isle/LEGO1/mxdirectx/mxdirect3d.h

56 lines
1.4 KiB
C
Raw Normal View History

#ifndef MXDIRECT3D_H
#define MXDIRECT3D_H
2023-10-24 19:38:27 -04:00
#include "decomp.h"
#include "mxdirectdraw.h"
#include "mxdirectxinfo.h"
#include "mxstl/stlcompat.h"
#include <d3d.h>
(Proposal) Adjustments to "decomp" language (#308) * Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
2023-12-06 07:10:45 -05:00
// VTABLE: LEGO1 0x100db800
// SIZE 0x894
2023-10-24 19:38:27 -04:00
class MxDirect3D : public MxDirectDraw {
public:
2023-10-24 19:38:27 -04:00
MxDirect3D();
~MxDirect3D() override;
BOOL Create(
2023-10-24 19:38:27 -04:00
HWND hWnd,
BOOL fullscreen_1,
BOOL surface_fullscreen,
BOOL onlySystemMemory,
int width,
int height,
int bpp,
const PALETTEENTRY* pPaletteEntries,
int paletteEntryCount
) override; // vtable+0x04
void Destroy() override; // vtable+0x08
void DestroyButNotDirectDraw() override; // vtable+0x0c
2023-10-24 19:38:27 -04:00
MxAssignedDevice* AssignedDevice() { return this->m_assignedDevice; }
IDirect3D2* Direct3D() { return this->m_pDirect3d; }
IDirect3DDevice2* Direct3DDevice() { return this->m_pDirect3dDevice; }
BOOL SetDevice(MxDeviceEnumerate& p_deviceEnumerate, MxDriver* p_driver, Direct3DDeviceInfo* p_device);
protected:
BOOL D3DCreate();
2023-10-24 19:38:27 -04:00
BOOL D3DSetMode();
int ZBufferDepth(MxAssignedDevice* p_assignedDevice);
// SYNTHETIC: LEGO1 0x1009b120
// MxDirect3D::`scalar deleting destructor'
private:
MxAssignedDevice* m_assignedDevice; // 0x880
IDirect3D2* m_pDirect3d; // 0x884
IDirect3DDevice2* m_pDirect3dDevice; // 0x888
BOOL m_bTexturesDisabled; // 0x88c
undefined4 m_unk0x890; // 0x890
};
2023-10-24 19:24:29 -04:00
#endif // MXDIRECT3D_H