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66e3c9a2e1
* Implement/match `Act3Brickster::Animate` * Improve loop
194 lines
5.6 KiB
C++
194 lines
5.6 KiB
C++
#ifndef ACT3_H
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#define ACT3_H
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#include "act3ammo.h"
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#include "legogamestate.h"
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#include "legostate.h"
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#include "legoworld.h"
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class Act3Brickster;
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class Act3Cop;
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class Act3Shark;
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class Helicopter;
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// Macros confirmed by BETA10
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#define MAX_PIZZAS 20
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#define MAX_DONUTS 20
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// SIZE 0x0c
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struct Act3ListElement {
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MxU32 m_objectId; // 0x00
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undefined4 m_unk0x04; // 0x04
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undefined m_unk0x08; // 0x08
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Act3ListElement() {}
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Act3ListElement(MxU32 p_objectId, undefined4 p_unk0x04, undefined p_unk0x08)
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: m_objectId(p_objectId), m_unk0x04(p_unk0x04), m_unk0x08(p_unk0x08)
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{
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}
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int operator==(Act3ListElement) const { return 0; }
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int operator<(Act3ListElement) const { return 0; }
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};
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// SIZE 0x10
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class Act3List : private list<Act3ListElement> {
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public:
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Act3List() { m_unk0x0c = 0; }
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void Insert(MxS32 p_objectId, MxS32 p_option);
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void FUN_10071fa0();
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void Clear();
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void FUN_100720d0(MxU32 p_objectId);
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private:
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undefined4 m_unk0x0c; // 0x0c
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};
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// VTABLE: LEGO1 0x100d4fc8
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// SIZE 0x0c
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class Act3State : public LegoState {
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public:
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Act3State() { m_unk0x08 = 0; }
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// FUNCTION: LEGO1 0x1000e300
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const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f03f0
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return "Act3State";
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}
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// FUNCTION: LEGO1 0x1000e310
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MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, Act3State::ClassName()) || LegoState::IsA(p_name);
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}
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// FUNCTION: LEGO1 0x1000e2f0
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MxBool IsSerializable() override { return FALSE; }
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// SYNTHETIC: LEGO1 0x1000e3c0
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// Act3State::`scalar deleting destructor'
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undefined4 GetUnknown0x08() { return m_unk0x08; }
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// TODO: Most likely getters/setters are not used according to BETA.
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undefined4 m_unk0x08; // 0x08
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};
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// VTABLE: LEGO1 0x100d9628
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// SIZE 0x4274
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class Act3 : public LegoWorld {
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public:
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Act3();
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~Act3() override;
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MxLong Notify(MxParam& p_param) override; // vtable+0x04
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MxResult Tickle() override; // vtable+0x08
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// FUNCTION: LEGO1 0x10072510
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const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f013c
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return "Act3";
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}
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// FUNCTION: LEGO1 0x10072520
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MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, Act3::ClassName()) || LegoWorld::IsA(p_name);
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}
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MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
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void Destroy(MxBool p_fromDestructor) override; // vtable+0x1c
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void ReadyWorld() override; // vtable+0x50
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MxBool VTable0x5c() override; // vtable+0x5c
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void VTable0x60() override; // vtable+0x60
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MxBool Escape() override; // vtable+0x64
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void Enable(MxBool p_enable) override; // vtable+0x68
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void SetHelicopter(Helicopter* p_copter) { m_copter = p_copter; }
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void SetShark(Act3Shark* p_shark) { m_shark = p_shark; }
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void SetDestLocation(LegoGameState::Area p_destLocation) { m_destLocation = p_destLocation; }
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// SYNTHETIC: LEGO1 0x10072630
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// Act3::`scalar deleting destructor'
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void EatPizza(MxS32 p_index);
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void EatDonut(MxS32 p_index);
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void RemovePizza(Act3Ammo& p_p);
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void RemoveDonut(Act3Ammo& p_p);
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MxResult ShootPizza(LegoPathController* p_controller, Vector3& p_location, Vector3& p_direction, Vector3& p_up);
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MxResult ShootDonut(LegoPathController* p_controller, Vector3& p_location, Vector3& p_direction, Vector3& p_up);
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void FUN_10072ad0(undefined4 p_param1);
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MxResult FUN_10073360(Act3Ammo& p_ammo, const Vector3& p_param2);
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MxResult FUN_10073390(Act3Ammo& p_ammo, const Vector3& p_param2);
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void SetBrickster(Act3Brickster* p_brickster);
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void AddCop(Act3Cop* p_cop);
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void FUN_10073400();
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void FUN_10073430();
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void GoodEnding(const Matrix4& p_destination);
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void FUN_10073a60();
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// BETA indicates that the following classes access certain members directly.
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friend class Act3Ammo;
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friend class Act3Brickster;
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friend class Act3Cop;
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friend class Act3Shark;
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protected:
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MxLong HandleTransitionEnd();
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static void DebugPrintf(const char* p_format, ...);
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static void DebugCopter(
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const Matrix4& p_copter,
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const Matrix4& p_destination,
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const Matrix4& p_startPosition,
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const Matrix4& p_endPosition,
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const UnknownMx4DPointFloat& p_unk0x1f4
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);
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Act3State* m_state; // 0xf8
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Act3Ammo m_pizzas[MAX_PIZZAS]; // 0xfc
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Act3Ammo m_donuts[MAX_DONUTS]; // 0x217c
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undefined m_unk0x41fc; // 0x41fc
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Act3Cop* m_cop1; // 0x4200
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Act3Cop* m_cop2; // 0x4204
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Act3Brickster* m_brickster; // 0x4208
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Helicopter* m_copter; // 0x420c
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Act3Shark* m_shark; // 0x4210
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MxFloat m_time; // 0x4214
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MxU8 m_unk0x4218; // 0x4218
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MxU8 m_unk0x4219; // 0x4219
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MxU8 m_unk0x421a; // 0x421a
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MxU8 m_unk0x421b; // 0x421b
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MxU8 m_unk0x421c; // 0x421c
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MxU8 m_unk0x421d; // 0x421d
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undefined m_unk0x421e; // 0x421e
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Act3List m_unk0x4220; // 0x4220
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MxPresenter* m_helicopterDots[15]; // 0x4230
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Act3Script::Script m_unk0x426c; // 0x426c
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LegoGameState::Area m_destLocation; // 0x4270
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};
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// TEMPLATE: LEGO1 0x10071f10
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// list<Act3ListElement,allocator<Act3ListElement> >::insert
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// TEMPLATE: LEGO1 0x10071f70
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// list<Act3ListElement,allocator<Act3ListElement> >::_Buynode
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// TEMPLATE: LEGO1 0x10072220
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// list<Act3ListElement,allocator<Act3ListElement> >::erase
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// TEMPLATE: LEGO1 0x10072440
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// list<Act3ListElement,allocator<Act3ListElement> >::~list<Act3ListElement,allocator<Act3ListElement> >
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// TEMPLATE: LEGO1 0x100724b0
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// List<Act3ListElement>::~List<Act3ListElement>
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// FUNCTION: LEGO1 0x10072650
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// Act3List::~Act3List
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#endif // ACT3_H
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