isle/LEGO1/lego/sources/misc/legounknown.cpp
Nathan M Gilbert 7821d952ec
Pathactor (#800)
* Implement LegoPathActor::VTable0x8c

* Fix paramater name

* WIP fixes

* more fixes

* style

* fix

* fix

* fix

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-04-14 16:43:07 +02:00

34 lines
798 B
C++

#include "legounknown.h"
DECOMP_SIZE_ASSERT(LegoUnknown, 0x50)
// FUNCTION: LEGO1 0x1009a0f0
LegoUnknown::LegoUnknown()
{
for (LegoS32 i = 0; i < _countof(m_unk0x00); i++) {
m_unk0x00[i].Clear();
}
}
// FUNCTION: LEGO1 0x1009a130
LegoUnknown::~LegoUnknown()
{
}
// FUNCTION: LEGO1 0x1009a140
void LegoUnknown::FUN_1009a140(Vector3& p_point1, Vector3& p_point2, Vector3& p_point3, Vector3& p_point4)
{
m_unk0x00[0] = p_point1;
m_unk0x00[1] = p_point2;
for (LegoS32 i = 0; i < 3; i++) {
m_unk0x00[2][i] = (p_point3[i] - p_point1[i]) * 3.0f - p_point2[i] * 2.0f - p_point4[i];
m_unk0x00[3][i] = (p_point1[i] - p_point3[i]) * 2.0f + p_point4[i] + p_point2[i];
}
}
// STUB: LEGO1 0x1009a1e0
LegoResult LegoUnknown::FUN_1009a1e0(float, Matrix4&, Vector3&, LegoU32)
{
return FAILURE;
}