isle/LEGO1
Christian Semmler e1a97cab2d
Implement LegoAnimScene::FUN_1009f490 (#1032)
* Implement LegoAnimScene::FUN_1009f490

* Update legoanim.cpp

* Update legoanim.cpp

* Update legoanim.cpp
2024-06-13 17:53:45 -04:00
..
lego Implement LegoAnimScene::FUN_1009f490 (#1032) 2024-06-13 17:53:45 -04:00
modeldb Implement/match LegoAnimPresenter::ParseExtra (#848) 2024-04-25 16:00:58 +02:00
mxdirectx Rename _countof to sizeOfArray (#921) 2024-05-14 16:35:22 +02:00
mxgeometry Fix camera glitch (#1031) 2024-06-13 22:09:14 +02:00
mxstl
omni Implement/match Ambulance::HandlePathStruct (#1029) 2024-06-13 20:10:19 +02:00
realtime Fix camera glitch (#1031) 2024-06-13 22:09:14 +02:00
res
tgl Implement/match LegoCharacterManager::FUN_10085870 (#764) 2024-04-02 14:04:17 +02:00
viewmanager Implement/match IslePathActor::Exit (#997) 2024-06-06 17:45:37 +02:00
define.cpp Implement/match LegoPathActor::ParseAction (#946) 2024-05-24 19:07:45 +02:00
define.h Implement/match LegoPathActor::ParseAction (#946) 2024-05-24 19:07:45 +02:00
LegoOmni.def
LegoOmni.mingw.def
library_msvc.h Implement/match LegoPathController::Read (#904) 2024-05-11 18:23:18 +02:00
library_smack.h
main.cpp