#include "legostate.h" DECOMP_SIZE_ASSERT(LegoState, 0x08) DECOMP_SIZE_ASSERT(LegoState::StateStruct, 0x0c) // STUB: LEGO1 0x10014d00 MxU32 LegoState::StateStruct::FUN_10014d00() { // TODO return 0; } // STUB: LEGO1 0x10014de0 MxBool LegoState::StateStruct::FUN_10014de0(MxU32 p_objectId) { // TODO return FALSE; } // FUNCTION: LEGO1 0x10017c00 LegoState::StateStruct::StateStruct() { m_unk0x04 = 0; m_unk0x00 = 0; m_unk0x06 = 0; m_unk0x08 = 0; }