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/*
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* Copyright 2011 - 2014 Branimir Karadzic . All rights reserved .
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* License : http : //www.opensource.org/licenses/BSD-2-Clause
*/
// This code is based on:
//
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
// Source altered and distributed from https://github.com/AdrienHerubel/imgui
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# ifndef IMGUI_H_HEADER_GUARD
# define IMGUI_H_HEADER_GUARD
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# define IMGUI_MBUT_LEFT 0x01
# define IMGUI_MBUT_RIGHT 0x02
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struct ImguiTextAlign
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{
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enum Enum
{
Left ,
Center ,
Right ,
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Count
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} ;
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} ;
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struct ImguiImageAlign
{
enum Enum
{
Left ,
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LeftIndented ,
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Center ,
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CenterIndented ,
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Right ,
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} ;
} ;
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inline uint32_t imguiRGBA ( uint8_t _r , uint8_t _g , uint8_t _b , uint8_t _a = 255 )
{
return 0
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| ( uint32_t ( _r ) < < 0 )
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| ( uint32_t ( _g ) < < 8 )
| ( uint32_t ( _b ) < < 16 )
| ( uint32_t ( _a ) < < 24 )
;
}
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BGFX_HANDLE ( ImguiFontHandle ) ;
ImguiFontHandle imguiCreateFont ( const void * _data , float _fontSize = 15.0f ) ;
void imguiSetFont ( ImguiFontHandle _handle ) ;
ImguiFontHandle imguiCreate ( const void * _data , float _fontSize = 15.0f ) ;
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void imguiDestroy ( ) ;
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void imguiBeginFrame ( int32_t _mx , int32_t _my , uint8_t _button , int32_t _scroll , uint16_t _width , uint16_t _height , char _inputChar = 0 , uint8_t _view = 31 ) ;
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void imguiEndFrame ( ) ;
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bool imguiBeginScrollArea ( const char * _name , int _x , int _y , int _width , int _height , int * _scroll , bool _enabled = true ) ;
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void imguiEndScrollArea ( ) ;
void imguiIndent ( ) ;
void imguiUnindent ( ) ;
void imguiSeparator ( ) ;
void imguiSeparatorLine ( ) ;
bool imguiButton ( const char * _text , bool _enabled = true ) ;
bool imguiItem ( const char * _text , bool _enabled = true ) ;
bool imguiCheck ( const char * _text , bool _checked , bool _enabled = true ) ;
bool imguiCollapse ( const char * _text , const char * _subtext , bool _checked , bool _enabled = true ) ;
void imguiLabel ( const char * _format , . . . ) ;
void imguiValue ( const char * _text ) ;
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bool imguiSlider ( const char * _text , float & _val , float _vmin , float _vmax , float _vinc , bool _enabled = true ) ;
bool imguiSlider ( const char * _text , int32_t & _val , int32_t _vmin , int32_t _vmax , bool _enabled = true ) ;
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void imguiInput ( const char * _label , char * _str , uint32_t _len , bool _enabled = true ) ;
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uint32_t imguiChooseUseMacroInstead ( uint32_t _selected , . . . ) ;
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# define imguiChoose(...) imguiChooseUseMacroInstead(__VA_ARGS__, NULL)
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void imguiDrawText ( int _x , int _y , ImguiTextAlign : : Enum _align , const char * _text , uint32_t _argb ) ;
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void imguiDrawLine ( float _x0 , float _y0 , float _x1 , float _y1 , float _r , uint32_t _argb ) ;
void imguiDrawRoundedRect ( float _x , float _y , float _w , float _h , float _r , uint32_t _argb ) ;
void imguiDrawRect ( float _x , float _y , float _w , float _h , uint32_t _argb ) ;
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void imguiBool ( const char * _text , bool & _flag , bool _enabled = true ) ;
void imguiColorWheel ( float _rgb [ 3 ] , bool _respectIndentation = false , bool _enabled = true ) ;
void imguiColorWheel ( const char * _str , float _rgb [ 3 ] , bool & _activated , bool _enabled = true ) ;
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void imguiImage ( bgfx : : TextureHandle _image , float _lod , int32_t _width , int32_t _height , ImguiImageAlign : : Enum _align = ImguiImageAlign : : LeftIndented ) ;
void imguiImage ( bgfx : : TextureHandle _image , float _lod , float _width , float _aspect , ImguiImageAlign : : Enum _align = ImguiImageAlign : : LeftIndented ) ; //_width is in [0.0-1.0] range.
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# endif // IMGUI_H_HEADER_GUARD