#include "modeldb.h" DECOMP_SIZE_ASSERT(ModelDbWorld, 0x18) DECOMP_SIZE_ASSERT(ModelDbPart, 0x18) DECOMP_SIZE_ASSERT(ModelDbModel, 0x38) DECOMP_SIZE_ASSERT(ModelDbPartList, 0x1c) DECOMP_SIZE_ASSERT(ModelDbPartListCursor, 0x10) // FUNCTION: LEGO1 0x10027690 // FUNCTION: BETA10 0x100e5620 void ModelDbModel::Free() { delete[] m_modelName; delete[] m_presenterName; } // FUNCTION: LEGO1 0x100276b0 MxResult ModelDbModel::Read(FILE* p_file) { MxU32 len; if (fread(&len, sizeof(len), 1, p_file) != 1) { return FAILURE; } m_modelName = new char[len]; if (fread(m_modelName, len, 1, p_file) != 1) { return FAILURE; } if (fread(&m_unk0x04, sizeof(m_unk0x04), 1, p_file) != 1) { return FAILURE; } if (fread(&m_unk0x08, sizeof(m_unk0x08), 1, p_file) != 1) { return FAILURE; } if (fread(&len, sizeof(len), 1, p_file) != 1) { return FAILURE; } m_presenterName = new char[len]; if (fread(m_presenterName, len, 1, p_file) != 1) { return FAILURE; } if (fread(&m_location, sizeof(*m_location), 3, p_file) != 3) { return FAILURE; } if (fread(&m_direction, sizeof(*m_direction), 3, p_file) != 3) { return FAILURE; } if (fread(&m_up, sizeof(*m_up), 3, p_file) != 3) { return FAILURE; } return fread(&m_unk0x34, sizeof(m_unk0x34), 1, p_file) == 1 ? SUCCESS : FAILURE; } // FUNCTION: LEGO1 0x10027850 MxResult ModelDbPart::Read(FILE* p_file) { MxU32 len; char buff[128]; if (fread(&len, sizeof(len), 1, p_file) != 1) { return FAILURE; } // (modernization) critical bug: buffer overrun if (fread(buff, len, 1, p_file) != 1) { return FAILURE; } m_roiName = buff; if (fread(&m_partDataLength, sizeof(m_partDataLength), 1, p_file) != 1) { return FAILURE; } return fread(&m_partDataOffset, sizeof(m_partDataOffset), 1, p_file) == 1 ? SUCCESS : FAILURE; } // FUNCTION: LEGO1 0x10027910 MxResult ReadModelDbWorlds(FILE* p_file, ModelDbWorld*& p_worlds, MxS32& p_numWorlds) { p_worlds = NULL; p_numWorlds = 0; MxS32 numWorlds; if (fread(&numWorlds, sizeof(numWorlds), 1, p_file) != 1) { return FAILURE; } ModelDbWorld* worlds = new ModelDbWorld[numWorlds]; MxS32 worldNameLen, numParts, i, j; for (i = 0; i < numWorlds; i++) { if (fread(&worldNameLen, sizeof(worldNameLen), 1, p_file) != 1) { return FAILURE; } worlds[i].m_worldName = new char[worldNameLen]; if (fread(worlds[i].m_worldName, worldNameLen, 1, p_file) != 1) { return FAILURE; } if (fread(&numParts, sizeof(numParts), 1, p_file) != 1) { return FAILURE; } worlds[i].m_partList = new ModelDbPartList(); for (j = 0; j < numParts; j++) { ModelDbPart* part = new ModelDbPart(); if (part->Read(p_file) != SUCCESS) { return FAILURE; } worlds[i].m_partList->Append(part); } if (fread(&worlds[i].m_numModels, sizeof(worlds[i].m_numModels), 1, p_file) != 1) { return FAILURE; } worlds[i].m_models = new ModelDbModel[worlds[i].m_numModels]; for (j = 0; j < worlds[i].m_numModels; j++) { if (worlds[i].m_models[j].Read(p_file) != SUCCESS) { return FAILURE; } } } p_worlds = worlds; p_numWorlds = numWorlds; return SUCCESS; } // FUNCTION: LEGO1 0x10028080 // FUNCTION: BETA10 0x100e6431 void FreeModelDbWorlds(ModelDbWorld*& p_worlds, MxS32 p_numWorlds) { ModelDbWorld* worlds = p_worlds; for (MxS32 i = 0; i < p_numWorlds; i++) { delete[] worlds[i].m_worldName; ModelDbPartListCursor cursor(worlds[i].m_partList); ModelDbPart* part; while (cursor.Next(part)) { delete part; } delete worlds[i].m_partList; ModelDbModel* models = worlds[i].m_models; for (MxS32 j = 0; j < worlds[i].m_numModels; j++) { models[j].Free(); } delete[] worlds[i].m_models; } delete[] p_worlds; p_worlds = NULL; }