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26 commits

Author SHA1 Message Date
Christian Semmler
f380fa3b84
Implement/match LegoAnimationManager::FUN_100648f0 () 2024-05-25 17:18:24 +02:00
Christian Semmler
e59d684f37
Implement/match actor Create functions () 2024-05-24 14:44:09 -04:00
Christian Semmler
63719ef689
Implement/match Isle::CreateState and related () 2024-05-24 20:07:36 +02:00
Christian Semmler
db90807d53
Implement/match LegoPathActor::ParseAction ()
* Implement/match LegoPathActor::ParseAction

* Fix naming

* Space
2024-05-24 19:07:45 +02:00
Cameron
d106aada11
basic name improvements ()
* basic name improvements

* clang-format

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-05-18 15:20:05 -04:00
Christian Semmler
4419007355
Replace magic values with script actions 2024-05-16 15:36:52 -04:00
Christian Semmler
5f34d2e877
Implement/match LegoPathController::AddActor and RemoveActor ()
* Implement/match LegoPathController::AddActor and RemoveActor

* Fix types
2024-05-13 12:46:59 +02:00
Christian Semmler
45f9f54f21
Implement/match IslePathActor::SpawnPlayer ()
* Implement/match IslePathActor::SpawnPlayer

* Fix

* Fix

* Add skip

* Rename param
2024-05-04 16:13:05 +02:00
Christian Semmler
1b1d2ecde6
Refactor LegoOmni into LegoMain/Scripts ()
* Refactor LegoOmni into LegoMain/Scripts

* Fix guard
2024-05-04 14:06:32 +02:00
Christian Semmler
51adf75b9b
(Refactor) Use more forward declarations ()
* Use more forward declarations

* Use more forward declarations

* Add more forward declarations

* Fix
2024-05-03 18:19:12 +02:00
Christian Semmler
cd39e71597
Implement/match LegoAnimationManager::Notify ()
* Implement/match LegoAnimationManager::Notify

* Rename notification type
2024-05-01 15:00:42 +02:00
jonschz
84b789ef9e
Implement the rest of the SkateBoard class ()
* Implement SkateBoard::~SkateBoard()

* Implement SkateBoard::VTable0xd4

* Implement SkateBoard::Create()

- one typecast is still not clear

* Add SkateBoard::VTable0xe4()

* apply clang-format

* Apply clang-format to legocontrolmanager.h

* Address review comments

* 57 percent match

* 63 percent

* 82 percent match

* previous 86 was bugged, unfortunately

* 85 percent on FUN_10010270

* 92 percent FUN_10010270

* 69 percent VTable0xcc

* 73 percent VTable0xcc

* more progress, not quite there yet

* minor 10010510 improvement

* 100 % on FUN_10010510

* slowly making progress on SkateBoard::VTable0xcc (broken decomp)

* getting closer, now only wrong registers

* 89 percent VTable0xcc

* 92 percent

* 95 % VTable0xcc

* Changes, see comment

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-05-01 13:36:58 +02:00
Nathan M Gilbert
ada83989b1
Implement LegoPathActor::VTable0x88 ()
* Implement LegoPathActor::VTable0x88

* Implement FUN_1002ddc0

* Fixes and match

* refac

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-04-11 13:35:15 +02:00
Nathan M Gilbert
3839b3278c
Implement/match LegoExtraActor::VTable0x94 ()
* Implement/match LegoExtraActor::VTable0x94

* attempt to fix gcc

* WIP fixes

* Match

* Match

* Match

* add TODO

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-03-30 12:18:15 -04:00
Joshua Peisach
87f633af54
InfoCenterEntity::VTable0x50 implementation ()
* Start InfoCenterEntity::VTable0x50 implementation

* Fully implement InfoCenterEntity::VTable0x50

* Fix function name typo

* match

* fix style

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-03-29 19:09:53 +01:00
Nathan M Gilbert
1e3ca11886
Implement/match LegoAnimActor ()
* Implement/match LegoAnimActor

* Name changes (deviation from original source)

* Attempt to fix modern build

* Add missing override

* Match LegoAnimActor::SetWorldSpeed

* Remove junk

* Style changes and implement WEEdge

* Add override

* Match LegoAnimActor::FUN_1001c1f0, style

* Style

* Add missing annotations, STUB LegoPathBoundary

* Style

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-03-26 18:51:52 +01:00
Nathan M Gilbert
8b21e8136e
Animmanager ()
* Implement LegoAnimationManager::StartEntityAction
Fix some class definitions

* Fix style issues

* Add size annotations

* Fix global pointer

* Style/naming

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-03-23 15:09:20 +01:00
Misha
556c7698d8
implement RemoveFromCurrentWorld ()
* implement RemoveFromCurrentWorld

* Replace magic values

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-03-19 21:07:07 +01:00
Christian Semmler
e1135d9c1d
Use script values from enum for clicked objects () 2024-03-18 16:05:05 +01:00
Christian Semmler
ba5bc46c0c
Implement/match FUN_10032620 () 2024-03-18 15:38:02 +01:00
Christian Semmler
5b8f515968
Implement/match Isle::HandleTransitionEnd ()
* Implement/match Isle::HandleTransitionEnd

* Rename enums

* Forward declare enum for C++11+

* Add underlying storage to action headers

* Fix missing define
2024-03-17 18:01:47 +01:00
Christian Semmler
0a4db65b24
Implement/match Isle::Enable ()
* Implement/match Isle::Enable

* Fix order
2024-03-16 19:20:44 +01:00
Christian Semmler
02838d0f57
Implement LegoAnimNodeData::GetRotation ()
* WIP

* Improve matches
2024-03-12 18:21:58 +01:00
Ramen2X
6dfee432ea
rename MxTransitionManager transitions () 2024-03-11 04:57:58 -04:00
Ramen2X
7fad763699
refactor script enum structure ()
* add autogenerated action headers

* refactor police

* refactor infocenter

* refactor jukebox

* refactor regbook

* format

* scope headers in namespaces instead

* attempt to dynamically build headers ignore list in ncc

* correct whitespace in naming.yml

* fix wrong folder

* fix accidental extra newline in cmakelists
2024-03-10 17:08:21 +01:00
Christian Semmler
8069923651
Refactor files based on beta debug build ()
* Rename LegoUnkSaveDataWriter -> LegoCharacterManager

* Refactor mxomni into mxomni/mxmisc

* Refactor legoomni into legoomni/misc

* Resolve deps

* Refactor atom

* Refactor mxutil

* Refactor mxio

* Rename/relocate files

* Fix format
2024-03-09 21:07:52 +01:00
Renamed from LEGO1/lego/legoomni/src/build/helicopter.cpp (Browse further)