2013-04-22 22:42:11 +02:00
|
|
|
$input v_color0, v_texcoord0
|
|
|
|
|
|
|
|
#include "../../common/common.sh"
|
|
|
|
|
2015-07-28 23:16:23 -07:00
|
|
|
SAMPLERCUBE(s_texColor, 0);
|
2013-04-22 22:42:11 +02:00
|
|
|
|
|
|
|
void main()
|
2013-06-03 23:16:02 -07:00
|
|
|
{
|
2015-07-28 23:16:23 -07:00
|
|
|
vec4 color = textureCube(s_texColor, v_texcoord0.xyz);
|
2013-06-03 23:16:02 -07:00
|
|
|
int index = int(v_texcoord0.w*4.0 + 0.5);
|
2013-06-07 22:45:02 -07:00
|
|
|
float rgba[4];
|
|
|
|
rgba[0] = color.z;
|
|
|
|
rgba[1] = color.y;
|
|
|
|
rgba[2] = color.x;
|
|
|
|
rgba[3] = color.w;
|
|
|
|
float alpha = rgba[index];
|
|
|
|
gl_FragColor = vec4(v_color0.xyz, v_color0.a * alpha);
|
2013-04-22 22:42:11 +02:00
|
|
|
}
|