#include "mxdsaction.h" #include #include // OFFSET: LEGO1 0x100ad810 MxDSAction::MxDSAction() { this->m_flags = 32; this->m_startTime = INT_MIN; this->m_unk7c = NULL; this->m_unk80 = 0; this->m_duration = INT_MIN; this->m_loopCount = -1; this->SetType(MxDSType_Action); { float value = FLT_MAX; this->m_location.EqualsScalar(&value); } { float value = FLT_MAX; this->m_direction.EqualsScalar(&value); } { float value = FLT_MAX; this->m_up.EqualsScalar(&value); } this->m_unk84 = 0; this->m_unk88 = 0; this->m_omni = NULL; this->m_someTimingField = INT_MIN; } // OFFSET: LEGO1 0x100ada80 MxDSAction::~MxDSAction() { delete this->m_unk7c; }