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isle/LEGO1
Nathan M Gilbert 4d84157888
Implement Save, Load, DeleteState ()
* Implement Save, Load, DeleteState

* WIP

* WIP

* Match LegoGameState::Save

* Spacing

* Match LegoGameState::DeleteState()

* More match

* Match

* Move vars

* Other fixes

* Rename

* Fix error

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Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-02-27 21:04:17 +01:00
..
lego Implement Save, Load, DeleteState () 2024-02-27 21:04:17 +01:00
mxdirectx Implement/match LegoModelPresenter::CreateROI () 2024-02-24 17:48:16 +01:00
mxgeometry Implement/match LegoAnimPresenter::StartingTickle () 2024-02-27 17:49:31 +01:00
mxstl Refactor LegoContainer () 2024-02-23 16:06:16 +01:00
omni Implement Save, Load, DeleteState () 2024-02-27 21:04:17 +01:00
realtime Implement/match LegoAnimPresenter::StartingTickle () 2024-02-27 17:49:31 +01:00
res Support building isle with modern MSVC + msys2 () 2024-01-10 23:34:32 +01:00
tgl Implement TextureData::Create () 2024-02-22 16:59:44 -05:00
viewmanager Fix LegoROI / add TimeROI () 2024-02-17 16:07:34 +01:00
define.cpp Decomp parser: indirect globals and string markers () 2024-01-17 12:56:34 +01:00
define.h Fixes for building isle with mingw on Linux () 2024-01-06 18:56:15 +01:00
LegoOmni.def Spinoff some sources to static libraries () 2024-01-24 21:16:29 -05:00
LegoOmni.mingw.def cmake+ci: run clang-tidy () 2024-02-01 21:42:10 +01:00
library_flic.h Make all functions public symbols in FLIC library () 2024-01-20 20:23:23 -05:00
library_msvc.h Implement/match LegoAnimPresenter::FUN_100695c0 () 2024-02-25 18:55:57 +01:00
library_smack.h Add library symbols for flic and smack () 2024-01-19 23:11:51 +01:00
main.cpp Spinoff some sources to static libraries () 2024-01-24 21:16:29 -05:00