bgfx/include/bgfxplatform.h

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/*
* Copyright 2011-2013 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#ifndef __BGFXPLATFORM_H__
#define __BGFXPLATFORM_H__
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// NOTICE:
// This header file contains platform specific interfaces. It is only
// necessary to use this header in conjunction with creating windows.
#include <bx/bx.h>
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#if BX_PLATFORM_ANDROID
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# include <android/native_window.h>
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namespace bgfx
{
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void androidSetWindow(::ANativeWindow* _window);
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} // namespace bgfx
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#elif BX_PLATFORM_IOS
namespace bgfx
{
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void iosSetEaglLayer(void* _layer);
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} // namespace bgfx
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#elif BX_PLATFORM_LINUX
# include <X11/Xlib.h>
namespace bgfx
{
void x11SetDisplayWindow(::Display* _display, ::Window _window);
} // namespace bgfx
#elif BX_PLATFORM_NACL
# include <ppapi/c/ppb_graphics_3d.h>
# include <ppapi/c/ppb_instance.h>
namespace bgfx
{
typedef void (*PostSwapBuffersFn)(uint32_t _width, uint32_t _height);
void naclSetIntefraces(::PP_Instance, const ::PPB_Instance*, const ::PPB_Graphics3D*, PostSwapBuffersFn);
} // namespace bgfx
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#elif BX_PLATFORM_OSX
namespace bgfx
{
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void osxSetNSWindow(void* _window);
} // namespace bgfx
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#elif BX_PLATFORM_WINDOWS
# include <windows.h>
namespace bgfx
{
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void winSetHwnd(::HWND _window);
} // namespace bgfx
#endif // BX_PLATFORM_
#endif // __BGFXPLATFORM_H__