isle/LEGO1/mxtransitionmanager.h
MS 129e8d6373
MxTransitionManager::Dissolve (#155)
* MxTransitionManager::Dissolve

* Some comments and better names

* use refs instead of pointers

* slightly improved name for rect

* Use MxS32 instead of int
2023-10-03 18:03:10 -04:00

116 lines
2.7 KiB
C++

#ifndef MXTRANSITIONMANAGER_H
#define MXTRANSITIONMANAGER_H
#include "mxcore.h"
#include "mxvideopresenter.h"
#include "legoomni.h"
class MxTransitionManagerUnknownSubclass2
{
public:
virtual ~MxTransitionManagerUnknownSubclass2(){}
undefined m_unk04[0x2c];
undefined4 m_unk30;
undefined4 m_unk34;
undefined4 m_unk38;
undefined4 m_unk3c;
};
// TODO: Don't know what this is yet
class MxTransitionManagerUnknownSubclass1
{
public:
virtual ~MxTransitionManagerUnknownSubclass1(){}
virtual void vtable04();
virtual void vtable08();
virtual void vtable0c();
virtual void vtable10();
virtual void vtable14();
virtual void vtable18();
virtual void vtable1c();
virtual void vtable20();
virtual void vtable24();
virtual void vtable28();
virtual void vtable2c();
virtual void vtable30();
virtual void vtable34();
virtual void vtable38();
virtual void vtable3c();
virtual void vtable40();
virtual void vtable44();
virtual void vtable48();
virtual void vtable4c();
virtual void vtable50();
virtual void vtable54(undefined4 p_unk1);
undefined m_unk04[0x18];
MxTransitionManagerUnknownSubclass2 *m_unk1c;
};
// VTABLE 0x100d7ea0
class MxTransitionManager : public MxCore
{
public:
MxTransitionManager();
virtual ~MxTransitionManager() override; // vtable+0x0
__declspec(dllexport) void SetWaitIndicator(MxVideoPresenter *videoPresenter);
virtual MxResult Tickle(); // vtable+0x8
// OFFSET: LEGO1 0x1004b950
inline virtual const char *ClassName() const override // vtable+0x0c
{
return "MxTransitionManager";
}
// OFFSET: LEGO1 0x1004b960
inline virtual MxBool IsA(const char *name) const override // vtable+0x10
{
return !strcmp(name, MxTransitionManager::ClassName()) || MxCore::IsA(name);
}
virtual MxResult GetDDrawSurfaceFromVideoManager(); // vtable+0x14
enum TransitionType {
NOT_TRANSITIONING,
NO_ANIMATION,
DISSOLVE,
PIXELATION,
SCREEN_WIPE,
WINDOWS,
BROKEN // Unknown what this is supposed to be, it locks the game up
};
MxResult StartTransition(TransitionType p_animationType, MxS32 p_speed, MxBool p_unk, MxBool p_playMusicInAnim);
private:
void EndTransition(MxBool);
void Transition_Dissolve();
void FUN_1004c4d0(DDSURFACEDESC &);
void FUN_1004c580(DDSURFACEDESC &);
MxTransitionManagerUnknownSubclass1 *m_unk08;
undefined4 m_unk0c;
undefined4 m_unk10;
undefined4 m_unk14;
undefined4 m_unk18;
void *m_unk1c;
flag_bitfield m_unk20;
undefined4 m_unk24;
flag_bitfield m_unk28;
TransitionType m_transitionType;
LPDIRECTDRAWSURFACE m_ddSurface;
MxU16 m_animationTimer;
MxU16 m_columnOrder[640]; // 0x36
MxU16 m_randomShift[480]; // 0x536
MxULong m_systemTime;
MxS32 m_animationSpeed;
};
#endif // MXTRANSITIONMANAGER_H