isle/LEGO1
Nathan M Gilbert ff04b0ba5a
Implement FLIC (#481)
* Implement FLIC

* Refactor/style

* Remove library_flic.h

* Exclude flic.cpp from naming

* Temporary workaround

* Fix type

* Fix bugs in FLC decoding, and cleanup

* Fix braces

* Match ClampLine

* Fix struct type

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Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-02-29 18:00:57 +01:00
..
lego Allow game to start 2024-02-28 15:09:08 -05:00
mxdirectx Implement/match LegoModelPresenter::CreateROI (#591) 2024-02-24 17:48:16 +01:00
mxgeometry Implement/match LegoAnimPresenter::StartingTickle (#601) 2024-02-27 17:49:31 +01:00
mxstl Refactor LegoContainer (#587) 2024-02-23 16:06:16 +01:00
omni Implement FLIC (#481) 2024-02-29 18:00:57 +01:00
realtime Implement/match LegoAnimPresenter::StartingTickle (#601) 2024-02-27 17:49:31 +01:00
res Support building isle with modern MSVC + msys2 (#421) 2024-01-10 23:34:32 +01:00
tgl Implement TextureData::Create (#586) 2024-02-22 16:59:44 -05:00
viewmanager Fix LegoROI / add TimeROI (#572) 2024-02-17 16:07:34 +01:00
define.cpp Decomp parser: indirect globals and string markers (#446) 2024-01-17 12:56:34 +01:00
define.h Fixes for building isle with mingw on Linux (#410) 2024-01-06 18:56:15 +01:00
LegoOmni.def Spinoff some sources to static libraries (#484) 2024-01-24 21:16:29 -05:00
LegoOmni.mingw.def cmake+ci: run clang-tidy (#512) 2024-02-01 21:42:10 +01:00
library_msvc.h Implement/match LegoAnimPresenter::FUN_100695c0 (#595) 2024-02-25 18:55:57 +01:00
library_smack.h Add library symbols for flic and smack (#461) 2024-01-19 23:11:51 +01:00
main.cpp Spinoff some sources to static libraries (#484) 2024-01-24 21:16:29 -05:00