isle/LEGO1/mxdsaction.cpp

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#include "mxdsaction.h"
// OFFSET: LEGO1 0x100ad810
MxDSAction::MxDSAction()
{
// TODO
this->SetType(MxDSType_Action);
this->m_omni = NULL;
this->m_someTimingField = -0x80000000;
}
// OFFSET: LEGO1 0x100ada80
MxDSAction::~MxDSAction()
{
delete this->m_unk7c;
}