mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-28 10:35:43 -05:00
Android plumbing.
This commit is contained in:
parent
247a3004ef
commit
767df6c5e6
6 changed files with 226 additions and 24 deletions
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@ -7,18 +7,193 @@
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#if BX_PLATFORM_ANDROID
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#include "entry_p.h"
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#include <stdio.h>
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#include "entry.h"
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#include <bx/thread.h>
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#include <android/input.h>
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#include <android/log.h>
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#include <android/looper.h>
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#include <android/window.h>
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#include <android_native_app_glue.h>
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extern "C"
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{
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#include <android_native_app_glue.c>
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} // extern "C"
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extern int _main_(int _argc, char** _argv);
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namespace entry
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{
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struct MainThreadEntry
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{
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int m_argc;
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char** m_argv;
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static int32_t threadFunc(void* _userData);
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};
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struct Context
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{
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Context()
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{
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}
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void run(android_app* _app)
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{
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m_app = _app;
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m_app->userData = (void*)this;
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m_app->onAppCmd = onAppCmdCB;
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m_app->onInputEvent = onInputEventCB;
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bgfx::androidSetWindow(m_app->window);
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const char* argv[1] = { "android.so" };
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MainThreadEntry mte;
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mte.m_argc = 1;
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mte.m_argv = const_cast<char**>(argv);
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bx::Thread thread;
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thread.init(mte.threadFunc, &mte);
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while (0 == m_app->destroyRequested)
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{
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int32_t num;
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android_poll_source* source;
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/*int32_t id =*/ ALooper_pollAll(-1, NULL, &num, (void**)&source);
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if (NULL != source)
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{
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source->process(m_app, source);
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}
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}
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thread.shutdown();
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}
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void onAppCmd(int32_t _cmd)
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{
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switch (_cmd)
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{
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case APP_CMD_INPUT_CHANGED:
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// Command from main thread: the AInputQueue has changed. Upon processing
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// this command, android_app->inputQueue will be updated to the new queue
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// (or NULL).
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break;
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case APP_CMD_INIT_WINDOW:
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// Command from main thread: a new ANativeWindow is ready for use. Upon
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// receiving this command, android_app->window will contain the new window
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// surface.
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break;
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case APP_CMD_TERM_WINDOW:
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// Command from main thread: the existing ANativeWindow needs to be
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// terminated. Upon receiving this command, android_app->window still
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// contains the existing window; after calling android_app_exec_cmd
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// it will be set to NULL.
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break;
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case APP_CMD_WINDOW_RESIZED:
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// Command from main thread: the current ANativeWindow has been resized.
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// Please redraw with its new size.
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break;
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case APP_CMD_WINDOW_REDRAW_NEEDED:
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// Command from main thread: the system needs that the current ANativeWindow
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// be redrawn. You should redraw the window before handing this to
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// android_app_exec_cmd() in order to avoid transient drawing glitches.
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break;
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case APP_CMD_CONTENT_RECT_CHANGED:
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// Command from main thread: the content area of the window has changed,
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// such as from the soft input window being shown or hidden. You can
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// find the new content rect in android_app::contentRect.
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break;
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case APP_CMD_GAINED_FOCUS:
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// Command from main thread: the app's activity window has gained
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// input focus.
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break;
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case APP_CMD_LOST_FOCUS:
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// Command from main thread: the app's activity window has lost
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// input focus.
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break;
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case APP_CMD_CONFIG_CHANGED:
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// Command from main thread: the current device configuration has changed.
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break;
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case APP_CMD_LOW_MEMORY:
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// Command from main thread: the system is running low on memory.
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// Try to reduce your memory use.
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break;
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case APP_CMD_START:
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// Command from main thread: the app's activity has been started.
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break;
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case APP_CMD_RESUME:
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// Command from main thread: the app's activity has been resumed.
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break;
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case APP_CMD_SAVE_STATE:
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// Command from main thread: the app should generate a new saved state
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// for itself, to restore from later if needed. If you have saved state,
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// allocate it with malloc and place it in android_app.savedState with
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// the size in android_app.savedStateSize. The will be freed for you
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// later.
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break;
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case APP_CMD_PAUSE:
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// Command from main thread: the app's activity has been paused.
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break;
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case APP_CMD_STOP:
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// Command from main thread: the app's activity has been stopped.
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break;
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case APP_CMD_DESTROY:
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// Command from main thread: the app's activity is being destroyed,
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// and waiting for the app thread to clean up and exit before proceeding.
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m_eventQueue.postExitEvent();
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break;
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}
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}
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int32_t onInputEvent(AInputEvent* _event)
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{
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return 0;
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}
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static void onAppCmdCB(struct android_app* _app, int32_t _cmd)
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{
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Context* self = (Context*)_app->userData;
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self->onAppCmd(_cmd);
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}
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static int32_t onInputEventCB(struct android_app* _app, AInputEvent* _event)
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{
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Context* self = (Context*)_app->userData;
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return self->onInputEvent(_event);
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}
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EventQueue m_eventQueue;
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android_app* m_app;
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};
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static Context s_ctx;
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const Event* poll()
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{
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return NULL;
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return s_ctx.m_eventQueue.poll();
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}
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void release(const Event* _event)
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{
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s_ctx.m_eventQueue.release(_event);
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}
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void setWindowSize(uint32_t _width, uint32_t _height)
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@ -33,13 +208,23 @@ namespace entry
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{
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}
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int32_t MainThreadEntry::threadFunc(void* _userData)
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{
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MainThreadEntry* self = (MainThreadEntry*)_userData;
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int32_t result = _main_(self->m_argc, self->m_argv);
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// PostMessage(s_ctx.m_hwnd, WM_QUIT, 0, 0);
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return result;
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}
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} // namespace entry
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extern int _main_(int _argc, char** _argv);
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int main(int _argc, char** _argv)
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extern "C" void android_main(android_app* _app)
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{
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_main_(_argc, _argv);
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using namespace entry;
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app_dummy();
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s_ctx.run(_app);
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}
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#endif // BX_PLATFORM_ANDROID
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@ -154,7 +154,7 @@ namespace entry
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s_translateKey['Z'] = Key::KeyZ;
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}
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int32_t main(int _argc, char** _argv)
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int32_t run(int _argc, char** _argv)
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{
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HINSTANCE instance = (HINSTANCE)GetModuleHandle(NULL);
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int main(int _argc, char** _argv)
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{
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using namespace entry;
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return s_ctx.main(_argc, _argv);
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return s_ctx.run(_argc, _argv);
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}
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#endif // BX_PLATFORM_WINDOWS
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@ -13,11 +13,11 @@
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#include <bx/bx.h>
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#if BX_PLATFORM_ANDROID
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struct android_app;
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# include <android/native_window.h>
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namespace bgfx
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{
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androidSetAndroidApp(struct android_app* _app);
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void androidSetWindow(::ANativeWindow* _window);
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} // namespace bgfx
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#elif BX_PLATFORM_LINUX
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void naclSetIntefraces(::PP_Instance, const ::PPB_Instance*, const ::PPB_Graphics3D*, PostSwapBuffersFn);
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} // namespace bgfx
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#elif BX_PLATFORM_WINDOWS
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# include <windows.h>
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namespace bgfx
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{
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void winSetHwnd(::HWND _hwnd);
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} // namespace bgfx
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#elif BX_PLATFORM_OSX
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# include <Cocoa/Cocoa.h>
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# include <stdlib.h>
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void osxSetNSWindow(void* _nsWindow);
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} // namespace bgfx
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#elif BX_PLATFORM_WINDOWS
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# include <windows.h>
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namespace bgfx
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{
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void winSetHwnd(::HWND _hwnd);
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} // namespace bgfx
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#endif // BX_PLATFORM_
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#endif // __BGFXPLATFORM_H__
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16
src/bgfx.cpp
16
src/bgfx.cpp
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# define BGFX_CHECK_RENDER_THREAD()
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#endif // BGFX_CONFIG_MULTITHREADED
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#if BX_PLATFORM_WINDOWS
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HWND g_bgfxHwnd = NULL;
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void winSetHwnd(::HWND _hwnd)
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#if BX_PLATFORM_ANDROID
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::ANativeWindow* g_bgfxAndroidWindow = NULL;
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void androidSetWindow(ANativeWindow* _window)
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{
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g_bgfxHwnd = _hwnd;
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g_bgfxAndroidWindow = _window;
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}
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#elif BX_PLATFORM_OSX
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void* g_bgfxNSWindow = NULL;
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{
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g_bgfxNSWindow = _nsWindow;
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}
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#elif BX_PLATFORM_WINDOWS
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::HWND g_bgfxHwnd = NULL;
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void winSetHwnd(::HWND _hwnd)
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{
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g_bgfxHwnd = _hwnd;
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}
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#endif // BX_PLATFORM_*
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struct CallbackStub : public CallbackI
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10
src/bgfx_p.h
10
src/bgfx_p.h
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#endif // BGFX_CONFIG_USE_TINYSTL
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#include <list>
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#if BX_PLATFORM_WINDOWS
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#if BX_PLATFORM_ANDROID
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# include <android/native_window.h>
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#elif BX_PLATFORM_WINDOWS
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# include <windows.h>
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#elif BX_PLATFORM_XBOX360
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# include <malloc.h>
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namespace bgfx
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{
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#if BX_PLATFORM_WINDOWS
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extern HWND g_bgfxHwnd;
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#if BX_PLATFORM_ANDROID
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extern ::ANativeWindow* g_bgfxAndroidWindow;
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#elif BX_PLATFORM_OSX
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extern void* g_bgfxNSWindow;
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#elif BX_PLATFORM_WINDOWS
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extern ::HWND g_bgfxHwnd;
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#endif // BX_PLATFORM_*
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struct Clear
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success = eglChooseConfig(m_display, attrs, &config, 1, &numConfig);
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BGFX_FATAL(success, Fatal::UnableToInitialize, "eglChooseConfig");
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# if BX_PLATFORM_ANDROID
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EGLint format;
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eglGetConfigAttrib(m_display, config, EGL_NATIVE_VISUAL_ID, &format);
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ANativeWindow_setBuffersGeometry(g_bgfxAndroidWindow, 0, 0, format);
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nwt = g_bgfxAndroidWindow;
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# endif // BX_PLATFORM_ANDROID
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m_surface = eglCreateWindowSurface(m_display, config, nwt, NULL);
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BGFX_FATAL(m_surface != EGL_NO_SURFACE, Fatal::UnableToInitialize, "Failed to create surface.");
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