Commit graph

71 commits

Author SHA1 Message Date
Misha
519253bff4 Merge remote-tracking branch 'upstream/master' into legobackgroundcolor 2023-06-30 07:57:15 +03:00
MishaProductions
88c18c76ed
lego1: match LegoOmni::GetInstance and deconstructor and add a few methods (#58)
* add GetInstance fix

* Implement a few methods

* Move get* helpers to their correct locations

* rename m_instance

* add TransitionManager
2023-06-29 10:02:47 -07:00
Christian Semmler
6558a78848
lego1: implement MxDSObject (#55)
* Implement MxDSObject

* use discovered names

* Update LEGO1/mxdsobject.cpp

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>

* Update mxdsobject.cpp

* Update mxdsobject.h

---------

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2023-06-29 09:08:06 -07:00
Christian Semmler
6761345c8c
lego1: fix/match some ClassName functions (#60) 2023-06-29 09:05:45 -07:00
Christian Semmler
3e58002ba5
MxStreamController: fix structure (#57) 2023-06-29 08:48:42 -07:00
Misha
c2b16eb8ff Merge remote-tracking branch 'upstream/master' into legobackgroundcolor 2023-06-29 16:49:51 +03:00
Misha
3c8add2f19 Update legobackgroundcolor.cpp 2023-06-29 13:34:15 +03:00
Cydra
07912eb05a
Class layout for LEGO1 classes (#43)
* Stubbed a bunch of classes and annotated them for later use. Heavily wip and more of pseudocode right now.

* Converted pseudocode into real code!

* Created a bunch more classes and added more information to exisiting ones
Did not error check, this was pushed just for reference

* More classes and implementation details. Still not checked for any errors

* Fixed code and decided on a way to handle virtual table stubs

* Some additional fixes

* More smaller fixes

* Added classes to project and made it compile

* Fixed function adresses that caused the python script to fail

* More classes and virtual function resolves. Builds and compares fine.

* Again more classes and virtual function resolves. Builds and compares fine.

* No clue, I guess forced update for line endings

* Finished up some work, compiles fine. All functions are STUB annotated to not pollute reccmp.py output.

* line ending change

* rename GetClassName/IsClass

Mirroring recent changes from master

* further conform to current master

* update project

* cleanup

* project only updates when you close msdev

---------

Co-authored-by: Cydra <cydra95@gmail.com>
Co-authored-by: itsmattkc <34096995+itsmattkc@users.noreply.github.com>
2023-06-29 01:10:08 -07:00
Misha
6879f30e79 add fixme + rename MxStringVariable functions 2023-06-28 18:22:35 +03:00
Misha
a883f37b9d address review 2023-06-28 18:15:42 +03:00
Misha
a919eeb7f4 Update mxbackgroundcolor.cpp 2023-06-28 08:19:45 +03:00
Misha
25e9bbbfb0 Merge remote-tracking branch 'upstream/master' into legobackgroundcolor 2023-06-28 08:09:03 +03:00
MS
2d9af630ba
lego1: Two more operators for MxString (#53)
Followed the hint from @madebr in #31 that the next function in MxString was operator+. The one after that is operator+= and both are at 100%.

Squashed commits:
* Removed unnecessary consts
* Replaced malloc/free with new/delete, which solved swapped regs in operator=
* Use delete[] when freeing char* m_data
2023-06-27 19:57:30 -07:00
itsmattkc
e7b5ea53df rename GetClassName/IsClass, declare mxtypes
Was intended as a simple code improvement, however it also seems to make WinMain, MxString::operator=, MxDSFile::Open 100% (all of which just needed registers to be switched around)
2023-06-27 19:04:07 -07:00
Christian Semmler
24ec7023bd
isle: match WndProc and re-arrange functions in ISLE.EXE (#45)
* match WinProc

* minor accuracy improvement

* WndProc at 50%

* fix WM_DISPLAYCHANGE branching

* fix type

* fix x/y comparison

* WndProc 82%

* 84%

* 97%

* rearrange functions to get close to the original

* remove newline

* inline no longer necessary

* merge
2023-06-27 13:07:29 -07:00
Mark Langen
51ec2c97c6
100% Match of MxDSFile (#51)
* 100% Match of MxDSFile

* ...almost, MxDSFile::Open is still not quite matching but all of the
  other methods are 100% matching.

* Turns out that most of the virtual methods and some of the members are
  actually on the MxDSSource base class, which I've pulled out as part
  of this.

* In order to implement the methods I added the MXIOINFO class, which
  seems to be a thin wrapper around the MMIOINFO windows structure. We
  can tell this because MMIOINFO::~MMIOINFO was included in the DLL
  exports, and calls down to a function which deconstructs something
  looking exactly like MMIOINFO.

* Add mxdssource.cpp

* mattkc feedback

* some accuracy improvements

* Use FOURCC macro

* Tirival solve in mxioinfo.cpp

* Update mxdsfile.cpp

0xFFFFFFFF -> -1

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2023-06-27 11:44:02 -07:00
Misha
78b0e8dd62 improve accuracy 2023-06-27 18:35:58 +03:00
Christian Semmler
4db49fe6a6
match MxAutoLocker ctor/dtor (#52) 2023-06-26 09:48:19 -07:00
Misha
4c2e1ca95c improve accuracy 2023-06-26 13:50:40 +03:00
Misha
7dd3469ca3 ConvertColor wip 2023-06-26 13:24:11 +03:00
MishaProductions
b0288803a8
Merge branch 'isledecomp:master' into legobackgroundcolor 2023-06-26 09:42:08 +03:00
Christian Semmler
9990d0a2b7
lego: match GetClassName/IsClass (#48) 2023-06-25 18:34:13 -07:00
Misha
3d16867a90 90% match 2023-06-25 17:03:14 +03:00
Misha
2208573eb2 improve accuracy + add editorconfig 2023-06-25 12:23:47 +03:00
Misha
fb52ad5781 fix build 2023-06-25 07:47:06 +03:00
Misha
791cf1301a Merge remote-tracking branch 'upstream/master' into legobackgroundcolor 2023-06-25 07:42:09 +03:00
Misha
b9ecd15ca6 undo change 2023-06-25 07:40:22 +03:00
Misha
7ae1c05df9 implement SetColorString 2023-06-24 21:47:05 +03:00
Misha
323a2ee0e7 constructor and some methods are matching 2023-06-24 20:47:03 +03:00
Misha
0ce6fab3d0 constructor is almost matching 2023-06-24 20:38:10 +03:00
Christian Semmler
64d2b9e02b
lego: implement SetControlMax and related partials (MxVideoManager, MxPalette, MxUnknown100dc6b0) (#42)
* lego: implement LegoNavController::SetControlMax and related

* use MxResult

* fix name
2023-06-24 10:09:46 -07:00
Christian Semmler
579ee84049
isle: Improving WinMain and SetupWindow accuracy (#38)
* fix second Tick call, change loop

* add missing parameter to SetupWindow

* add missing include

* reorganize CreateWindowEx

* reorder cursor assignments

* declare SetupWindow as inline

* fix indent

* WinMain 99%

* minor improvement
2023-06-23 11:45:25 -07:00
Anonymous Maarten
7dbb06eef3
Convert all sources eol's to nl (#41) 2023-06-23 09:17:41 -07:00
MS
4f4863af6f
Use bitfield for MxVideoParamFlags (#40)
* Use bitfield for MxVideoParamFlags

Using a bitfield for MxVideoParamFlags results in the same xor/and logic that was partially inlined in the header file. This approach is a lot cleaner and there's a good chance this is what the devs would have landed on.

The code generation is really finicky -- other inlines in the header influence the code just by being there -- so I decided to stub out all of them. This got the match to 100%.

While I was in isle.cpp::SetupVideoFlags, I changed the signature so that the `m_using16bit` parameter is just `using16bit`.

* fix: cast Set16Bit inline arg to byte
2023-06-22 23:00:51 -07:00
MishaProductions
bd245dc6d8
lego1: implement Get* functions (#39) 2023-06-22 09:23:54 -07:00
Christian Semmler
a0fac56d4c
lego: implement/match MxVideoParam exported functions (#36)
Co-authored-by: itsmattkc <itsmattkc@gmail.com>
2023-06-22 09:19:48 -07:00
itsmattkc
66a010a19f move inlined MxDSObject::SetAtomId to main header
We've confirmed that, despite a function being declared inline, msvc will still make a conventional call in some circumstances. As such, I feel like this is warranted because it's most likely what a developer would have actually written.
2023-06-22 00:45:56 -07:00
Christian Semmler
fa8e4523bd
isle: match Isle::Tick and FindExistingInstance (#32)
* match Isle::Tick and FindExistingInstance

* add offset comments

* inline Isle::Tick

* move inline MxDSObject, remove mx.cpp
2023-06-21 15:18:37 -07:00
Joshua Peisach
2644be3ca6
MxTimer matching (#29)
* MxTimer::Start - swap instruction order

Technically, isRunning is set after getting the real time according to the pseudo code,
which i guess is fine, you dont know it started until it really started

* MxTimer - finish tweaking to match assembly
2023-06-21 00:37:46 -07:00
Christian Semmler
124a5ddaa3
isle: Accuracy improvements (#27)
* Isle::Isle 100% accuracy

* Isle::~Isle 100%

* improve accuracy of ReadReg functions

* refactor

* fix Isle::ReadRegBool

* fix Isle::ReadRegInt

* empty commit to reset GH action

* fix Isle::SetupLegoOmni
2023-06-21 00:30:46 -07:00
MS
6207d1f775
add more MxString functions (#31) 2023-06-21 00:30:07 -07:00
Christian Semmler
0ab8fc52d2
lego1/isle: Add MxDSObject, implement SetObjectName, adjust MxDSAction (#20)
* add MxDSObject, implement SetObjectName, adjust MxDSAction

* add a TODO

* update project files

* add WIP MxDSObject stuff

* merge

* update project file

* add addresses and SetAtomId

* switch addresses

* remove comment since it's fixed now (?)

* refactor

* update project file

* refactor into separate unit

* refactor into separate unit

* rename unit to avoid NMAKE issue

* rename param

* add last missing piece to Isle::Close

* fix spelling

* merge

* use union hack
2023-06-19 17:18:53 -07:00
itsmattkc
dafe66191c mxomni: fixed minor inaccuracy 2023-06-19 10:56:53 -07:00
Christian Semmler
0b3d1abe66
fix wrong video param flag interfaces (#26) 2023-06-19 09:20:36 -07:00
Christian Semmler
5c440b5878
lego1: implement more of LegoNavController (#16)
* implement more of LegoNavController

* merge

* use MX_FALSE

* file file perms

* added Timer(), GetTime to LegoNavController

* add a comment about SetControlMax

* remove colon

* add commented out dtor

* revert inheritance for now so we don't accidentally break the interface to ISLE.exe later

* add missing include

* update project files

* update project files

* fix main.cpp

* add offsets

* update project files

* fix line endings

* fix a bug thanks to ASM checker

* add addr for Timer()

* updated project file
2023-06-19 01:34:58 -07:00
itsmattkc
f8263a3ef8 implemented some parts of MxOmni and LegoOmni 2023-06-18 23:19:40 -07:00
ecumber
526c6af1f6
Implement a few Mx* functions / add data types (#25)
* Implement a few Mx* functions / add data types

* added more information, fixed formatting issues

* further cleanup

---------

Co-authored-by: itsmattkc <34096995+itsmattkc@users.noreply.github.com>
2023-06-18 22:36:07 -07:00
Anonymous Maarten
6e18d1b41f
ISLE and mingw32 fixes (#18)
* ci: no need to do a final cd

* MxDSAction has a setAtomId method

* Implement the MxOmniCreateParamBase destructor inline

Because of this, ISLE should no longer have to compile mxomnicreateparambase.obj.
I didn't modify isle.mak, because I don't have the MSVC 4.20 GUI set-up.

* Replace 256 with sizeof(...)

* Format DefWndProc calls in WndProc

* Replace magic mask in WNDPROC with macro's

* Replace magic numbers in main.cpp with macro's

* MOUSEMOVE notification id is 10 instead of 0x10

* Lowercase all windows includes such that mingw32 on Linux can find these

* Convert ISLE/res/isle.rc to utf-8, and add a comma needed by mingw32

* mingw32 cannot use a enum without previous declaration

* minor adjustments

---------

Co-authored-by: itsmattkc <34096995+itsmattkc@users.noreply.github.com>
2023-06-18 21:45:25 -07:00
itsmattkc
bba513c525 cleaned up mxomnicreateparambase
I remember there being a reason why I included MxOmniCreateParambase in ISLE, but testing now it doesn't seem to be what I thought (or maybe other factors are influencing it now). Indeed it seems this is unnecessary now.
2023-06-18 21:29:25 -07:00
itsmattkc
a746a28702 legoinputmanager: fixed enum 2023-06-18 21:02:00 -07:00