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129e8d6373
* MxTransitionManager::Dissolve * Some comments and better names * use refs instead of pointers * slightly improved name for rect * Use MxS32 instead of int
197 lines
4.8 KiB
C++
197 lines
4.8 KiB
C++
#include "mxtransitionmanager.h"
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#include "legoutil.h"
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#include "legovideomanager.h"
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DECOMP_SIZE_ASSERT(MxTransitionManager, 0x900);
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// 0x100f4378
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RECT g_fullScreenRect = {0, 0, 640, 480};
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// OFFSET: LEGO1 0x1004b8d0
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MxTransitionManager::MxTransitionManager()
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{
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m_animationTimer = 0;
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m_transitionType = NOT_TRANSITIONING;
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m_ddSurface = NULL;
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m_unk08 = 0;
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m_unk1c = 0;
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m_unk20.bit0 = FALSE;
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m_unk28.bit0 = FALSE;
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m_unk24 = 0;
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}
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// OFFSET: LEGO1 0x1004ba00
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MxTransitionManager::~MxTransitionManager()
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{
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free(m_unk1c);
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if (m_unk08 != NULL) {
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delete m_unk08->m_unk1c;
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delete m_unk08;
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}
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TickleManager()->UnregisterClient(this);
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}
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// OFFSET: LEGO1 0x1004bac0 STUB
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MxResult MxTransitionManager::Tickle()
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{
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// TODO
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return 0;
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}
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// OFFSET: LEGO1 0x1004bc30 STUB
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void MxTransitionManager::EndTransition(MxBool)
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{
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// TODO
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}
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// OFFSET: LEGO1 0x1004bd10
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void MxTransitionManager::Transition_Dissolve()
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{
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// If the animation is finished
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if (m_animationTimer == 40) {
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m_animationTimer = 0;
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EndTransition(TRUE);
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return;
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}
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// If we are starting the animation
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if (m_animationTimer == 0) {
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// Generate the list of columns in order...
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for (MxS32 i = 0; i < 640; i++) {
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m_columnOrder[i] = i;
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}
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// ...then shuffle the list (to ensure that we hit each column once)
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for (i = 0; i < 640; i++) {
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MxS32 swap = rand() % 640;
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MxU16 t = m_columnOrder[i];
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m_columnOrder[i] = m_columnOrder[swap];
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m_columnOrder[swap] = t;
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}
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// For each scanline, pick a random X offset
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for (i = 0; i < 480; i++) {
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m_randomShift[i] = rand() % 640;
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}
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}
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// Run one tick of the animation
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DDSURFACEDESC ddsd;
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memset(&ddsd, 0, sizeof(ddsd));
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ddsd.dwSize = sizeof(ddsd);
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HRESULT res = m_ddSurface->Lock(NULL, &ddsd, 1, NULL);
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if (res == DDERR_SURFACELOST) {
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m_ddSurface->Restore();
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res = m_ddSurface->Lock(NULL, &ddsd, 1, NULL);
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}
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if (res == DD_OK) {
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FUN_1004c4d0(ddsd);
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for (MxS32 i = 0; i < 640; i++) {
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// Select 16 columns on each tick
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if (m_animationTimer * 16 > m_columnOrder[i])
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continue;
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if (m_animationTimer * 16 + 15 < m_columnOrder[i])
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continue;
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for (MxS32 j = 0; j < 480; j++) {
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// Shift the chosen column a different amount at each scanline.
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// We use the same shift for that scanline each time.
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// By the end, every pixel gets hit.
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MxS32 ofs = (m_randomShift[j] + i) % 640;
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// Set the chosen pixel to black
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if (ddsd.ddpfPixelFormat.dwRGBBitCount == 8) {
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((MxU8*)ddsd.lpSurface)[j * ddsd.lPitch + ofs] = 0;
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} else {
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((MxU16*)ddsd.lpSurface)[j * ddsd.lPitch + ofs] = 0;
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}
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}
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}
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FUN_1004c580(ddsd);
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m_ddSurface->Unlock(ddsd.lpSurface);
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if (VideoManager()->GetVideoParam().flags().GetFlipSurfaces()) {
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LPDIRECTDRAWSURFACE surf = VideoManager()->GetDisplaySurface()->GetDirectDrawSurface1();
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surf->BltFast(NULL, NULL, m_ddSurface, &g_fullScreenRect, 0x10);
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}
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m_animationTimer++;
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}
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}
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// OFFSET: LEGO1 0x1004c470 STUB
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void MxTransitionManager::SetWaitIndicator(MxVideoPresenter *videoPresenter)
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{
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// TODO
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}
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// OFFSET: LEGO1 0x1004c4d0 STUB
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void MxTransitionManager::FUN_1004c4d0(DDSURFACEDESC &ddsc)
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{
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// TODO
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}
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// OFFSET: LEGO1 0x1004c580 STUB
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void MxTransitionManager::FUN_1004c580(DDSURFACEDESC &ddsc)
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{
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// TODO
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}
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// OFFSET: LEGO1 0x1004baa0
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MxResult MxTransitionManager::GetDDrawSurfaceFromVideoManager() // vtable+0x14
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{
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LegoVideoManager *videoManager = VideoManager();
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this->m_ddSurface = videoManager->GetDisplaySurface()->GetDirectDrawSurface2();
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return SUCCESS;
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}
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// OFFSET: LEGO1 0x1004bb70
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MxResult MxTransitionManager::StartTransition(TransitionType p_animationType, MxS32 p_speed,
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MxBool p_unk, MxBool p_playMusicInAnim)
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{
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if (this->m_transitionType == NOT_TRANSITIONING) {
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if (!p_playMusicInAnim) {
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MxBackgroundAudioManager *backgroundAudioManager = BackgroundAudioManager();
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backgroundAudioManager->Stop();
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}
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this->m_transitionType = p_animationType;
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m_unk20.bit0 = p_unk;
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if (m_unk20.bit0 && m_unk08 != NULL) {
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m_unk08->vtable54(1);
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MxTransitionManagerUnknownSubclass2 *iVar2 = m_unk08->m_unk1c;
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iVar2->m_unk3c = 10000;
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iVar2->m_unk30 |= 0x200;
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}
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MxU32 time = timeGetTime();
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this->m_systemTime = time;
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this->m_animationSpeed = p_speed;
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MxTickleManager *tickleManager = TickleManager();
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tickleManager->RegisterClient(this, p_speed);
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LegoInputManager *inputManager = InputManager();
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inputManager->m_unk0x88 = TRUE;
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inputManager->m_unk0x336 = FALSE;
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LegoVideoManager *videoManager = VideoManager();
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videoManager->SetUnkE4(FALSE);
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SetAppCursor(1);
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return SUCCESS;
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}
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return FAILURE;
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}
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