isle/LEGO1/lego/legoomni/include/legoraceactor.h

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#ifndef LEGORACEACTOR_H
#define LEGORACEACTOR_H
#include "legoanimactor.h"
class Matrix4;
// VTABLE: LEGO1 0x100d5b78 LegoAnimActor
// VTABLE: LEGO1 0x100d5b88 LegoPathActor
// VTABLE: LEGO1 0x100d5c54 LegoRaceActor
// VTABLE: BETA10 0x101be380 LegoAnimActor
// VTABLE: BETA10 0x101be398 LegoPathActor
// VTABLE: BETA10 0x101be488 LegoRaceActor
// SIZE 0x180
class LegoRaceActor : public virtual LegoAnimActor {
public:
LegoRaceActor();
// FUNCTION: LEGO1 0x10014b00
// FUNCTION: BETA10 0x100aaae0
const char* ClassName() const override // vtable+0x0c
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{
// STRING: LEGO1 0x100f0bf4
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return "LegoRaceActor";
}
// FUNCTION: LEGO1 0x10014b20
MxBool IsA(const char* p_name) const override // vtable+0x10
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{
return !strcmp(p_name, LegoRaceActor::ClassName()) || LegoAnimActor::IsA(p_name);
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}
MxS32 VTable0x68(Vector3& p_v1, Vector3& p_v2, Vector3& p_v3) override; // vtable+0x68
MxU32 VTable0x90(float p_time, Matrix4& p_matrix) override; // vtable+0x90
MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
Enforce vtable match (#464) * vtable enforce * Vtable progress * IslePathActor subclasses * LegoState subclasses * LegoWorld subclasses * Presenter progress * Remaining presenters * All but two that need new files * Merge into vtable branch (#3) * Implement MxDisplaySurface::VTable0x44 (#467) * Update mxdisplaysurface.cpp * add arguments to header * Fix glitched bitmaps * WIP fixes * Match * Fix * Changes * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implmement PoliceState::VTable0x1c (#468) * Implmement PoliceState::VTable0x1c * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement Lego3DView::Render (#470) * Implement Lego3DView::Render * use MxDouble * Revert "use MxDouble" This reverts commit a006b60e2066b79ded3e15e143a302d8fd707deb. * Begin work on Police class (#469) * Begin work on Police class * Use JukeBox::e_policeStation value * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement MxDisplaySurface::CreateCursorSurface (#471) * Update mxdisplaysurface.cpp * Fixes * Update legovideomanager.cpp * Match to 100% --------- Co-authored-by: Christian Semmler <mail@csemmler.com> --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com> * Police fix * Finish * motocycle lower case * Update historybook.h * Update hospitalstate.h * Update jetski.h * Update legoinputmanager.h * Update legolocomotionanimpresenter.h * Update pizza.h * Update act3shark.h * Update ambulancemissionstate.h * Update bumpbouy.h * Update doors.h --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
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// FUNCTION: LEGO1 0x10014aa0
// FUNCTION: BETA10 0x100ca038
virtual MxResult FUN_10014aa0() { return SUCCESS; }
// SYNTHETIC: LEGO1 0x10012c10
// LegoRaceActor::`vbase destructor'
// SYNTHETIC: LEGO1 0x10014ac0
// LegoRaceActor::`scalar deleting destructor'
private:
MxFloat m_unk0x08; // 0x08
static Mx3DPointFloat g_unk0x10102b08;
};
// GLOBAL: LEGO1 0x100d5b68
// LegoRaceActor::`vbtable'{for `LegoRaceActor'}
// GLOBAL: LEGO1 0x100d5b60
// LegoRaceActor::`vbtable'{for `LegoAnimActor'}
#endif // LEGORACEACTOR_H