Christian Semmler
4419007355
Replace magic values with script actions
2024-05-16 15:36:52 -04:00
Christian Semmler
5f34d2e877
Implement/match LegoPathController::AddActor and RemoveActor ( #915 )
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* Implement/match LegoPathController::AddActor and RemoveActor
* Fix types
2024-05-13 12:46:59 +02:00
Christian Semmler
45f9f54f21
Implement/match IslePathActor::SpawnPlayer ( #884 )
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* Implement/match IslePathActor::SpawnPlayer
* Fix
* Fix
* Add skip
* Rename param
2024-05-04 16:13:05 +02:00
Christian Semmler
1b1d2ecde6
Refactor LegoOmni into LegoMain/Scripts ( #883 )
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* Refactor LegoOmni into LegoMain/Scripts
* Fix guard
2024-05-04 14:06:32 +02:00
Christian Semmler
51adf75b9b
(Refactor) Use more forward declarations ( #881 )
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* Use more forward declarations
* Use more forward declarations
* Add more forward declarations
* Fix
2024-05-03 18:19:12 +02:00
Christian Semmler
cd39e71597
Implement/match LegoAnimationManager::Notify ( #875 )
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* Implement/match LegoAnimationManager::Notify
* Rename notification type
2024-05-01 15:00:42 +02:00
jonschz
84b789ef9e
Implement the rest of the SkateBoard class ( #873 )
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* Implement SkateBoard::~SkateBoard()
* Implement SkateBoard::VTable0xd4
* Implement SkateBoard::Create()
- one typecast is still not clear
* Add SkateBoard::VTable0xe4()
* apply clang-format
* Apply clang-format to legocontrolmanager.h
* Address review comments
* 57 percent match
* 63 percent
* 82 percent match
* previous 86 was bugged, unfortunately
* 85 percent on FUN_10010270
* 92 percent FUN_10010270
* 69 percent VTable0xcc
* 73 percent VTable0xcc
* more progress, not quite there yet
* minor 10010510 improvement
* 100 % on FUN_10010510
* slowly making progress on SkateBoard::VTable0xcc (broken decomp)
* getting closer, now only wrong registers
* 89 percent VTable0xcc
* 92 percent
* 95 % VTable0xcc
* Changes, see comment
---------
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-05-01 13:36:58 +02:00
Nathan M Gilbert
ada83989b1
Implement LegoPathActor::VTable0x88 ( #787 )
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* Implement LegoPathActor::VTable0x88
* Implement FUN_1002ddc0
* Fixes and match
* refac
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Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-04-11 13:35:15 +02:00
Nathan M Gilbert
3839b3278c
Implement/match LegoExtraActor::VTable0x94 ( #759 )
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* Implement/match LegoExtraActor::VTable0x94
* attempt to fix gcc
* WIP fixes
* Match
* Match
* Match
* add TODO
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-03-30 12:18:15 -04:00
Joshua Peisach
87f633af54
InfoCenterEntity::VTable0x50 implementation ( #725 )
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* Start InfoCenterEntity::VTable0x50 implementation
* Fully implement InfoCenterEntity::VTable0x50
* Fix function name typo
* match
* fix style
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Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-03-29 19:09:53 +01:00
Nathan M Gilbert
1e3ca11886
Implement/match LegoAnimActor ( #730 )
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* Implement/match LegoAnimActor
* Name changes (deviation from original source)
* Attempt to fix modern build
* Add missing override
* Match LegoAnimActor::SetWorldSpeed
* Remove junk
* Style changes and implement WEEdge
* Add override
* Match LegoAnimActor::FUN_1001c1f0, style
* Style
* Add missing annotations, STUB LegoPathBoundary
* Style
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-03-26 18:51:52 +01:00
Nathan M Gilbert
8b21e8136e
Animmanager ( #712 )
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* Implement LegoAnimationManager::StartEntityAction
Fix some class definitions
* Fix style issues
* Add size annotations
* Fix global pointer
* Style/naming
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-03-23 15:09:20 +01:00
Misha
556c7698d8
implement RemoveFromCurrentWorld ( #700 )
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* implement RemoveFromCurrentWorld
* Replace magic values
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Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-03-19 21:07:07 +01:00
Christian Semmler
e1135d9c1d
Use script values from enum for clicked objects ( #688 )
2024-03-18 16:05:05 +01:00
Christian Semmler
ba5bc46c0c
Implement/match FUN_10032620 ( #687 )
2024-03-18 15:38:02 +01:00
Christian Semmler
5b8f515968
Implement/match Isle::HandleTransitionEnd ( #683 )
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* Implement/match Isle::HandleTransitionEnd
* Rename enums
* Forward declare enum for C++11+
* Add underlying storage to action headers
* Fix missing define
2024-03-17 18:01:47 +01:00
Christian Semmler
0a4db65b24
Implement/match Isle::Enable ( #681 )
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* Implement/match Isle::Enable
* Fix order
2024-03-16 19:20:44 +01:00
Christian Semmler
02838d0f57
Implement LegoAnimNodeData::GetRotation ( #661 )
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* WIP
* Improve matches
2024-03-12 18:21:58 +01:00
Ramen2X
6dfee432ea
rename MxTransitionManager transitions ( #655 )
2024-03-11 04:57:58 -04:00
Ramen2X
7fad763699
refactor script enum structure ( #649 )
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* add autogenerated action headers
* refactor police
* refactor infocenter
* refactor jukebox
* refactor regbook
* format
* scope headers in namespaces instead
* attempt to dynamically build headers ignore list in ncc
* correct whitespace in naming.yml
* fix wrong folder
* fix accidental extra newline in cmakelists
2024-03-10 17:08:21 +01:00
Christian Semmler
8069923651
Refactor files based on beta debug build ( #645 )
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* Rename LegoUnkSaveDataWriter -> LegoCharacterManager
* Refactor mxomni into mxomni/mxmisc
* Refactor legoomni into legoomni/misc
* Resolve deps
* Refactor atom
* Refactor mxutil
* Refactor mxio
* Rename/relocate files
* Fix format
2024-03-09 21:07:52 +01:00