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isle/LEGO1/lego/legoomni/include/legopathcontroller.h

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#ifndef LEGOPATHCONTROLLER_H
#define LEGOPATHCONTROLLER_H
#include "decomp.h"
#include "geom/legounkown100db7f4.h"
#include "legopathactor.h"
#include "legopathboundary.h"
#include "mxcore.h"
#include "mxstl/stlcompat.h"
class LegoAnimPresenter;
class LegoPathStruct;
class LegoWorld;
class MxAtomId;
class Vector3;
#if defined(_M_IX86) || defined(__i386__)
#define COMPARE_POINTER_TYPE MxS32
#else
#define COMPARE_POINTER_TYPE MxS32*
#endif
// VTABLE: LEGO1 0x100d7da8
// SIZE 0x40
struct LegoPathCtrlEdge : public LegoUnknown100db7f4 {
inline MxU32 FUN_10048c40(const Vector3& p_position);
};
struct LegoPathCtrlEdgeCompare {
MxU32 operator()(const LegoPathCtrlEdge* p_lhs, const LegoPathCtrlEdge* p_rhs) const
{
return (COMPARE_POINTER_TYPE) p_lhs < (COMPARE_POINTER_TYPE) p_rhs;
}
};
typedef set<LegoPathCtrlEdge*, LegoPathCtrlEdgeCompare> LegoPathCtrlEdgeSet;
(Proposal) Adjustments to "decomp" language (#308) * Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
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// VTABLE: LEGO1 0x100d7d60
// SIZE 0x40
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class LegoPathController : public MxCore {
public:
// SIZE 0x08
struct CtrlBoundary {
// FUNCTION: LEGO1 0x10046dc0
CtrlBoundary()
{
m_controller = NULL;
m_boundary = NULL;
}
LegoPathController* m_controller; // 0x00
LegoPathBoundary* m_boundary; // 0x04
};
// SIZE 0x08
struct CtrlEdge {
// FUNCTION: LEGO1 0x10046dd0
CtrlEdge()
{
m_controller = NULL;
m_edge = NULL;
}
LegoPathController* m_controller; // 0x00
LegoUnknown100db7f4* m_edge; // 0x04
};
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LegoPathController();
~LegoPathController() override { Destroy(); }
MxResult Tickle() override; // vtable+08
(Proposal) Adjustments to "decomp" language (#308) * Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
2023-12-06 07:10:45 -05:00
// FUNCTION: LEGO1 0x10045110
const char* ClassName() const override // vtable+0x0c
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{
// STRING: LEGO1 0x100f11b8
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return "LegoPathController";
}
(Proposal) Adjustments to "decomp" language (#308) * Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
2023-12-06 07:10:45 -05:00
// FUNCTION: LEGO1 0x10045120
MxBool IsA(const char* p_name) const override // vtable+0x10
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{
return !strcmp(p_name, LegoPathController::ClassName()) || MxCore::IsA(p_name);
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}
// SYNTHETIC: LEGO1 0x10045740
// LegoPathController::`scalar deleting destructor'
virtual MxResult Create(MxU8* p_data, const Vector3& p_location, const MxAtomId& p_trigger); // vtable+0x14
virtual void Destroy(); // vtable+0x18
MxResult PlaceActor(
LegoPathActor* p_actor,
const char* p_name,
MxS32 p_src,
float p_srcScale,
MxS32 p_dest,
float p_destScale
);
MxResult PlaceActor(
LegoPathActor* p_actor,
LegoAnimPresenter* p_presenter,
Vector3& p_position,
Vector3& p_direction
);
MxResult PlaceActor(LegoPathActor* p_actor);
MxResult RemoveActor(LegoPathActor* p_actor);
void FUN_100468f0(LegoAnimPresenter* p_presenter);
void FUN_10046930(LegoAnimPresenter* p_presenter);
MxResult FUN_10046b30(LegoPathBoundary*& p_boundaries, MxS32& p_numL);
LegoPathBoundary* GetPathBoundary(const char* p_name);
void Enable(MxBool p_enable);
void FUN_10046bb0(LegoWorld* p_world);
MxResult FUN_10048310(
LegoPathEdgeContainer* p_grec,
const Vector3& p_oldPosition,
const Vector3& p_oldDirection,
LegoPathBoundary* p_oldBoundary,
const Vector3& p_newPosition,
const Vector3& p_newDirection,
LegoPathBoundary* p_newBoundary,
LegoU8 p_mask,
MxFloat* p_param9
);
MxS32 FUN_1004a240(
LegoPathEdgeContainer& p_grec,
Vector3& p_v1,
Vector3& p_v2,
float p_f1,
LegoUnknown100db7f4*& p_edge,
LegoPathBoundary*& p_boundary
);
MxResult FUN_1004a380(
Vector3& p_param1,
Vector3& p_param2,
Mx3DPointFloat* p_param3,
LegoPathBoundary*& p_boundary,
MxFloat& p_param5
);
static MxResult Init();
static MxResult Reset();
// FUNCTION: BETA10 0x100cf580
static LegoUnknown100db7f4* GetControlEdgeA(MxS32 p_index) { return g_ctrlEdgesA[p_index].m_edge; }
// FUNCTION: BETA10 0x100cf5b0
static LegoPathBoundary* GetControlBoundaryA(MxS32 p_index) { return g_ctrlBoundariesA[p_index].m_boundary; }
// These two are an educated guess because BETA10 does not have the g_ctrl.*B globals
static LegoUnknown100db7f4* GetControlEdgeB(MxS32 p_index) { return g_ctrlEdgesB[p_index].m_edge; }
static LegoPathBoundary* GetControlBoundaryB(MxS32 p_index) { return g_ctrlBoundariesB[p_index].m_boundary; }
private:
void FUN_10046970();
MxResult Read(LegoStorage* p_storage);
MxResult ReadStructs(LegoStorage* p_storage);
MxResult ReadEdges(LegoStorage* p_storage);
MxResult ReadBoundaries(LegoStorage* p_storage);
static MxResult ReadVector(LegoStorage* p_storage, Mx3DPointFloat& p_vec);
static MxResult ReadVector(LegoStorage* p_storage, Mx4DPointFloat& p_vec);
// FUNCTION: BETA10 0x100c16f0
static MxU32 IsBetween(MxFloat p_v, MxFloat p_a, MxFloat p_b)
{
if (p_a <= p_b) {
return p_v >= p_a && p_v <= p_b;
}
else {
return p_v <= p_a && p_v >= p_b;
}
}
// FUNCTION: BETA10 0x100c17a0
static MxU32 FUN_100c17a0(MxFloat p_v1, MxFloat p_v2, MxFloat p_a, MxFloat p_b)
{
assert(IsBetween(p_v1, p_a, p_b));
assert(IsBetween(p_v2, p_a, p_b));
if (p_a <= p_b) {
return p_v1 < p_v2;
}
else {
return p_v1 > p_v2;
}
}
LegoPathBoundary* m_boundaries; // 0x08
LegoPathCtrlEdge* m_edges; // 0x0c
Mx3DPointFloat* m_unk0x10; // 0x10
LegoPathStruct* m_structs; // 0x14
MxU16 m_numL; // 0x18
MxU16 m_numE; // 0x1a
MxU16 m_numN; // 0x1c
MxU16 m_numT; // 0x1e
LegoPathCtrlEdgeSet m_pfsE; // 0x20
LegoPathActorSet m_actors; // 0x30
// Names verified by BETA10
static CtrlBoundary* g_ctrlBoundariesA;
static CtrlEdge* g_ctrlEdgesA;
static const char* g_unk0x100f42f0[];
static const char* g_unk0x100f4330[];
static CtrlBoundary* g_ctrlBoundariesB;
static CtrlEdge* g_ctrlEdgesB;
};
// clang-format off
// TEMPLATE: LEGO1 0x1001fd70
// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Lbound
// TEMPLATE: LEGO1 0x1002c4a0
// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Buynode
// TEMPLATE: LEGO1 0x100451a0
// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::~_Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathControl
// TEMPLATE: LEGO1 0x10045270
// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::iterator::_Inc
// TEMPLATE: LEGO1 0x100452b0
// ?erase@?$_Tree@PAULegoPathCtrlEdge@@PAU1@U_Kfn@?$set@PAULegoPathCtrlEdge@@ULegoPathCtrlEdgeCompare@@V?$allocator@PAULegoPathCtrlEdge@@@@@@ULegoPathCtrlEdgeCompare@@V?$allocator@PAULegoPathCtrlEdge@@@@@@QAE?AViterator@1@V21@@Z
// TEMPLATE: LEGO1 0x10045700
// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Erase
// TEMPLATE: LEGO1 0x100457e0
// Set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare>::~Set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare>
// TEMPLATE: LEGO1 0x10045830
// set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::~set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >
// TEMPLATE: LEGO1 0x10046640
// _Tree<LegoAnimPresenter *,LegoAnimPresenter *,set<LegoAnimPresenter *,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::_Kfn,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::find
// TEMPLATE: LEGO1 0x100468c0
// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Ubound
// TEMPLATE: LEGO1 0x10047550
// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Insert
// TEMPLATE: LEGO1 0x100474e0
// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::iterator::_Dec
// TEMPLATE: LEGO1 0x10047530
// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Buynode
// TEMPLATE: LEGO1 0x100477d0
// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Lrotate
// TEMPLATE: LEGO1 0x10047830
// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Rrotate
// SYNTHETIC: LEGO1 0x10047940
// LegoPathCtrlEdge::`vector deleting destructor'
// SYNTHETIC: LEGO1 0x100479d0
// LegoPathCtrlEdge::LegoPathCtrlEdge
// SYNTHETIC: LEGO1 0x10047a30
// LegoPathCtrlEdge::~LegoPathCtrlEdge
// SYNTHETIC: LEGO1 0x10047ae0
// LegoUnknown100db7f4::~LegoUnknown100db7f4
// TEMPLATE: LEGO1 0x10048f00
// list<LegoBoundaryEdge,allocator<LegoBoundaryEdge> >::begin
// TEMPLATE: LEGO1 0x10048f10
// list<LegoBoundaryEdge,allocator<LegoBoundaryEdge> >::insert
// TEMPLATE: LEGO1 0x10048f70
// list<LegoBoundaryEdge,allocator<LegoBoundaryEdge> >::erase
// TEMPLATE: LEGO1 0x10048fc0
// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,Le
// TEMPLATE: LEGO1 0x10049160
// ?erase@?$_Tree@PAULegoPathCtrlEdge@@PAU1@U_Kfn@?$set@PAULegoPathCtrlEdge@@ULegoPathCtrlEdgeCompare@@V?$allocator@PAULegoPathCtrlEdge@@@@@@ULegoPathCtrlEdgeCompare@@V?$allocator@PAULegoPathCtrlEdge@@@@@@QAEIABQAULegoPathCtrlEdge@@@Z
// TEMPLATE: LEGO1 0x10049290
// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::find
// TEMPLATE: LEGO1 0x100492f0
// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Copy
// TEMPLATE: LEGO1 0x10049370
// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Ubound
// TEMPLATE: LEGO1 0x100493a0
// list<LegoBEWithFloat,allocator<LegoBEWithFloat> >::~list<LegoBEWithFloat,allocator<LegoBEWithFloat> >
// TEMPLATE: LEGO1 0x10049410
// list<LegoBEWithFloat,allocator<LegoBEWithFloat> >::insert
// TEMPLATE: LEGO1 0x10049470
// list<LegoBEWithFloat,allocator<LegoBEWithFloat> >::_Buynode
// TEMPLATE: LEGO1 0x100494a0
// _Tree<LegoBEWithFloat *,LegoBEWithFloat *,multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Kfn,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::iterator::_Inc
// TEMPLATE: LEGO1 0x100494e0
// _Tree<LegoBEWithFloat *,LegoBEWithFloat *,multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Kfn,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::~_Tree<LegoBEWithFloat *,LegoBEWithFloat *,multiset<LegoBEWithFlo
// TEMPLATE: LEGO1 0x100495b0
// _Tree<LegoBEWithFloat *,LegoBEWithFloat *,multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Kfn,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::insert
// TEMPLATE: LEGO1 0x10049840
// _Tree<LegoBEWithFloat *,LegoBEWithFloat *,multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Kfn,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::iterator::_Dec
// TEMPLATE: LEGO1 0x10049890
// _Tree<LegoBEWithFloat *,LegoBEWithFloat *,multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Kfn,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::erase
// TEMPLATE: LEGO1 0x10049cf0
// _Tree<LegoBEWithFloat *,LegoBEWithFloat *,multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Kfn,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Buynode
// TEMPLATE: LEGO1 0x10049d50
// _Tree<LegoBEWithFloat *,LegoBEWithFloat *,multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Kfn,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Init
// TEMPLATE: LEGO1 0x10049e00
// _Tree<LegoBEWithFloat *,LegoBEWithFloat *,multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Kfn,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Insert
// TEMPLATE: LEGO1 0x10049d10
// _Tree<LegoBEWithFloat *,LegoBEWithFloat *,multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Kfn,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Erase
// TEMPLATE: LEGO1 0x1004a090
// _Tree<LegoBEWithFloat *,LegoBEWithFloat *,multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Kfn,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Lrotate
// TEMPLATE: LEGO1 0x1004a0f0
// _Tree<LegoBEWithFloat *,LegoBEWithFloat *,multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Kfn,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Rrotate
// TEMPLATE: LEGO1 0x1004a150
// List<LegoBEWithFloat>::~List<LegoBEWithFloat>
// TEMPLATE: LEGO1 0x1004a1a0
// Multiset<LegoBEWithFloat *,LegoBEWithFloatComparator>::~Multiset<LegoBEWithFloat *,LegoBEWithFloatComparator>
// TEMPLATE: LEGO1 0x1004a1f0
// multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::~multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >
// TEMPLATE: LEGO1 0x1004a760
// ?_Construct@@YAXPAPAULegoBEWithFloat@@ABQAU1@@Z
// TEMPLATE: LEGO1 0x1004a780
// ?_Construct@@YAXPAPAULegoPathCtrlEdge@@ABQAU1@@Z
// GLOBAL: LEGO1 0x100f4360
// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Nil
// GLOBAL: LEGO1 0x100f4364
// _Tree<LegoBEWithFloat *,LegoBEWithFloat *,multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Kfn,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Nil
// clang-format on
#endif // LEGOPATHCONTROLLER_H