bgfx/examples/common/font/fs_font_basic.sc

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2013-04-22 16:42:11 -04:00
$input v_color0, v_texcoord0
#include "../../common/common.sh"
SAMPLERCUBE(u_texColor, 0);
uniform float u_inverse_gamma;
void main()
{
vec4 color = textureCube(u_texColor, v_texcoord0.xyz);
int index = int(v_texcoord0.w*4.0 + 0.5);
float a = color.bgra[index];
//a = pow(a, u_inverse_gamma); //I'll deal with gamma later
gl_FragColor = vec4(v_color0.rgb, v_color0.a * a);
}