isle/LEGO1/mxdsaction.cpp

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#include "mxdsaction.h"
#include <float.h>
#include <limits.h>
// OFFSET: LEGO1 0x100ad810
MxDSAction::MxDSAction()
{
this->m_flags = 32;
this->m_startTime = INT_MIN;
this->m_unk7c = NULL;
this->m_unk80 = 0;
this->m_duration = INT_MIN;
this->m_loopCount = -1;
this->SetType(MxDSType_Action);
{
float value = FLT_MAX;
this->m_location.EqualsScalar(&value);
}
{
float value = FLT_MAX;
this->m_direction.EqualsScalar(&value);
}
{
float value = FLT_MAX;
this->m_up.EqualsScalar(&value);
}
this->m_unk84 = 0;
this->m_unk88 = 0;
this->m_omni = NULL;
this->m_someTimingField = INT_MIN;
}
// OFFSET: LEGO1 0x100ada80
MxDSAction::~MxDSAction()
{
delete this->m_unk7c;
}