isle/LEGO1/lego/legoomni/src/common/legostate.cpp

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#include "legostate.h"
DECOMP_SIZE_ASSERT(LegoState, 0x08)
DECOMP_SIZE_ASSERT(LegoState::StateStruct, 0x0c)
// STUB: LEGO1 0x10014d00
MxU32 LegoState::StateStruct::FUN_10014d00()
{
// TODO
return 0;
}
// STUB: LEGO1 0x10014de0
MxBool LegoState::StateStruct::FUN_10014de0(MxU32 p_objectId)
{
// TODO
return FALSE;
}
// FUNCTION: LEGO1 0x10017c00
LegoState::StateStruct::StateStruct()
{
m_unk0x04 = 0;
m_unk0x00 = 0;
m_unk0x06 = 0;
m_unk0x08 = 0;
}