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https://github.com/isledecomp/isle.git
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169 lines
3.6 KiB
C++
169 lines
3.6 KiB
C++
#include "modeldb.h"
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DECOMP_SIZE_ASSERT(ModelDbWorld, 0x18)
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DECOMP_SIZE_ASSERT(ModelDbPart, 0x18)
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DECOMP_SIZE_ASSERT(ModelDbModel, 0x38)
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DECOMP_SIZE_ASSERT(ModelDbPartList, 0x1c)
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DECOMP_SIZE_ASSERT(ModelDbPartListCursor, 0x10)
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// FUNCTION: LEGO1 0x10027690
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// FUNCTION: BETA10 0x100e5620
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void ModelDbModel::Free()
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{
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delete[] m_modelName;
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delete[] m_presenterName;
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}
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// FUNCTION: LEGO1 0x100276b0
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MxResult ModelDbModel::Read(FILE* p_file)
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{
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MxU32 len;
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if (fread(&len, sizeof(len), 1, p_file) != 1) {
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return FAILURE;
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}
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m_modelName = new char[len];
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if (fread(m_modelName, len, 1, p_file) != 1) {
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return FAILURE;
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}
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if (fread(&m_unk0x04, sizeof(m_unk0x04), 1, p_file) != 1) {
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return FAILURE;
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}
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if (fread(&m_unk0x08, sizeof(m_unk0x08), 1, p_file) != 1) {
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return FAILURE;
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}
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if (fread(&len, sizeof(len), 1, p_file) != 1) {
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return FAILURE;
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}
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m_presenterName = new char[len];
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if (fread(m_presenterName, len, 1, p_file) != 1) {
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return FAILURE;
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}
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if (fread(&m_location, sizeof(*m_location), 3, p_file) != 3) {
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return FAILURE;
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}
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if (fread(&m_direction, sizeof(*m_direction), 3, p_file) != 3) {
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return FAILURE;
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}
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if (fread(&m_up, sizeof(*m_up), 3, p_file) != 3) {
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return FAILURE;
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}
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return fread(&m_unk0x34, sizeof(m_unk0x34), 1, p_file) == 1 ? SUCCESS : FAILURE;
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}
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// FUNCTION: LEGO1 0x10027850
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MxResult ModelDbPart::Read(FILE* p_file)
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{
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MxU32 len;
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char buff[128];
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if (fread(&len, sizeof(len), 1, p_file) != 1) {
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return FAILURE;
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}
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// (modernization) critical bug: buffer overrun
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if (fread(buff, len, 1, p_file) != 1) {
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return FAILURE;
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}
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m_roiName = buff;
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if (fread(&m_partDataLength, sizeof(m_partDataLength), 1, p_file) != 1) {
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return FAILURE;
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}
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return fread(&m_partDataOffset, sizeof(m_partDataOffset), 1, p_file) == 1 ? SUCCESS : FAILURE;
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}
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// FUNCTION: LEGO1 0x10027910
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MxResult ReadModelDbWorlds(FILE* p_file, ModelDbWorld*& p_worlds, MxS32& p_numWorlds)
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{
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p_worlds = NULL;
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p_numWorlds = 0;
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MxS32 numWorlds;
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if (fread(&numWorlds, sizeof(numWorlds), 1, p_file) != 1) {
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return FAILURE;
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}
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ModelDbWorld* worlds = new ModelDbWorld[numWorlds];
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MxS32 worldNameLen, numParts, i, j;
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for (i = 0; i < numWorlds; i++) {
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if (fread(&worldNameLen, sizeof(worldNameLen), 1, p_file) != 1) {
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return FAILURE;
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}
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worlds[i].m_worldName = new char[worldNameLen];
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if (fread(worlds[i].m_worldName, worldNameLen, 1, p_file) != 1) {
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return FAILURE;
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}
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if (fread(&numParts, sizeof(numParts), 1, p_file) != 1) {
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return FAILURE;
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}
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worlds[i].m_partList = new ModelDbPartList();
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for (j = 0; j < numParts; j++) {
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ModelDbPart* part = new ModelDbPart();
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if (part->Read(p_file) != SUCCESS) {
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return FAILURE;
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}
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worlds[i].m_partList->Append(part);
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}
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if (fread(&worlds[i].m_numModels, sizeof(worlds[i].m_numModels), 1, p_file) != 1) {
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return FAILURE;
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}
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worlds[i].m_models = new ModelDbModel[worlds[i].m_numModels];
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for (j = 0; j < worlds[i].m_numModels; j++) {
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if (worlds[i].m_models[j].Read(p_file) != SUCCESS) {
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return FAILURE;
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}
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}
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}
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p_worlds = worlds;
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p_numWorlds = numWorlds;
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x10028080
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// FUNCTION: BETA10 0x100e6431
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void FreeModelDbWorlds(ModelDbWorld*& p_worlds, MxS32 p_numWorlds)
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{
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ModelDbWorld* worlds = p_worlds;
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for (MxS32 i = 0; i < p_numWorlds; i++) {
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delete[] worlds[i].m_worldName;
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ModelDbPartListCursor cursor(worlds[i].m_partList);
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ModelDbPart* part;
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while (cursor.Next(part)) {
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delete part;
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}
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delete worlds[i].m_partList;
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ModelDbModel* models = worlds[i].m_models;
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for (MxS32 j = 0; j < worlds[i].m_numModels; j++) {
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models[j].Free();
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}
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delete[] worlds[i].m_models;
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}
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delete[] p_worlds;
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p_worlds = NULL;
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}
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