isle/LEGO1/realtime
Christian Semmler 68bb20f04f
Implement LegoCharacterManager::CreateROI (#709)
* WIP

* Create globals

* Add Read

* Name Init

* Add LegoCharacter init data

* Add define for NULL

* Use MxS8

* Add LegoCharacterLOD

* WIP CreateROI

* Fix

* WIP

* Match

* Match

* Match, implement Find

* Fix MeshBuilder

* Fix

* space
2024-03-22 18:40:19 +01:00
..
lodlist.h Implement/match ViewLODListManager::Create (#611) 2024-03-01 22:32:10 +01:00
matrix.cpp Pad all single-digit hexadecimal values with zero (#504) 2024-01-29 22:17:17 +01:00
matrix.h Implement LegoAnim::CreateLocalTransform (#657) 2024-03-11 15:15:18 -04:00
orientableroi.cpp Implement OrientableROI::GetLocalTransform (#652) 2024-03-10 16:10:53 +01:00
orientableroi.h Implement LegoCharacterManager::CreateROI (#709) 2024-03-22 18:40:19 +01:00
realtime.cpp Matrix/vector refactor (#426) 2024-01-12 19:34:38 -05:00
realtime.h Add CalcWorldBoundingVolumes (#651) 2024-03-10 15:29:16 +01:00
realtimeview.cpp Implement/match ViewManager ctor/dtor/structure (#614) 2024-03-02 15:43:19 +01:00
realtimeview.h Implement ViewManager::FUN_100a66f0 (#648) 2024-03-10 04:47:13 +01:00
roi.h Finish LegoVariables class (#698) 2024-03-19 19:44:42 +01:00
vector.cpp Pad all single-digit hexadecimal values with zero (#504) 2024-01-29 22:17:17 +01:00
vector.h Implement LegoAnimNodeData::GetRotation (#661) 2024-03-12 18:21:58 +01:00