MxTransitionManager::Dissolve (#155)

* MxTransitionManager::Dissolve

* Some comments and better names

* use refs instead of pointers

* slightly improved name for rect

* Use MxS32 instead of int
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MS 2023-10-03 18:03:10 -04:00 committed by GitHub
parent 62d953c6c3
commit 129e8d6373
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 109 additions and 1 deletions

View file

@ -33,6 +33,7 @@ class MxDisplaySurface : public MxCore
virtual void ReleaseDC(HDC p_hdc);
virtual undefined4 vtable44(undefined4, undefined4*, undefined4, undefined4);
inline LPDIRECTDRAWSURFACE GetDirectDrawSurface1() { return this->m_ddSurface1; }
inline LPDIRECTDRAWSURFACE GetDirectDrawSurface2() { return this->m_ddSurface2; }
private:

View file

@ -4,6 +4,9 @@
DECOMP_SIZE_ASSERT(MxTransitionManager, 0x900);
// 0x100f4378
RECT g_fullScreenRect = {0, 0, 640, 480};
// OFFSET: LEGO1 0x1004b8d0
MxTransitionManager::MxTransitionManager()
{
@ -38,12 +41,110 @@ MxResult MxTransitionManager::Tickle()
return 0;
}
// OFFSET: LEGO1 0x1004bc30 STUB
void MxTransitionManager::EndTransition(MxBool)
{
// TODO
}
// OFFSET: LEGO1 0x1004bd10
void MxTransitionManager::Transition_Dissolve()
{
// If the animation is finished
if (m_animationTimer == 40) {
m_animationTimer = 0;
EndTransition(TRUE);
return;
}
// If we are starting the animation
if (m_animationTimer == 0) {
// Generate the list of columns in order...
for (MxS32 i = 0; i < 640; i++) {
m_columnOrder[i] = i;
}
// ...then shuffle the list (to ensure that we hit each column once)
for (i = 0; i < 640; i++) {
MxS32 swap = rand() % 640;
MxU16 t = m_columnOrder[i];
m_columnOrder[i] = m_columnOrder[swap];
m_columnOrder[swap] = t;
}
// For each scanline, pick a random X offset
for (i = 0; i < 480; i++) {
m_randomShift[i] = rand() % 640;
}
}
// Run one tick of the animation
DDSURFACEDESC ddsd;
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
HRESULT res = m_ddSurface->Lock(NULL, &ddsd, 1, NULL);
if (res == DDERR_SURFACELOST) {
m_ddSurface->Restore();
res = m_ddSurface->Lock(NULL, &ddsd, 1, NULL);
}
if (res == DD_OK) {
FUN_1004c4d0(ddsd);
for (MxS32 i = 0; i < 640; i++) {
// Select 16 columns on each tick
if (m_animationTimer * 16 > m_columnOrder[i])
continue;
if (m_animationTimer * 16 + 15 < m_columnOrder[i])
continue;
for (MxS32 j = 0; j < 480; j++) {
// Shift the chosen column a different amount at each scanline.
// We use the same shift for that scanline each time.
// By the end, every pixel gets hit.
MxS32 ofs = (m_randomShift[j] + i) % 640;
// Set the chosen pixel to black
if (ddsd.ddpfPixelFormat.dwRGBBitCount == 8) {
((MxU8*)ddsd.lpSurface)[j * ddsd.lPitch + ofs] = 0;
} else {
((MxU16*)ddsd.lpSurface)[j * ddsd.lPitch + ofs] = 0;
}
}
}
FUN_1004c580(ddsd);
m_ddSurface->Unlock(ddsd.lpSurface);
if (VideoManager()->GetVideoParam().flags().GetFlipSurfaces()) {
LPDIRECTDRAWSURFACE surf = VideoManager()->GetDisplaySurface()->GetDirectDrawSurface1();
surf->BltFast(NULL, NULL, m_ddSurface, &g_fullScreenRect, 0x10);
}
m_animationTimer++;
}
}
// OFFSET: LEGO1 0x1004c470 STUB
void MxTransitionManager::SetWaitIndicator(MxVideoPresenter *videoPresenter)
{
// TODO
}
// OFFSET: LEGO1 0x1004c4d0 STUB
void MxTransitionManager::FUN_1004c4d0(DDSURFACEDESC &ddsc)
{
// TODO
}
// OFFSET: LEGO1 0x1004c580 STUB
void MxTransitionManager::FUN_1004c580(DDSURFACEDESC &ddsc)
{
// TODO
}
// OFFSET: LEGO1 0x1004baa0
MxResult MxTransitionManager::GetDDrawSurfaceFromVideoManager() // vtable+0x14
{

View file

@ -89,6 +89,11 @@ class MxTransitionManager : public MxCore
MxResult StartTransition(TransitionType p_animationType, MxS32 p_speed, MxBool p_unk, MxBool p_playMusicInAnim);
private:
void EndTransition(MxBool);
void Transition_Dissolve();
void FUN_1004c4d0(DDSURFACEDESC &);
void FUN_1004c580(DDSURFACEDESC &);
MxTransitionManagerUnknownSubclass1 *m_unk08;
undefined4 m_unk0c;
undefined4 m_unk10;
@ -102,7 +107,8 @@ class MxTransitionManager : public MxCore
TransitionType m_transitionType;
LPDIRECTDRAWSURFACE m_ddSurface;
MxU16 m_animationTimer;
undefined m_pad36[0x8c2];
MxU16 m_columnOrder[640]; // 0x36
MxU16 m_randomShift[480]; // 0x536
MxULong m_systemTime;
MxS32 m_animationSpeed;
};