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Pathactor (#800)
* Implement LegoPathActor::VTable0x8c * Fix paramater name * WIP fixes * more fixes * style * fix * fix * fix --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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c282b3019d
commit
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12 changed files with 199 additions and 26 deletions
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@ -34,8 +34,7 @@ class LegoExtraActor : public virtual LegoAnimActor {
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}
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void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
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void VTable0x68(Mx3DPointFloat& p_point1, Mx3DPointFloat& p_point2, Mx3DPointFloat& p_point3)
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override; // vtable+0x68
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MxS32 VTable0x68(Vector3&, Vector3&, Vector3&) override; // vtable+0x68
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void VTable0x6c() override; // vtable+0x6c
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void VTable0x70(float) override; // vtable+0x70
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void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
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@ -72,6 +72,8 @@ class LegoNavController : public MxCore {
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);
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static MxResult UpdateCameraLocation(MxU32 p_location);
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static MxResult UpdateCameraLocation(const char* p_location);
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inline void SetLinearVel(MxFloat p_linearVel) { m_linearVel = p_linearVel; }
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inline MxFloat GetLinearVel() { return m_linearVel; }
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inline MxFloat GetMaxLinearVel() { return m_maxLinearVel; }
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inline void ResetLinearVel(MxFloat p_maxLinearVel)
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{
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@ -31,7 +31,7 @@ class LegoPathActor : public LegoActor {
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}
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void ParseAction(char* p_extra) override; // vtable+0x20
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virtual void VTable0x68(Mx3DPointFloat&, Mx3DPointFloat&, Mx3DPointFloat&); // vtable+0x68
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virtual MxS32 VTable0x68(Vector3&, Vector3&, Vector3&); // vtable+0x68
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virtual void VTable0x6c(); // vtable+0x6c
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virtual void VTable0x70(float p_float); // vtable+0x70
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virtual void VTable0x74(Matrix4& p_transform); // vtable+0x74
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@ -64,7 +64,7 @@ class LegoPathActor : public LegoActor {
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LegoUnknown100db7f4& p_destEdge,
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float p_destScale
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); // vtable+0x88
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virtual void VTable0x8c(); // vtable+0x8c
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virtual MxS32 VTable0x8c(float p_time, Matrix4& p_transform); // vtable+0x8c
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// FUNCTION: LEGO1 0x10002d40
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virtual MxU32 VTable0x90(float, Matrix4&) { return FALSE; } // vtable+0x90
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@ -118,7 +118,7 @@ class LegoPathActor : public LegoActor {
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protected:
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MxFloat m_BADuration; // 0x78
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undefined4 m_unk0x7c; // 0x7c
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MxFloat m_unk0x7c; // 0x7c
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MxFloat m_actorTime; // 0x80
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MxFloat m_lastTime; // 0x84
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LegoPathBoundary* m_boundary; // 0x88
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@ -29,10 +29,12 @@ class LegoPathBoundary : public LegoWEGEdge {
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LegoPathBoundary();
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MxResult AddActor(LegoPathActor* p_actor);
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void FUN_100575b0(Vector3& p_point1, Vector3& p_point2, LegoPathActor* p_actor);
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MxU32 Intersect(float p_scale, Vector3& p_point1, Vector3& p_point2, Vector3& p_point3, LegoEdge*& p_edge);
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inline LegoAnimPresenterSet* GetUnknown0x64() { return &m_unk0x64; }
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// STUB: LEGO1 0x10047a80
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// SYNTHETIC: LEGO1 0x10047a80
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// LegoPathBoundary::`scalar deleting destructor'
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private:
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@ -28,7 +28,7 @@ class LegoRaceActor : public virtual LegoAnimActor {
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}
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void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
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void VTable0x68(Mx3DPointFloat&, Mx3DPointFloat&, Mx3DPointFloat&) override; // vtable+0x68
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MxS32 VTable0x68(Vector3&, Vector3&, Vector3&) override; // vtable+0x68
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void VTable0x70(float p_float) override; // vtable+0x70
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void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
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MxU32 VTable0x90(float, Matrix4&) override; // vtable+0x90
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@ -418,9 +418,9 @@ void LegoExtraActor::VTable0xc4()
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}
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// FUNCTION: LEGO1 0x1002b6f0
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void LegoExtraActor::VTable0x68(Mx3DPointFloat& p_point1, Mx3DPointFloat& p_point2, Mx3DPointFloat& p_point3)
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MxS32 LegoExtraActor::VTable0x68(Vector3& p_point1, Vector3& p_point2, Vector3& p_point3)
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{
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LegoPathActor::VTable0x68(p_point1, p_point2, p_point3);
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return LegoPathActor::VTable0x68(p_point1, p_point2, p_point3);
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}
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// STUB: LEGO1 0x1002b980
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@ -1,9 +1,22 @@
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#include "legopathactor.h"
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#include "legonavcontroller.h"
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#include "legosoundmanager.h"
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#include "misc.h"
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#include "mxmisc.h"
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#include "mxtimer.h"
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#include <vec.h>
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DECOMP_SIZE_ASSERT(LegoPathActor, 0x154)
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// GLOBAL: LEGO1 0x100f3304
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// STRING: LEGO1 0x100f32f4
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const char* g_strHIT_WALL_SOUND = "HIT_WALL_SOUND";
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// GLOBAL: LEGO1 0x100f3308
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MxLong g_unk0x100f3308 = 0;
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// FUNCTION: LEGO1 0x1002d700
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LegoPathActor::LegoPathActor()
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{
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@ -195,10 +208,140 @@ MxResult LegoPathActor::VTable0x84(
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return SUCCESS;
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}
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// STUB: LEGO1 0x1002e100
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void LegoPathActor::VTable0x8c()
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// FUNCTION: LEGO1 0x1002e100
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MxS32 LegoPathActor::VTable0x8c(float p_time, Matrix4& p_transform)
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{
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// TODO
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if (m_userNavFlag && m_state == 0) {
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m_lastTime = p_time;
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Mx3DPointFloat p1, p2, p3, p4, p5;
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p5 = Vector3(m_roi->GetWorldDirection());
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p4 = Vector3(m_roi->GetWorldPosition());
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LegoNavController* nav = NavController();
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m_worldSpeed = nav->GetLinearVel();
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if (!nav->CalculateNewPosDir(p4, p5, p2, p1, m_boundary->GetUnknown0x14())) {
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return -1;
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}
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Mx3DPointFloat p6;
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p6 = p2;
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m_unk0xe9 = m_boundary->Intersect(m_roi->GetWorldBoundingSphere().Radius(), p4, p2, p3, m_destEdge);
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if (m_unk0xe9 == -1) {
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return -1;
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}
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if (m_unk0xe9 != 0) {
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p2 = p3;
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}
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MxS32 result = VTable0x68(p4, p2, p3);
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if (result > 0) {
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p2 = p4;
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m_unk0xe9 = 0;
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result = 0;
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}
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else {
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m_boundary->FUN_100575b0(p4, p2, this);
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}
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LegoPathBoundary* oldBoundary = m_boundary;
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if (m_unk0xe9 != 0) {
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WaitForAnimation();
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if (m_boundary == oldBoundary) {
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MxLong time = Timer()->GetTime();
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if (time - g_unk0x100f3308 > 1000) {
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g_unk0x100f3308 = time;
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const char* var = VariableTable()->GetVariable(g_strHIT_WALL_SOUND);
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if (var && var[0] != 0) {
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SoundManager()->GetCacheSoundManager()->FUN_1003dae0(var, NULL, FALSE);
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}
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}
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m_worldSpeed *= m_unk0x144;
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nav->SetLinearVel(m_worldSpeed);
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Mx3DPointFloat p7(p2);
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((Vector3&) p7).Sub(&p6);
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if (p7.Unitize() == 0) {
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float f = sqrt(p1.LenSquared()) * m_unk0x140;
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((Vector3&) p7).Mul(f);
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((Vector3&) p1).Add(&p7);
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}
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}
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}
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p_transform.SetIdentity();
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Vector3 right(p_transform[0]);
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Vector3 up(p_transform[1]);
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Vector3 dir(p_transform[2]);
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Vector3 pos(p_transform[3]);
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dir = p1;
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up = *m_boundary->GetUnknown0x14();
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right.EqualsCross(&up, &dir);
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right.Unitize();
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dir.EqualsCross(&right, &up);
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pos = p2;
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return result;
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}
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else {
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if (p_time < 0 || m_worldSpeed <= 0) {
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return -1;
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}
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float f = (m_BADuration - m_unk0x7c) / m_worldSpeed + m_lastTime;
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if (f < p_time) {
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m_unk0x7c = m_BADuration;
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m_unk0xe9 = 1;
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}
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else {
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f = p_time;
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m_unk0x7c += (f - m_lastTime) * m_worldSpeed;
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m_unk0xe9 = 0;
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}
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m_actorTime += (f - m_lastTime) * m_worldSpeed;
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m_lastTime = f;
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p_transform.SetIdentity();
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if (m_userNavFlag) {
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m_unk0x8c.FUN_1009a1e0(m_BADuration / m_unk0x7c, p_transform, *m_boundary->GetUnknown0x14(), 0);
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}
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else {
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m_unk0x8c.FUN_1009a1e0(m_BADuration / m_unk0x7c, p_transform, *m_boundary->GetUnknown0x14(), 1);
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}
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Vector3 pos1(p_transform[3]);
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Vector3 pos2(m_unk0xec[3]);
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Mx3DPointFloat p1;
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if (VTable0x68(pos2, pos1, p1) > 0) {
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m_lastTime = p_time;
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return 1;
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}
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else {
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m_boundary->FUN_100575b0(pos2, pos1, this);
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pos2 = pos1;
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if (m_unk0xe9 != 0) {
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WaitForAnimation();
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}
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return 0;
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}
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}
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return -1;
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}
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// STUB: LEGO1 0x1002e740
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@ -226,9 +369,10 @@ void LegoPathActor::VTable0x6c()
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}
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// STUB: LEGO1 0x1002ebe0
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void LegoPathActor::VTable0x68(Mx3DPointFloat&, Mx3DPointFloat&, Mx3DPointFloat&)
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MxS32 LegoPathActor::VTable0x68(Vector3&, Vector3&, Vector3&)
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{
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// TODO
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return 0;
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}
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// STUB: LEGO1 0x1002f020
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@ -17,3 +17,20 @@ MxResult LegoPathBoundary::AddActor(LegoPathActor* p_actor)
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p_actor->SetBoundary(this);
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return SUCCESS;
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}
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// STUB: LEGO1 0x100575b0
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void LegoPathBoundary::FUN_100575b0(Vector3& p_point1, Vector3& p_point2, LegoPathActor* p_actor)
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{
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}
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// STUB: LEGO1 0x10057950
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MxU32 LegoPathBoundary::Intersect(
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float p_scale,
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Vector3& p_point1,
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Vector3& p_point2,
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Vector3& p_point3,
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LegoEdge*& p_edge
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)
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{
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return 0;
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}
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@ -22,9 +22,10 @@ void LegoRaceActor::SetWorldSpeed(MxFloat p_worldSpeed)
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}
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// STUB: LEGO1 0x10014cc0
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void LegoRaceActor::VTable0x68(Mx3DPointFloat&, Mx3DPointFloat&, Mx3DPointFloat&)
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MxS32 LegoRaceActor::VTable0x68(Vector3&, Vector3&, Vector3&)
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{
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// TODO
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return 0;
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}
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// STUB: LEGO1 0x10014cd0
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@ -26,3 +26,9 @@ void LegoUnknown::FUN_1009a140(Vector3& p_point1, Vector3& p_point2, Vector3& p_
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m_unk0x00[3][i] = (p_point1[i] - p_point3[i]) * 2.0f + p_point4[i] + p_point2[i];
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}
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}
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// STUB: LEGO1 0x1009a1e0
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LegoResult LegoUnknown::FUN_1009a1e0(float, Matrix4&, Vector3&, LegoU32)
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{
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return FAILURE;
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}
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@ -3,6 +3,7 @@
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#include "legotypes.h"
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#include "mxgeometry/mxgeometry3d.h"
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#include "mxgeometry/mxmatrix.h"
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// SIZE 0x50
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class LegoUnknown {
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~LegoUnknown();
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void FUN_1009a140(Vector3& p_point1, Vector3& p_point2, Vector3& p_point3, Vector3& p_point4);
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LegoResult FUN_1009a1e0(float, Matrix4&, Vector3&, LegoU32);
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private:
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Mx3DPointFloat m_unk0x00[4]; // 0x00
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@ -18,4 +18,4 @@ VariableName:
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Integer: ''
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Bool: ''
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Pointer: ''
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Pattern: '^(unk0x[a-f0-9]{1,8}$|(?!unk)[a-z][a-zA-Z0-9]*)$'
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Pattern: '^(unk0x[a-f0-9]{1,8}$|(?!unk)[a-z][a-zA-Z0-9]*|str[a-zA-Z0-9_]*)$'
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