1
0
Fork 0
mirror of https://github.com/isledecomp/isle.git synced 2024-12-28 00:43:00 -05:00
Commit graph

6 commits

Author SHA1 Message Date
Christian Semmler
bee101b1f4
Add clang-tidy readability-redundant-inline-specifier ()
* Add clang-tidy readability-redundant-inline-specifier

* fix

* Update CONTRIBUTING.md

* format

* fix
2024-07-05 01:06:32 +02:00
Christian Semmler
a55b01d186
Implement ViewManager::FUN_100a66f0 () 2024-03-10 04:47:13 +01:00
Christian Semmler
05965f5357
Implement/match ViewManager ctor/dtor/structure ()
* Implement/match ViewManager constructor/structure

* Add dtor
2024-03-02 15:43:19 +01:00
Anonymous Maarten
5f413165cc
Spinoff some sources to static libraries ()
* cmake: use imported targets for 3rd party libs

* Fix casing of skateboard.h include

* cmake: tglrl realtime viewmanager mxgeometry

* cmake: spin off some source in static libraries

* dx5 for everyone

* ci: bump actions/checkout to v4

* move LEGO1/realtime/realtimeview.cpp to lego1 because it exports symbols

* add misc library

* Add omni library

* Return of the .def's

* Remove COMPAT_CONST in MxVideoParam::MxVideoParam

* Run clang-format

* move LEGO1/realtime/realtimeview.cpp to realtime lib

* Add 3dmanager library

* Rename .def files

* Remove incorrect deps to Omni

* Remove DLL expor decls

* Remove unnecessary library dep from ROI

* Remove COMPAT_CONST

* Move 3dmanager lib before Omni

* Remove mxgeometry lib (`geom` is actually `lego/sources/geom`, which we don't have in our decomp yet)

* viewmanager has a dependency on realtime + fix mingw's def

* Remove Smacker::Smacker from lego1 link libraries

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-01-24 21:16:29 -05:00
Christian Semmler
b449da1fa3
Introduce clang-format () 2023-10-25 01:38:27 +02:00
Ramen2X
74329d681b
implement/match CalcLocalTransform ()
* implement/match CalcLocalTransform

* fix odd build error

* address feedback

move vec.h to thirdparty folder
update vec.h
move all realtime code to realtime folder
move calclocaltransform out of legoutil and into realtime
cast shift to MxS32
add additional unroll hack to CalcLocalTransform to prevent msvc entropy
2023-10-24 14:27:24 +02:00
Renamed from LEGO1/realtimeview.h (Browse further)