 0x00, 0x00, 0x00, 0xb2, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x00, 0x0d, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x75, // .....u_texColoru
0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, // _texColorampler.
0x75, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x75, 0x5f, 0x74, 0x65, 0x78, 0x43, // u_texColoru_texC
0x6f, 0x6c, 0x6f, 0x72, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, // olorexture.$Glob
0x61, 0x6c, 0x73, 0x00, 0xab, 0xb2, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xd4, 0x00, 0x00, // als.............
0x00, 0x30, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x02, 0x00, // .0..............
0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x02, 0x00, // ................
0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x02, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, // .....(..........
0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x34, 0x02, 0x00, // .............4..
0x00, 0x20, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, // . ...@.......<..
0x00, 0x00, 0x00, 0x00, 0x00, 0x4c, 0x02, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, // .....L...`...@..
0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x56, 0x02, 0x00, // .....<.......V..
0x00, 0xa0, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, // .....@.......<..
0x00, 0x00, 0x00, 0x00, 0x00, 0x5d, 0x02, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, // .....].......@..
0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x67, 0x02, 0x00, // .....<.......g..
0x00, 0x20, 0x01, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, // . ...@.......<..
0x00, 0x00, 0x00, 0x00, 0x00, 0x72, 0x02, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x40, 0x00, 0x00, // .....r...`...@..
0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x02, 0x00, // .....<..........
0x00, 0xa0, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x88, 0x02, 0x00, // ................
0x00, 0x00, 0x00, 0x00, 0x00, 0x98, 0x02, 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, 0x40, 0x00, 0x00, // .............@..
0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa4, 0x02, 0x00, // .....<..........
0x00, 0xe0, 0x09, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, // .....@.......<..
0x00, 0x00, 0x00, 0x00, 0x00, 0xb4, 0x02, 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, 0x04, 0x00, 0x00, // ......... ......
0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd0, 0x02, 0x00, // ................
0x00, 0x24, 0x0a, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xc0, 0x02, 0x00, // .$..............
0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x53, // .....u_texColorS
0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x75, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, // ampler.u_texColo
0x72, 0x54, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, // rTexture.$Global
0x73, 0x00, 0xab, 0xab, 0xab, 0xa0, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xc4, 0x00, 0x00, // s...............
0x00, 0x30, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0x01, 0x00, // .0..............
0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x02, 0x00, // ................
0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x24, 0x02, 0x00, // .............$..
0x00, 0x20, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2c, 0x02, 0x00, // . ...@.......,..
0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, // .....<...`...@..
0x00, 0x00, 0x00, 0x00, 0x00, 0x2c, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x00, // .....,.......F..
0x00, 0xa0, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2c, 0x02, 0x00, // .....@.......,..
0x00, 0x00, 0x00, 0x00, 0x00, 0x4d, 0x02, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, // .....M.......@..
0x00, 0x00, 0x00, 0x00, 0x00, 0x2c, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x57, 0x02, 0x00, // .....,.......W..
0x00, 0x20, 0x01, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2c, 0x02, 0x00, // . ...@.......,..
0x00, 0x00, 0x00, 0x00, 0x00, 0x62, 0x02, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x40, 0x00, 0x00, // .....b...`...@..
0x00, 0x00, 0x00, 0x00, 0x00, 0x2c, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x02, 0x00, // .....,.......p..
0x00, 0xa0, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x78, 0x02, 0x00, // .............x..
0x00, 0x00, 0x00, 0x00, 0x00, 0x88, 0x02, 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, 0x40, 0x00, 0x00, // .............@..
0x00, 0x00, 0x00, 0x00, 0x00, 0x2c, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x94, 0x02, 0x00, // .....,..........
0x00, 0xe0, 0x09, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2c, 0x02, 0x00, // .....@.......,..
0x00, 0x00, 0x00, 0x00, 0x00, 0xa4, 0x02, 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, 0x04, 0x00, 0x00, // ......... ......
0x00, 0x00, 0x00, 0x00, 0x00, 0xb0, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x02, 0x00, // ................
0x00, 0x24, 0x0a, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xb0, 0x02, 0x00, // .$..............
0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, 0x00, // .....u_viewRect.
0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x75, 0x5f, 0x76, // .u_viewTexel.u_v

View file

@ -0,0 +1,146 @@
static const uint8_t fs_imgui_image_swizz_glsl[377] =
{
0x46, 0x53, 0x48, 0x02, 0x6f, 0x1e, 0x3e, 0x3c, 0x03, 0x00, 0x0a, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH.o.><...u_ima
0x67, 0x65, 0x4c, 0x6f, 0x64, 0x01, 0x01, 0x00, 0x00, 0x01, 0x00, 0x09, 0x75, 0x5f, 0x73, 0x77, // geLod.......u_sw
0x69, 0x7a, 0x7a, 0x6c, 0x65, 0x07, 0x01, 0x00, 0x00, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x74, 0x65, // izzle.......u_te
0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x01, 0x00, 0x00, 0x01, 0x00, 0x38, 0x01, 0x00, 0x00, // xColor......8...
0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x6d, 0x65, 0x64, 0x69, 0x75, 0x6d, 0x70, 0x20, // varying mediump
0x76, 0x65, 0x63, 0x32, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, // vec2 v_texcoord0
0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x6d, 0x65, 0x64, 0x69, 0x75, 0x6d, // ;.uniform medium
0x70, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, // p float u_imageL
0x6f, 0x64, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x6d, 0x65, 0x64, 0x69, // od;.uniform medi
0x75, 0x6d, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x75, 0x5f, 0x73, 0x77, 0x69, 0x7a, 0x7a, // ump vec4 u_swizz
0x6c, 0x65, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x73, 0x61, 0x6d, 0x70, // le;.uniform samp
0x6c, 0x65, 0x72, 0x32, 0x44, 0x20, 0x75, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, // ler2D u_texColor
0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, // ;.void main ().{
0x0a, 0x20, 0x20, 0x6c, 0x6f, 0x77, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, // . lowp vec4 tmp
0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // var_1;. tmpvar_
0x31, 0x2e, 0x77, 0x20, 0x3d, 0x20, 0x31, 0x2e, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, // 1.w = 1.0;. tmp
0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x3d, 0x20, 0x76, 0x65, 0x63, 0x33, // var_1.xyz = vec3
0x28, 0x64, 0x6f, 0x74, 0x20, 0x28, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x32, 0x44, 0x4c, // (dot (texture2DL
0x6f, 0x64, 0x20, 0x20, 0x20, 0x20, 0x28, 0x75, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, // od (u_texColo
0x72, 0x2c, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x2c, 0x20, // r, v_texcoord0,
0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x29, 0x2c, 0x20, 0x75, 0x5f, 0x73, // u_imageLod), u_s
0x77, 0x69, 0x7a, 0x7a, 0x6c, 0x65, 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x46, // wizzle));. gl_F
0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // ragColor = tmpva
0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // r_1;.}...
};
static const uint8_t fs_imgui_image_swizz_dx9[410] =
{
0x46, 0x53, 0x48, 0x02, 0x6f, 0x1e, 0x3e, 0x3c, 0x02, 0x00, 0x0a, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH.o.><...u_ima
0x67, 0x65, 0x4c, 0x6f, 0x64, 0x14, 0x01, 0x00, 0x00, 0x01, 0x00, 0x09, 0x75, 0x5f, 0x73, 0x77, // geLod.......u_sw
0x69, 0x7a, 0x7a, 0x6c, 0x65, 0x15, 0x01, 0x01, 0x00, 0x01, 0x00, 0x6c, 0x01, 0x00, 0x03, 0xff, // izzle......l....
0xff, 0xfe, 0xff, 0x3a, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0xb3, 0x00, 0x00, // ...:.CTAB.......
0x00, 0x00, 0x03, 0xff, 0xff, 0x03, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x81, 0x00, // ................
0x00, 0xac, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // .....X..........
0x00, 0x64, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00, 0x02, 0x00, 0x01, // .d.......t......
0x00, 0x01, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, // ................
0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x9c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x00, 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x00, 0xab, 0x00, 0x00, 0x03, // .u_imageLod.....
0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x73, // .............u_s
0x77, 0x69, 0x7a, 0x7a, 0x6c, 0x65, 0x00, 0xab, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, // wizzle..........
0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, // .........u_texCo
0x6c, 0x6f, 0x72, 0x00, 0xab, 0x04, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, // lor.............
0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, // .....ps_3_0.Micr
0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, // osoft (R) HLSL S
0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, // hader Compiler 9
0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0x51, 0x00, 0x00, // .29.952.3111.Q..
0x05, 0x02, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........?.......
0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x00, 0x00, 0x03, // ................
0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, 0x00, 0x08, 0x0f, 0xa0, 0x05, 0x00, 0x00, // ................
0x03, 0x00, 0x00, 0x07, 0x80, 0x02, 0x00, 0xd0, 0xa0, 0x00, 0x00, 0xc4, 0x90, 0x01, 0x00, 0x00, // ................
0x02, 0x00, 0x00, 0x08, 0x80, 0x00, 0x00, 0x00, 0xa0, 0x5f, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, // ........._......
0x80, 0x00, 0x00, 0xe4, 0x80, 0x00, 0x08, 0xe4, 0xa0, 0x09, 0x00, 0x00, 0x03, 0x00, 0x08, 0x07, // ................
0x80, 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x08, // ................
0x80, 0x02, 0x00, 0x00, 0xa0, 0xff, 0xff, 0x00, 0x00, 0x00, // ..........
};
static const uint8_t fs_imgui_image_swizz_dx11[1383] =
{
0x46, 0x53, 0x48, 0x02, 0x6f, 0x1e, 0x3e, 0x3c, 0x02, 0x00, 0x0a, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH.o.><...u_ima
0x67, 0x65, 0x4c, 0x6f, 0x64, 0x14, 0x00, 0x24, 0x0a, 0x01, 0x00, 0x09, 0x75, 0x5f, 0x73, 0x77, // geLod..$....u_sw
0x69, 0x7a, 0x7a, 0x6c, 0x65, 0x15, 0x00, 0x30, 0x0a, 0x01, 0x00, 0x28, 0x05, 0x44, 0x58, 0x42, // izzle..0...(.DXB
0x43, 0x41, 0xc5, 0x55, 0xf9, 0x51, 0xc7, 0x7f, 0x80, 0x35, 0xb0, 0x72, 0x98, 0x69, 0xc6, 0x28, // CA.U.Q...5.r.i.(
0x1c, 0x01, 0x00, 0x00, 0x00, 0x28, 0x05, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, // .....(.......4..
0x00, 0x5c, 0x03, 0x00, 0x00, 0xb4, 0x03, 0x00, 0x00, 0xe8, 0x03, 0x00, 0x00, 0xac, 0x04, 0x00, // ................
0x00, 0x52, 0x44, 0x45, 0x46, 0x20, 0x03, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0xac, 0x00, 0x00, // .RDEF ..........
0x00, 0x03, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x04, 0xff, 0xff, 0x00, 0x91, 0x00, // ................
0x00, 0xed, 0x02, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .....|..........
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ................
0x00, 0x01, 0x00, 0x00, 0x00, 0x8e, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, // ................
0x00, 0x04, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ................
0x00, 0x0d, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x53, // .....u_texColorS
0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x75, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, // ampler.u_texColo
0x72, 0x54, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, // rTexture.$Global
0x73, 0x00, 0xab, 0xab, 0xab, 0xa0, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, 0xc4, 0x00, 0x00, // s...............
0x00, 0x40, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x14, 0x02, 0x00, // .@..............
0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x02, 0x00, // ............. ..
0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x02, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, // .....0..........
0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, // ..... .......<..
0x00, 0x20, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x44, 0x02, 0x00, // . ...@.......D..
0x00, 0x00, 0x00, 0x00, 0x00, 0x54, 0x02, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, // .....T...`...@..
0x00, 0x00, 0x00, 0x00, 0x00, 0x44, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5e, 0x02, 0x00, // .....D.......^..
0x00, 0xa0, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x44, 0x02, 0x00, // .....@.......D..
0x00, 0x00, 0x00, 0x00, 0x00, 0x65, 0x02, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, // .....e.......@..
0x00, 0x00, 0x00, 0x00, 0x00, 0x44, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x6f, 0x02, 0x00, // .....D.......o..
0x00, 0x20, 0x01, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x44, 0x02, 0x00, // . ...@.......D..
0x00, 0x00, 0x00, 0x00, 0x00, 0x7a, 0x02, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x40, 0x00, 0x00, // .....z...`...@..
0x00, 0x00, 0x00, 0x00, 0x00, 0x44, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x88, 0x02, 0x00, // .....D..........
0x00, 0xa0, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x02, 0x00, // ................
0x00, 0x00, 0x00, 0x00, 0x00, 0xa0, 0x02, 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, 0x40, 0x00, 0x00, // .............@..
0x00, 0x00, 0x00, 0x00, 0x00, 0x44, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xac, 0x02, 0x00, // .....D..........
0x00, 0xe0, 0x09, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x44, 0x02, 0x00, // .....@.......D..
0x00, 0x00, 0x00, 0x00, 0x00, 0xbc, 0x02, 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, 0x04, 0x00, 0x00, // ......... ......
0x00, 0x00, 0x00, 0x00, 0x00, 0xc8, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd8, 0x02, 0x00, // ................
0x00, 0x24, 0x0a, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xc8, 0x02, 0x00, // .$..............
0x00, 0x00, 0x00, 0x00, 0x00, 0xe3, 0x02, 0x00, 0x00, 0x30, 0x0a, 0x00, 0x00, 0x10, 0x00, 0x00, // .........0......
0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, // ..... .......u_v
0x69, 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, 0x00, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, // iewRect.........
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x54, // .........u_viewT
0x65, 0x78, 0x65, 0x6c, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0xab, 0x03, 0x00, 0x03, // exel.u_view.....
0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, // .............u_i
0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x00, 0x75, 0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x75, 0x5f, // nvView.u_proj.u_
0x69, 0x6e, 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, // invProj.u_viewPr
0x6f, 0x6a, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, // oj.u_invViewProj
0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, // .u_model........
0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, // . .......u_model
0x56, 0x69, 0x65, 0x77, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, // View.u_modelView
0x50, 0x72, 0x6f, 0x6a, 0x00, 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, 0x61, 0x52, 0x65, 0x66, 0x00, // Proj.u_alphaRef.
0xab, 0x00, 0x00, 0x03, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x00, 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x00, 0x75, 0x5f, 0x73, 0x77, // .u_imageLod.u_sw
0x69, 0x7a, 0x7a, 0x6c, 0x65, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, // izzle.Microsoft
0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, // (R) HLSL Shader
0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, // Compiler 9.29.95
0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0xab, 0xab, 0x49, 0x53, 0x47, 0x4e, 0x50, 0x00, 0x00, // 2.3111...ISGNP..
0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........8......
0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, // ................
0x00, 0x44, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // .D..............
0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, // .........SV_POSI
0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0xab, // TION.TEXCOORD...
0xab, 0x4f, 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, // .OSGN,..........
0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // . ..............
0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, // .........SV_TARG
0x45, 0x54, 0x00, 0xab, 0xab, 0x53, 0x48, 0x44, 0x52, 0xbc, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, // ET...SHDR....@..
0x00, 0x2f, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, // ./...Y...F. ....
0x00, 0xa4, 0x00, 0x00, 0x00, 0x5a, 0x00, 0x00, 0x03, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, // .....Z....`.....
0x00, 0x58, 0x18, 0x00, 0x04, 0x00, 0x70, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x55, 0x55, 0x00, // .X....p......UU.
0x00, 0x62, 0x10, 0x00, 0x03, 0x32, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, // .b...2.......e..
0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, // .. ......h......
0x00, 0x48, 0x00, 0x00, 0x0c, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, // .H...........F..
0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x7e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x10, // .....F~.......`.
0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa2, 0x00, 0x00, // ....... ........
0x00, 0x11, 0x00, 0x00, 0x08, 0x72, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, // .....r ......F..
0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa3, 0x00, 0x00, // .....F. ........
0x00, 0x36, 0x00, 0x00, 0x05, 0x82, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, // .6.... .......@.
0x00, 0x00, 0x00, 0x80, 0x3f, 0x3e, 0x00, 0x00, 0x01, 0x53, 0x54, 0x41, 0x54, 0x74, 0x00, 0x00, // ....?>...STATt..
0x00, 0x04, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, // ................
0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x0a, // .....@.
};

View file

@ -0,0 +1,18 @@
$input v_texcoord0
/*
* Copyright 2014 Dario Manesku. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include <bgfx_shader.sh>
uniform float u_imageLod;
uniform vec4 u_swizzle;
SAMPLER2D(u_texColor, 0);
void main()
{
float color = dot(texture2DLod(u_texColor, v_texcoord0, u_imageLod), u_swizzle);
gl_FragColor = vec4(vec3_splat(color), 1.0);
}

View file

@ -39,25 +39,24 @@ static const uint8_t fs_imgui_texture_dx9[241] =
0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, // ................
0x00, // .
};
static const uint8_t fs_imgui_texture_dx11[754] =
static const uint8_t fs_imgui_texture_dx11[738] =
{
0x46, 0x53, 0x48, 0x02, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0xd4, 0x02, 0x44, 0x58, 0x42, 0x43, // FSH.........DXBC
0x75, 0xa2, 0xbf, 0x18, 0x85, 0xa7, 0x57, 0xfd, 0x14, 0xc3, 0x19, 0x21, 0xf6, 0x74, 0x34, 0x77, // u.....W....!.t4w
0x01, 0x00, 0x00, 0x00, 0xd4, 0x02, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00, // ............4...
0x00, 0x01, 0x00, 0x00, 0x74, 0x01, 0x00, 0x00, 0xa8, 0x01, 0x00, 0x00, 0x58, 0x02, 0x00, 0x00, // ....t.......X...
0x52, 0x44, 0x45, 0x46, 0xc4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // RDEF............
0x46, 0x53, 0x48, 0x02, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0xc4, 0x02, 0x44, 0x58, 0x42, 0x43, // FSH.........DXBC
0x8f, 0x77, 0x55, 0xdc, 0xbb, 0x5d, 0x37, 0x2c, 0xed, 0xde, 0x24, 0x6d, 0xe4, 0xbc, 0xf1, 0x76, // .wU..]7,..$m...v
0x01, 0x00, 0x00, 0x00, 0xc4, 0x02, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00, // ............4...
0xf0, 0x00, 0x00, 0x00, 0x64, 0x01, 0x00, 0x00, 0x98, 0x01, 0x00, 0x00, 0x48, 0x02, 0x00, 0x00, // ....d.......H...
0x52, 0x44, 0x45, 0x46, 0xb4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // RDEF............
0x02, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x04, 0xff, 0xff, 0x00, 0x91, 0x00, 0x00, // ................
0x92, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x80, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
0x01, 0x00, 0x00, 0x00, 0x77, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, // ....w...........
0x01, 0x00, 0x00, 0x00, 0x6e, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, // ....n...........
0x04, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
0x0d, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x75, 0x5f, // ....u_texColoru_
0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x75, // texColorampler.u
0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x75, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, // _texColoru_texCo
0x6c, 0x6f, 0x72, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, // lorexture.Micros
0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, // oft (R) HLSL Sha
0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, 0x32, // der Compiler 9.2
0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0xab, 0x49, 0x53, 0x47, 0x4e, // 9.952.3111..ISGN
0x0d, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x53, 0x61, // ....u_texColorSa
0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x75, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, // mpler.u_texColor
0x54, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, // Texture.Microsof
0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, // t (R) HLSL Shade
0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e, // r Compiler 9.29.
0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0xab, 0xab, 0xab, 0x49, 0x53, 0x47, 0x4e, // 952.3111....ISGN
0x6c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, // l...........P...
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x0f, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................

View file

@ -39,6 +39,7 @@
#include "fs_imgui_texture.bin.h"
#include "vs_imgui_image.bin.h"
#include "fs_imgui_image.bin.h"
#include "fs_imgui_image_swizz.bin.h"
#include "dds_imgui_x_texture.h"
#define USE_NANOVG_FONT 0
@ -304,12 +305,14 @@ struct Imgui
m_invTextureHeight = 1.0f/m_textureHeight;
u_imageLod.idx = bgfx::invalidHandle;
u_imageSwizzle.idx = bgfx::invalidHandle;
u_texColor.idx = bgfx::invalidHandle;
m_missingTexture.idx = bgfx::invalidHandle;
m_colorProgram.idx = bgfx::invalidHandle;
m_textureProgram.idx = bgfx::invalidHandle;
m_imageProgram.idx = bgfx::invalidHandle;
m_imageSwizzProgram.idx = bgfx::invalidHandle;
}
ImguiFontHandle createFont(const void* _data, float _fontSize)
@ -352,6 +355,7 @@ struct Imgui
PosUvVertex::init();
u_imageLod = bgfx::createUniform("u_imageLod", bgfx::UniformType::Uniform1f);
u_imageSwizzle = bgfx::createUniform("u_swizzle", bgfx::UniformType::Uniform4fv);
u_texColor = bgfx::createUniform("u_texColor", bgfx::UniformType::Uniform1i);
const bgfx::Memory* vs_imgui_color;
@ -360,35 +364,39 @@ struct Imgui
const bgfx::Memory* fs_imgui_texture;
const bgfx::Memory* vs_imgui_image;
const bgfx::Memory* fs_imgui_image;
const bgfx::Memory* fs_imgui_image_swizz;
switch (bgfx::getRendererType() )
{
case bgfx::RendererType::Direct3D9:
vs_imgui_color = bgfx::makeRef(vs_imgui_color_dx9, sizeof(vs_imgui_color_dx9) );
fs_imgui_color = bgfx::makeRef(fs_imgui_color_dx9, sizeof(fs_imgui_color_dx9) );
vs_imgui_texture = bgfx::makeRef(vs_imgui_texture_dx9, sizeof(vs_imgui_texture_dx9) );
fs_imgui_texture = bgfx::makeRef(fs_imgui_texture_dx9, sizeof(fs_imgui_texture_dx9) );
vs_imgui_image = bgfx::makeRef(vs_imgui_image_dx9, sizeof(vs_imgui_image_dx9) );
fs_imgui_image = bgfx::makeRef(fs_imgui_image_dx9, sizeof(fs_imgui_image_dx9) );
vs_imgui_color = bgfx::makeRef(vs_imgui_color_dx9, sizeof(vs_imgui_color_dx9) );
fs_imgui_color = bgfx::makeRef(fs_imgui_color_dx9, sizeof(fs_imgui_color_dx9) );
vs_imgui_texture = bgfx::makeRef(vs_imgui_texture_dx9, sizeof(vs_imgui_texture_dx9) );
fs_imgui_texture = bgfx::makeRef(fs_imgui_texture_dx9, sizeof(fs_imgui_texture_dx9) );
vs_imgui_image = bgfx::makeRef(vs_imgui_image_dx9, sizeof(vs_imgui_image_dx9) );
fs_imgui_image = bgfx::makeRef(fs_imgui_image_dx9, sizeof(fs_imgui_image_dx9) );
fs_imgui_image_swizz = bgfx::makeRef(fs_imgui_image_swizz_dx9, sizeof(fs_imgui_image_swizz_dx9) );
m_halfTexel = 0.5f;
break;
case bgfx::RendererType::Direct3D11:
vs_imgui_color = bgfx::makeRef(vs_imgui_color_dx11, sizeof(vs_imgui_color_dx11) );
fs_imgui_color = bgfx::makeRef(fs_imgui_color_dx11, sizeof(fs_imgui_color_dx11) );
vs_imgui_texture = bgfx::makeRef(vs_imgui_texture_dx11, sizeof(vs_imgui_texture_dx11) );
fs_imgui_texture = bgfx::makeRef(fs_imgui_texture_dx11, sizeof(fs_imgui_texture_dx11) );
vs_imgui_image = bgfx::makeRef(vs_imgui_image_dx11, sizeof(vs_imgui_image_dx11) );
fs_imgui_image = bgfx::makeRef(fs_imgui_image_dx11, sizeof(fs_imgui_image_dx11) );
vs_imgui_color = bgfx::makeRef(vs_imgui_color_dx11, sizeof(vs_imgui_color_dx11) );
fs_imgui_color = bgfx::makeRef(fs_imgui_color_dx11, sizeof(fs_imgui_color_dx11) );
vs_imgui_texture = bgfx::makeRef(vs_imgui_texture_dx11, sizeof(vs_imgui_texture_dx11) );
fs_imgui_texture = bgfx::makeRef(fs_imgui_texture_dx11, sizeof(fs_imgui_texture_dx11) );
vs_imgui_image = bgfx::makeRef(vs_imgui_image_dx11, sizeof(vs_imgui_image_dx11) );
fs_imgui_image = bgfx::makeRef(fs_imgui_image_dx11, sizeof(fs_imgui_image_dx11) );
fs_imgui_image_swizz = bgfx::makeRef(fs_imgui_image_swizz_dx11, sizeof(fs_imgui_image_swizz_dx11) );
break;
default:
vs_imgui_color = bgfx::makeRef(vs_imgui_color_glsl, sizeof(vs_imgui_color_glsl) );
fs_imgui_color = bgfx::makeRef(fs_imgui_color_glsl, sizeof(fs_imgui_color_glsl) );
vs_imgui_texture = bgfx::makeRef(vs_imgui_texture_glsl, sizeof(vs_imgui_texture_glsl) );
fs_imgui_texture = bgfx::makeRef(fs_imgui_texture_glsl, sizeof(fs_imgui_texture_glsl) );
vs_imgui_image = bgfx::makeRef(vs_imgui_image_glsl, sizeof(vs_imgui_image_glsl) );
fs_imgui_image = bgfx::makeRef(fs_imgui_image_glsl, sizeof(fs_imgui_image_glsl) );
vs_imgui_color = bgfx::makeRef(vs_imgui_color_glsl, sizeof(vs_imgui_color_glsl) );
fs_imgui_color = bgfx::makeRef(fs_imgui_color_glsl, sizeof(fs_imgui_color_glsl) );
vs_imgui_texture = bgfx::makeRef(vs_imgui_texture_glsl, sizeof(vs_imgui_texture_glsl) );
fs_imgui_texture = bgfx::makeRef(fs_imgui_texture_glsl, sizeof(fs_imgui_texture_glsl) );
vs_imgui_image = bgfx::makeRef(vs_imgui_image_glsl, sizeof(vs_imgui_image_glsl) );
fs_imgui_image = bgfx::makeRef(fs_imgui_image_glsl, sizeof(fs_imgui_image_glsl) );
fs_imgui_image_swizz = bgfx::makeRef(fs_imgui_image_swizz_glsl, sizeof(fs_imgui_image_swizz_glsl) );
break;
}
@ -410,9 +418,14 @@ struct Imgui
vsh = bgfx::createShader(vs_imgui_image);
fsh = bgfx::createShader(fs_imgui_image);
m_imageProgram = bgfx::createProgram(vsh, fsh);
bgfx::destroyShader(vsh);
bgfx::destroyShader(fsh);
// Notice: using the same vsh.
fsh = bgfx::createShader(fs_imgui_image_swizz);
m_imageSwizzProgram = bgfx::createProgram(vsh, fsh);
bgfx::destroyShader(fsh);
bgfx::destroyShader(vsh);
const bgfx::Memory* texMem = bgfx::makeRef(s_xTexture, sizeof(s_xTexture));
m_missingTexture = bgfx::createTexture(texMem);
@ -428,6 +441,7 @@ struct Imgui
void destroy()
{
bgfx::destroyUniform(u_imageLod);
bgfx::destroyUniform(u_imageSwizzle);
bgfx::destroyUniform(u_texColor);
#if !USE_NANOVG_FONT
for (uint16_t ii = 0; ii < IMGUI_CONFIG_MAX_FONTS; ++ii)
@ -442,6 +456,7 @@ struct Imgui
bgfx::destroyProgram(m_colorProgram);
bgfx::destroyProgram(m_textureProgram);
bgfx::destroyProgram(m_imageProgram);
bgfx::destroyProgram(m_imageSwizzProgram);
nvgDelete(m_nvg);
}
@ -1085,6 +1100,51 @@ struct Imgui
image(_image, _lod, int32_t(width), int32_t(height), _align);
}
void imageSwizzle(bgfx::TextureHandle _image, const float _swizzle[4], float _lod, int32_t _width, int32_t _height, ImguiImageAlign::Enum _align)
{
int32_t xx;
if (ImguiImageAlign::Left == _align)
{
xx = m_scrollAreaX + SCROLL_AREA_PADDING;
}
else if (ImguiImageAlign::LeftIndented == _align)
{
xx = m_widgetX;
}
else if (ImguiImageAlign::Center == _align)
{
xx = m_scrollAreaX + (m_scrollAreaInnerWidth-_width)/2;
}
else if (ImguiImageAlign::CenterIndented == _align)
{
xx = (m_widgetX + m_scrollAreaInnerWidth + m_scrollAreaX - _width)/2;
}
else //if (ImguiImageAlign::Right == _align).
{
xx = m_scrollAreaX + m_scrollAreaInnerWidth - _width;
}
const int32_t yy = m_widgetY;
m_widgetY += _height + DEFAULT_SPACING;
screenQuad(xx, yy, _width, _height);
bgfx::setUniform(u_imageLod, &_lod);
bgfx::setUniform(u_imageSwizzle, _swizzle);
bgfx::setTexture(0, u_texColor, bgfx::isValid(_image) ? _image : m_missingTexture);
bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
bgfx::setProgram(m_imageSwizzProgram);
bgfx::setScissor(m_scissor);
bgfx::submit(m_view);
}
void imageSwizzle(bgfx::TextureHandle _image, const float _swizzle[4], float _lod, float _width, float _aspect, ImguiImageAlign::Enum _align)
{
const float width = _width*float(m_scrollAreaInnerWidth);
const float height = width/_aspect;
imageSwizzle(_image, _swizzle, _lod, int32_t(width), int32_t(height), _align);
}
bool collapse(const char* _text, const char* _subtext, bool _checked, bool _enabled)
{
m_widgetId++;
@ -2129,10 +2189,12 @@ struct Imgui
#endif // !USE_NANOVG_FONT
bgfx::UniformHandle u_imageLod;
bgfx::UniformHandle u_imageSwizzle;
bgfx::UniformHandle u_texColor;
bgfx::ProgramHandle m_colorProgram;
bgfx::ProgramHandle m_textureProgram;
bgfx::ProgramHandle m_imageProgram;
bgfx::ProgramHandle m_imageSwizzProgram;
bgfx::TextureHandle m_missingTexture;
};
@ -2330,3 +2392,13 @@ void imguiImage(bgfx::TextureHandle _image, float _lod, float _width, float _asp
{
s_imgui.image(_image, _lod, _width, _aspect, _align);
}
void imguiImageSwizzle(bgfx::TextureHandle _image, const float _swizzle[4], float _lod, int32_t _width, int32_t _height, ImguiImageAlign::Enum _align)
{
s_imgui.imageSwizzle(_image, _swizzle, _lod, _width, _height, _align);
}
void imguiImageSwizzle(bgfx::TextureHandle _image, const float _swizzle[4], float _lod, float _width, float _aspect, ImguiImageAlign::Enum _align)
{
s_imgui.imageSwizzle(_image, _swizzle, _lod, _width, _aspect, _align);
}

View file

@ -107,6 +107,8 @@ void imguiColorWheel(float _rgb[3], bool _respectIndentation = false, bool _enab
void imguiColorWheel(const char* _str, float _rgb[3], bool& _activated, bool _enabled = true);
void imguiImage(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t _height, ImguiImageAlign::Enum _align = ImguiImageAlign::LeftIndented);
void imguiImage(bgfx::TextureHandle _image, float _lod, float _scale, float _aspect, ImguiImageAlign::Enum _align = ImguiImageAlign::LeftIndented); //_scale is in [0.0-1.0] range.
void imguiImage(bgfx::TextureHandle _image, float _lod, float _scale, float _aspect, ImguiImageAlign::Enum _align = ImguiImageAlign::LeftIndented);
void imguiImageSwizzle(bgfx::TextureHandle _image, const float _swizzle[4], float _lod, int32_t _width, int32_t _height, ImguiImageAlign::Enum _align = ImguiImageAlign::LeftIndented);
void imguiImageSwizzle(bgfx::TextureHandle _image, const float _swizzle[4], float _lod, float _scale, float _aspect, ImguiImageAlign::Enum _align = ImguiImageAlign::LeftIndented);
#endif // IMGUI_H_HEADER_GUARD