Christian Semmler
1d666f62e5
Implement/match LegoPlantManager interaction functions ( #1041 )
2024-06-19 18:57:05 +02:00
Christian Semmler
656e7fc674
Implement/match more LegoPlantManager functions ( #1040 )
2024-06-19 18:02:54 +02:00
Christian Semmler
e507f42717
Implement/match LegoPlantManager::CreatePlant ( #1039 )
...
* Implement/match LegoPlantManager::CreatePlant
* Update names
* Fix name
* Fix
* Fix
2024-06-18 19:35:03 +02:00
Christian Semmler
1a46d370ec
Bootstrap LegoPlantManager, add plants data ( #1038 )
...
* Bootstrap LegoPlantManager, add plants data
* Naming
* Move
* Fix
2024-06-17 20:11:27 +02:00
Christian Semmler
e4e0f4e4d3
Implement/match Motocycle, consistent notification names ( #1037 )
...
* Implement/match Motocycle, consistent notification names
* Format
* Fix
* Fix return types
* Fix return type
* Fix annotations
* Rename function
2024-06-16 16:47:53 +02:00
Christian Semmler
68023379d8
Implement/match Bike ( #1036 )
2024-06-16 15:54:40 +02:00
jonschz
a6644801f1
feat: Implement several ::Serialize functions ( #1017 )
...
* feat: Implement many ::Serialize functions
* address review comments, part 1 [skip ci]
* address review comments, part 2 [skip ci]
* review comments (final part)
* refactor: Remove Read/Write duplication
* fix merge conflict
* Match PizzeriaState::Serialize again
* Remove unused variable, add LegoVehicleBuildState::Serialize
* Implement AnimState::Serialize
* fix: Conform with naming scheme
* refactor: change names back
* refactor: int to MxS32
---------
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-06-14 23:24:34 +02:00
MS
165785c434
Bugfix for LegoMeterPresenter::DrawMeter ( #1033 )
2024-06-13 23:56:28 -04:00
Christian Semmler
e1a97cab2d
Implement LegoAnimScene::FUN_1009f490 ( #1032 )
...
* Implement LegoAnimScene::FUN_1009f490
* Update legoanim.cpp
* Update legoanim.cpp
* Update legoanim.cpp
2024-06-13 17:53:45 -04:00
Christian Semmler
dd1c11a933
Fix camera glitch ( #1031 )
2024-06-13 22:09:14 +02:00
Christian Semmler
e5d66d597d
Implement/match remaining Ambulance functions ( #1030 )
2024-06-13 20:32:28 +02:00
Christian Semmler
bbc304ce46
Implement/match Ambulance::HandlePathStruct ( #1029 )
...
* Implement/match Ambulance::HandlePathStruct
* Add annotation
2024-06-13 20:10:19 +02:00
Christian Semmler
cf7246ac6c
Implement/match Ambulance::HandleButtonDown ( #1028 )
2024-06-13 17:34:44 +02:00
Christian Semmler
33c64bb002
Implement/match Ambulance::VTable0x70 ( #1027 )
2024-06-13 17:25:48 +02:00
Christian Semmler
cf576ca78f
Add remaining classes, implement/match LegoObjectFactory ( #1026 )
...
* Add missing classes
* Match LegoObjectFactory
* Remove semicolon
* Add symbol
* Fix
2024-06-13 02:02:47 +02:00
Christian Semmler
abb4483e18
Implement/match JailEntity::HandleClick and CaveEntity::HandleClick ( #1025 )
...
* Implement/match JailEntity::HandleClick and CaveEntity::HandleClick
* Fix
2024-06-12 17:13:06 +02:00
Christian Semmler
641d9f1b8b
Fix CaveEntity class ( #1024 )
...
* Fix CaveEntity class
* Rename function
2024-06-12 16:20:51 +02:00
Christian Semmler
475d21f8c8
Implement/match Ambulance::ActivateSceneActions ( #1023 )
2024-06-12 16:08:55 +02:00
Christian Semmler
2a88d06ff9
Match LegoMeterPresenter::ParseExtra ( #1022 )
...
* Match LegoMeterPresenter::ParseExtra
* Add LegoMeterPresenter to factory
* Add call to parent
* Add missing TODO
2024-06-12 15:53:33 +02:00
Christian Semmler
1f360929cb
Implement/match Ambulance::Tickle ( #1021 )
2024-06-12 15:13:52 +02:00
Christian Semmler
ebc200bea3
Implement/match Ambulance::HandleClick ( #1019 )
...
* Implement/match Ambulance::HandleClick
* Remove junk
* Add Ambulance::FUN_10036e60
2024-06-11 20:19:41 +02:00
Christian Semmler
5311951bc7
Implement/match Ambulance::HandleEndAction ( #1018 )
2024-06-11 19:12:02 +02:00
MS
9383076e04
Fix remaining vtordisp issues ( #1016 )
...
* Fix LegoRaceActor
* Fix LegoRaceMap
* Fix LegoCarRaceActor
* Fix LegoJetskiRaceActor
* Fix LegoJetski
* Fix LegoRaceCar
* Downgrade orig addr unique message to debug
2024-06-10 13:04:40 -04:00
Christian Semmler
c22c6f3379
Implement/match LegoFlcTexturePresenter ( #1015 )
...
* Implement/match LegoFlcTexturePresenter
* Move files
2024-06-10 17:44:55 +02:00
Mikhail Thompson
1c430f894d
Begin LegoRace class ( #1014 )
...
* Begin LegoRace
* Match functions
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-06-10 14:58:05 +02:00
Christian Semmler
be4c351d7d
Rename Start/StopTimer to Pause/Resume ( #1007 )
...
* Rename Start/StopTimer to Pause/Resume
* Fix
2024-06-09 13:39:22 -04:00
MS
88805f9fcb
TowTrack and LegoAct2 destructors ( #1005 )
...
* Add some missing dtors
* Add missing 'override'
2024-06-08 19:17:33 -04:00
Joshua Peisach
b7b0b7f50a
Match Ambulance::StopScriptOnAmbulance and StopScriptOnEntity ( #1003 )
...
* Match Ambulance::StopScriptOnAmbulance and StopScriptOnEntity
* Rename for consistency
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-06-08 23:40:36 +02:00
Joshua Peisach
14a2aaadea
Act2PoliceStation::Notify ( #1002 )
...
* Act2PoliceStation::Notify
* Match code
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-06-08 23:40:20 +02:00
Christian Semmler
ca17928fc6
Implement/match Ambulance::Notify ( #998 )
2024-06-06 18:19:43 +02:00
Christian Semmler
9a9bccda0e
Implement/match IslePathActor::Exit ( #997 )
...
* Implement/match IslePathActor::Exit
* Name
* Name
* Partially fix vector interface
* Revert "Partially fix vector interface"
This reverts commit 6e7a1e2b08
.
* Revert "Revert "Partially fix vector interface""
This reverts commit e3860e3c9f
.
* Fix
* Remove some COMPAT_MODE
2024-06-06 17:45:37 +02:00
Christian Semmler
9b22642f0c
Implement/match LegoCharacterManager::SwitchColor ( #996 )
2024-06-06 14:26:33 +02:00
Christian Semmler
49c17c9c6a
Implement/match LegoEntity::SwitchSound / SwitchMove / SwitchColor / SwitchMood ( #995 )
...
* Implement/match LegoEntity::SwitchSound
* Name
* Name
* Implement/match LegoEntity::SwitchMove
* Mood
2024-06-05 19:40:44 +02:00
Christian Semmler
f6c923a84e
Implement/match LegoEntity::ClickAnimation ( #994 )
...
* Implement/match LegoEntity::VTable0x38
* Update names
2024-06-05 19:00:46 +02:00
Christian Semmler
6a9f68872b
Add enum for actor IDs ( #993 )
2024-06-05 18:11:46 +02:00
Christian Semmler
6e7e9a3f20
Add more annotations to ISLE ( #990 )
...
* Minor improvements in ISLE.EXE
* Add more annotations
* Fix
* Comment out
* Fix lint
2024-06-05 12:31:23 +02:00
Christian Semmler
0c7c77aad3
Implement/match LegoActor::Mute ( #992 )
2024-06-04 12:19:59 -04:00
Christian Semmler
4898a55508
Match LegoCacheSoundManager::FindSoundByKey ( #991 )
...
* Match LegoCacheSoundManager::FindSoundByKey
* Remove space
2024-06-04 18:05:01 +02:00
Christian Semmler
133a312aee
Consolidate state and building entity classes ( #989 )
2024-06-03 18:53:25 +02:00
Christian Semmler
73bb37596e
Refactor JukeBox, add enum for music ( #988 )
...
* Refactor JukeBox, add enum for music
* add BETA annotation
* Fix BETA annotation
* Fix BETA annotation
* Fix
2024-06-03 13:00:38 +02:00
Christian Semmler
828b35e9d2
Implement/match LegoCacheSound::Play and Lego3DSound::FUN_10011a60 ( #987 )
...
* Implement/match LegoCacheSound::Play and Lego3DSound::FUN_10011a60
* Update names
* Update
2024-06-02 17:09:09 +02:00
Christian Semmler
03ffb9c5de
Implement/match LegoCacheSound::Create and LegoLoadCacheSoundPresenter::StreamingTickle ( #986 )
...
* Implement/match LegoCacheSound::Create
* Naming
* Fix naming
* Fix parens
2024-06-01 17:29:37 -04:00
Christian Semmler
1423eb56fc
Implement/match LegoSoundManager::UpdateListener ( #985 )
2024-06-01 23:13:57 +02:00
Christian Semmler
ac4e8da662
Implement/match Lego3DSound::SetDistance and Reset ( #984 )
2024-06-01 19:45:22 +02:00
Christian Semmler
919a3f5c49
Implement/match Lego3DSound::UpdatePosition ( #983 )
2024-06-01 19:38:13 +02:00
Christian Semmler
23e5ad7d15
Name/rename functions in LegoCharacterManager ( #982 )
...
* Name/rename functions in LegoCharacterManager
* Name flag
2024-06-01 18:45:34 +02:00
Christian Semmler
375ac29b9b
Implement/match Lego3DSound::Create ( #981 )
...
* Implement/match Lego3DSound::Create
* Add space
* Naming
* Changes
2024-06-01 18:23:48 +02:00
Christian Semmler
df20b05510
Define cursor enum and custom cursor window message ( #980 )
...
* Define cursor enum and custom cursor window message
* Fix param name
* Remove unused header
2024-06-01 16:07:58 +02:00
Christian Semmler
b67af71f33
Improve naming, use virtual key constants ( #979 )
2024-06-01 04:46:05 +02:00
Christian Semmler
77af1a5483
Fix Radio::HandleControl COMPAT_MODE branch ( #978 )
2024-05-31 23:15:35 +02:00
DmitriLeon2000
3b3ac07cac
Rename LegoEdge::GetOpposingPoint to LegoEdge::CWVertex ( #977 )
2024-05-30 20:04:06 -04:00
Christian Semmler
eeb81b7223
Use USHRT_MAX instead of MAXWORD ( #975 )
2024-05-30 22:02:58 +02:00
MS
ac41854149
Add static HandlerClassName function ( #973 )
...
* Add static HandlerClassName function
* Use method in PresenterNameDispatch
2024-05-30 19:10:41 +02:00
Christian Semmler
ab4ba9fc4f
Implement/match Lego3DWavePresenter::StartingTickle ( #972 )
...
* Implement/match Lego3DWavePresenter::StartingTickle
* Fix annotation
* Add StreamingTickle
* Rename
2024-05-30 16:27:18 +02:00
Christian Semmler
650903d043
Implement/match Pizzeria::HandleClick ( #971 )
2024-05-30 15:54:24 +02:00
Christian Semmler
ae859fbc19
Implement/match LegoControlManager::FUN_100293c0 ( #970 )
2024-05-30 15:15:16 +02:00
Christian Semmler
689178f689
Implement/match LegoCameraController::FUN_10012290 and FUN_10012320 ( #969 )
2024-05-30 14:48:14 +02:00
Christian Semmler
b978787f8f
Implement/match LegoAnimationManager::FUN_10062e20 ( #967 )
2024-05-29 19:24:08 +02:00
Christian Semmler
2f1aa58153
Implement/match LegoAnimMMPresenter::FUN_1004b840 ( #966 )
2024-05-29 17:35:36 +02:00
Christian Semmler
36ec252f7e
Implement/match LegoAnimationManager::FUN_10063270 ( #965 )
2024-05-29 17:05:50 +02:00
MS
5f00634b9c
Implement LegoMeterPresenter::DrawMeter ( #964 )
...
* Implement LegoMeterPresenter::DrawMeter
* New MxRect16 header, offsets and size annotations
* Missing mxtypes include
2024-05-29 16:47:25 +02:00
Christian Semmler
da48dfb40d
Implement/match LegoAnimPresenter::FUN_1006b140 ( #963 )
2024-05-28 15:23:23 -04:00
Christian Semmler
60b747d7b2
Implement/match LegoPathBoundary::FUN_100586e0 and FUN_10057fe0 ( #962 )
2024-05-28 17:20:23 +02:00
Christian Semmler
219b65f5ad
Implement/match IslePathActor::FUN_1001b660 ( #960 )
2024-05-27 21:49:41 +02:00
Christian Semmler
3c45022864
Fix extra actor collisions ( #958 )
2024-05-26 19:13:56 +02:00
Christian Semmler
765c49fd4e
Match LegoUnknown::FUN_1009a1e0 ( #957 )
2024-05-26 17:12:37 +02:00
Christian Semmler
3cfb918559
Implement/match LegoExtraActor::VTable0x6c ( #956 )
2024-05-26 01:16:20 +02:00
Christian Semmler
535f1b973a
Implement LegoROI::FUN_100a9410 ( #955 )
...
* WIP
* WIP
* Remove space
* Fix
2024-05-25 22:21:05 +02:00
Christian Semmler
f380fa3b84
Implement/match LegoAnimationManager::FUN_100648f0 ( #954 )
2024-05-25 17:18:24 +02:00
Christian Semmler
857c15ca11
Implement/match LegoAnimationManager::FUN_10063b90 ( #953 )
2024-05-25 16:40:10 +02:00
Christian Semmler
7c9fdd255e
Implement/match Isle::HandleType19Notification ( #952 )
...
* Implement/match Isle::HandleType19Notification
* Fix
2024-05-25 03:23:41 +02:00
Christian Semmler
715acd657d
Implement/match Isle::FUN_10033350 ( #951 )
2024-05-25 03:14:45 +02:00
Christian Semmler
b759390060
Implement/match Isle::Escape ( #950 )
2024-05-25 02:41:57 +02:00
Christian Semmler
e59d684f37
Implement/match actor Create functions ( #949 )
2024-05-24 14:44:09 -04:00
Christian Semmler
63719ef689
Implement/match Isle::CreateState and related ( #948 )
2024-05-24 20:07:36 +02:00
Christian Semmler
1633118f68
Implement/match Isle::UpdateGlobe ( #947 )
...
* Implement/match Isle::UpdateGlobe
* Change function access
2024-05-24 19:16:04 +02:00
Christian Semmler
db90807d53
Implement/match LegoPathActor::ParseAction ( #946 )
...
* Implement/match LegoPathActor::ParseAction
* Fix naming
* Space
2024-05-24 19:07:45 +02:00
Christian Semmler
6774784b37
Implement/match LegoPathActor::VTable0xa4 and VTable0xa8 ( #945 )
...
* Implement/match LegoPathActor::VTable0xa4
* Implement/match LegoPathActor::VTable0xa8
* Name enum constants
2024-05-22 14:09:06 -04:00
Christian Semmler
8fee73c525
Implement/match LegoPathStruct ( #944 )
...
* Implement/match LegoPathStruct
* Rename some nums
* Consistent naming
* Naming
* relax regex
* Name some functions
* Improve naming
* Rename
2024-05-21 15:03:50 -04:00
Christian Semmler
bc91fd2189
Implement/match LegoPathActor::SwitchBoundary ( #943 )
...
* Implement/match LegoPathActor::SwitchBoundary
* Rename var
2024-05-20 20:27:00 +02:00
Christian Semmler
7538988f50
Implement LegoPathActor::VTable0x9c ( #942 )
...
* Implement LegoPathActor::VTable0x9c
* Add annotation
2024-05-20 18:27:54 +02:00
Christian Semmler
3342464321
Implement/match LegoPathController::FUN_1004a240 ( #941 )
2024-05-20 17:34:31 +02:00
Christian Semmler
8428cde67f
Implement LegoUnknown::FUN_1009a1e0 ( #940 )
2024-05-19 16:36:11 -04:00
Christian Semmler
fb16b2c896
Implement/match LegoPathBoundary::FUN_100575b0 ( #939 )
2024-05-19 21:41:07 +02:00
Christian Semmler
c8a0e4cf8d
Implement LegoPathActor::VTable0x68 ( #938 )
...
* Implement LegoPathActor::VTable0x68
* Fix naming
2024-05-19 20:22:53 +02:00
Christian Semmler
23cc82c532
Implement/match LegoPathBoundary::Intersect ( #937 )
2024-05-19 17:24:09 +02:00
Cameron
d106aada11
basic name improvements ( #930 )
...
* basic name improvements
* clang-format
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-05-18 15:20:05 -04:00
Christian Semmler
73844f14fa
Implement/match LegoAnimationManager::FUN_10063fb0 ( #936 )
2024-05-18 21:05:45 +02:00
Christian Semmler
732de04433
Implement/match PlayCamAnim and CameraTriggerFire ( #935 )
...
* Implement/match PlayCamAnim and CameraTriggerFire
* Fix type
* Name var
2024-05-18 20:43:19 +02:00
Christian Semmler
c1c78cb8aa
Implement LegoAnimationManager::FUN_10064010 ( #933 )
2024-05-18 18:26:32 +02:00
Christian Semmler
aab6a17d2f
Implement/match LegoAnimationManager::FUN_10064120 ( #932 )
...
* Implement/match LegoAnimationManager::FUN_10064120
* Fix naming
* Fix parentheses
2024-05-18 17:48:07 +02:00
Christian Semmler
c92341527e
Implement/match FUN_1003ef00 and related ( #931 )
2024-05-18 03:42:21 +02:00
Christian Semmler
5fe0b7e0bb
Implement/matche LegoAnimationManager::FUN_10064740 and FUN_10064670 ( #929 )
2024-05-17 21:58:35 +02:00
Christian Semmler
710f07e632
Implement/match LegoAnimationManager::FUN_10064380 ( #928 )
...
* Implement/match LegoAnimationManager::FUN_10064380
* Fix naming
* Revert
2024-05-17 14:21:48 -04:00
Christian Semmler
ed782980ec
Implement/match LegoAnimationManager::FUN_10063d10 ( #927 )
2024-05-17 16:20:04 +02:00
Christian Semmler
02c4aad33e
Implement/match LegoAnimationManager::FUN_10064b50 ( #926 )
2024-05-17 16:05:06 +02:00
Christian Semmler
4419007355
Replace magic values with script actions
2024-05-16 15:36:52 -04:00
Christian Semmler
3c89cbe4e1
Implement/match LegoLocomotionAnimPresenter ( #925 )
2024-05-15 21:29:00 +02:00
Christian Semmler
9a05edd0a7
Implement/match LegoLoopingAnimPresenter ( #924 )
2024-05-15 20:34:36 +02:00
Christian Semmler
29a0e32739
Implement/match remaining LegoHideAnimPresenter functions ( #923 )
...
* Implement/match remaining LegoHideAnimPresenter functions
* Fix type
* Fix marker
* Fix type
2024-05-14 20:50:37 +02:00
Christian Semmler
e4a899350e
Move strings to proper location in define.cpp ( #922 )
2024-05-14 16:43:06 +02:00
Christian Semmler
e32e06321a
Rename _countof to sizeOfArray ( #921 )
2024-05-14 16:35:22 +02:00
Christian Semmler
95ed90aacb
Implement/match some LegoHideAnimPresenter functions ( #920 )
2024-05-14 16:15:35 +02:00
Christian Semmler
a1be306df7
Implement/match LegoPathBoundary ctor/dtor ( #919 )
...
* Implement/match LegoPathBoundary ctor/dtor
* Add missing BETA annotation
2024-05-14 15:42:44 +02:00
Christian Semmler
0b2d4914ee
Match LegoVideoManager::Destroy ( #918 )
2024-05-14 14:36:44 +02:00
Christian Semmler
939c09139f
Match LegoOmni::Destroy and related ( #917 )
...
* Match LegoOmni::Destroy and related
* Write COMPAT_MODE macro differently
* fix lint issue
2024-05-14 14:13:27 +02:00
Christian Semmler
ccf33575db
Implement/match LegoPathController::FUN_10046050 ( #916 )
2024-05-13 14:39:43 +02:00
Christian Semmler
5f34d2e877
Implement/match LegoPathController::AddActor and RemoveActor ( #915 )
...
* Implement/match LegoPathController::AddActor and RemoveActor
* Fix types
2024-05-13 12:46:59 +02:00
Christian Semmler
91fe09af3c
Implement various small LegoPathController functions ( #914 )
...
* Implement/match LegoPathController::Tickle
* Implement various small LegoPathController functions
* Add 0x10046b30
2024-05-12 21:30:34 +02:00
Christian Semmler
b6fc8e27b1
Implement/match LegoPathController::Tickle ( #913 )
2024-05-12 21:10:26 +02:00
Christian Semmler
32a3373360
Implement/match LegoPathController::Destroy ( #912 )
2024-05-12 20:48:50 +02:00
Christian Semmler
dcaa07cc49
Implement/match LegoPathController::Create and Init ( #911 )
2024-05-12 20:33:20 +02:00
Christian Semmler
f88f7b115e
Implement/match LegoPathController::ReadBoundaries ( #908 )
...
* Implement/match LegoPathController::ReadBoundaries
* Allow spawn
2024-05-11 19:55:28 +02:00
Christian Semmler
1f0a2a50ce
Implement/match LegoPathController::ReadEdge ( #907 )
...
* Implement/match LegoPathController::ReadEdge
* Fix
* Rename
* Add 100482b0
* Rename
2024-05-11 19:45:13 +02:00
Christian Semmler
09394c3512
Implement/match LegoPathController::FUN_10047b30 ( #906 )
...
* Implement/match LegoPathController::FUN_10047b30
* Fix delete
2024-05-11 18:57:07 +02:00
MS
b3d6319656
Beta addrs for TglSurface and related ( #905 )
2024-05-11 18:27:06 +02:00
Christian Semmler
f442f1a2f7
Implement/match LegoPathController::Read ( #904 )
...
* Implement/match LegoPathController::Read
* Add size asserts
2024-05-11 18:23:18 +02:00
Christian Semmler
5df947dbb9
Implement/match LegoPathController::FUN_10045c20 and LegoPathController ctor ( #903 )
...
* Implement/match LegoPathController::FUN_10045c20 and LegoPathController ctor
* Remove obsolete struct
2024-05-11 15:32:11 +02:00
Christian Semmler
c77dd44105
Implement/match LegoCharacterManager::FUN_10083b20 and FUN_10085180 ( #902 )
2024-05-11 14:13:27 +02:00
Christian Semmler
d9a82323ca
Implement/match LegoAnimationManager::AddExtra ( #901 )
...
* Implement/match LegoAnimationManager::AddExtra
* Rename member
* Fix param names
* Remove space
2024-05-10 20:07:38 +02:00
Christian Semmler
a1388adcd7
Refactor camera locations and other structs, name functions based on BETA ( #900 )
...
* Refactor camera locations and other structs, name functions based on BETA
* Add size assert
* Fix member name
2024-05-10 16:23:47 +02:00
Christian Semmler
f5ffd3aba3
Implement/match LegoAnimationManager::FUN_100627d0 ( #899 )
2024-05-10 15:11:35 +02:00
Christian Semmler
172db7b5d8
Implement/match LegoAnimationManager::FUN_10062710 ( #897 )
2024-05-09 22:32:06 +02:00
Christian Semmler
556cbdaab3
Implement/match LegoAnimationManager::FUN_10062650 ( #896 )
...
* Implement/match LegoAnimationManager::FUN_10062650
* Shorten code
2024-05-09 22:24:45 +02:00
Christian Semmler
6a8fb3f46b
Implement/match LegoAnimationManager::FUN_10062580 ( #895 )
2024-05-09 22:10:00 +02:00
Christian Semmler
9ae2acbea8
Implement/match LegoAnimationManager::ModelExists ( #894 )
...
* Implement/match LegoAnimationManager::FUN_10062520
* Name function
2024-05-09 21:53:13 +02:00
Christian Semmler
5629eb3c85
Implement/match LegoAnimationManager::FUN_100623a0 ( #893 )
2024-05-09 21:33:48 +02:00
Christian Semmler
001b46b2ab
Implement/match LegoAnimationManager::FUN_10062110 ( #892 )
...
* Implement/match LegoAnimationManager::FUN_10062110
* Fix param name
* Return other value in stub
2024-05-09 18:49:43 +02:00
Christian Semmler
36d681fde4
Implement/match LegoAnimationManager::FUN_100617c0 ( #891 )
2024-05-09 16:30:34 +02:00
Mark Langen
55299229c2
LegoBuildingManager Round 2 ( #890 )
...
* LegoBuildingManager Round 2
* 100% match most of the remaining methods, only
Tickle and FUN_10030630 remain.
* The interesting finding is that the curious
members of the LegoBuildingManager form a short
embedded fixed-length array used to store info
about current animation of buildings.
* I saw that you removed the SetY which I had
added to MxMatrix. Agree that this method
doesn't make sense on MxMatrix, however I've
added it back to Matrix4. I see the pattern of
setting / getting the Y component used in enough
places that I doubt they were just hoping they
remembered the subscript correctly every time.
Let me know if you agree or still don't think it
makes sense to include.
* Formatting
* Order
* Satisfy name checker
* Add beta annotations and adjust style/naming
* Make function STUB
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-05-09 15:57:38 +02:00
Christian Semmler
5c8249f334
Implement/match LegoAnimationManager::FUN_10061530 ( #889 )
2024-05-08 16:28:32 +02:00
Christian Semmler
05edf96186
Implement LegoAnimationManager::FUN_10061010 ( #888 )
2024-05-07 21:59:46 +02:00
Christian Semmler
bac891cb0c
Implement/match LegoAnimationManager::FUN_10060570 ( #886 )
2024-05-07 16:54:06 +02:00
Mark Langen
253882bdcb
Start work on building save data ( #885 )
...
* Start work on building save data
* Add LegoBuildingData struct to LegoBuildingManager, naming mirrors
LegoCharacterData in LegoCharacterManager.
* 100% match of many methods in LegoBuildingManager using the struct.
* Formatting
* Add required includes post merge
* Format again
* Better follow naming conventions
* Format again again
* Also fill in template data
* Fix data
* Change braces
* Match functions, consistent style, add missing annotations, some BETA annotations
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-05-06 13:15:19 +02:00
Christian Semmler
45f9f54f21
Implement/match IslePathActor::SpawnPlayer ( #884 )
...
* Implement/match IslePathActor::SpawnPlayer
* Fix
* Fix
* Add skip
* Rename param
2024-05-04 16:13:05 +02:00
Christian Semmler
1b1d2ecde6
Refactor LegoOmni into LegoMain/Scripts ( #883 )
...
* Refactor LegoOmni into LegoMain/Scripts
* Fix guard
2024-05-04 14:06:32 +02:00
Christian Semmler
51adf75b9b
(Refactor) Use more forward declarations ( #881 )
...
* Use more forward declarations
* Use more forward declarations
* Add more forward declarations
* Fix
2024-05-03 18:19:12 +02:00
Christian Semmler
72cbd1fc60
Refactor LegoOmni::PathContainer into IslePathActor::SpawnLocation ( #877 )
...
* Refactor LegoOmni::PathContainer into IslePathActor::SpawnLocation
* Add beta annotation
* Type var
2024-05-02 16:51:41 +02:00
Christian Semmler
0bf39c7108
Implement/match LegoAnimationManager::Tickle ( #876 )
...
* Implement/match LegoAnimationManager::Tickle
* Resolve out of order
* Fix naming
2024-05-02 15:22:09 +02:00
Christian Semmler
cd39e71597
Implement/match LegoAnimationManager::Notify ( #875 )
...
* Implement/match LegoAnimationManager::Notify
* Rename notification type
2024-05-01 15:00:42 +02:00
Christian Semmler
6c89cd3315
Minor refactor SkateBoard setter in Pizza ( #874 )
2024-05-01 13:49:47 +02:00
jonschz
84b789ef9e
Implement the rest of the SkateBoard class ( #873 )
...
* Implement SkateBoard::~SkateBoard()
* Implement SkateBoard::VTable0xd4
* Implement SkateBoard::Create()
- one typecast is still not clear
* Add SkateBoard::VTable0xe4()
* apply clang-format
* Apply clang-format to legocontrolmanager.h
* Address review comments
* 57 percent match
* 63 percent
* 82 percent match
* previous 86 was bugged, unfortunately
* 85 percent on FUN_10010270
* 92 percent FUN_10010270
* 69 percent VTable0xcc
* 73 percent VTable0xcc
* more progress, not quite there yet
* minor 10010510 improvement
* 100 % on FUN_10010510
* slowly making progress on SkateBoard::VTable0xcc (broken decomp)
* getting closer, now only wrong registers
* 89 percent VTable0xcc
* 92 percent
* 95 % VTable0xcc
* Changes, see comment
---------
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-05-01 13:36:58 +02:00
Christian Semmler
20dee07b9c
Implement/match LegoAnimationManager::FUN_100605e0 ( #872 )
...
* Implement/match LegoAnimationManager::FUN_100605e0
* Remove padding
* Fix annotation
2024-04-30 16:02:58 +02:00
Christian Semmler
b902790c54
Implement/match LegoAnimationManager::FUN_1005f6d0 and FUN_1005f700 ( #871 )
...
* Implement/match LegoAnimationManager::FUN_1005f6d0 and FUN_1005f700
* Use bool constants
2024-04-30 12:38:55 +02:00
Christian Semmler
60796eff74
Implement/match LegoAnimationManager::Suspend ( #870 )
2024-04-30 12:18:44 +02:00
Christian Semmler
599d8c91c8
Implement/match LegoAnimationManager::Resume ( #869 )
...
* Implement/match LegoAnimationManager::FUN_1005f0b0
* Rename
2024-04-30 10:27:57 +02:00
Christian Semmler
7c6c68d6f9
Rename LegoCharacterData to LegoCharacterInfo ( #867 )
2024-04-28 15:04:27 +02:00
Christian Semmler
ca9b611251
Add enums for character LODs and parts ( #866 )
2024-04-28 14:49:07 +02:00
jonschz
b17d76c2cc
Refactor: Replace magic values by enum values ( #865 )
...
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-04-28 07:27:17 -04:00
jonschz
dede20000f
Progress towards implementing SkateBoard ( #864 )
...
* Implement SkateBoard::~SkateBoard()
* Implement SkateBoard::VTable0xd4
* Implement SkateBoard::Create()
- one typecast is still not clear
* Add SkateBoard::VTable0xe4()
* apply clang-format
* Apply clang-format to legocontrolmanager.h
* Address review comments
---------
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-04-28 07:23:29 -04:00