isle/LEGO1/legogamestate.cpp

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#include "legogamestate.h"
#include "legoomni.h"
#include "legostate.h"
#include "infocenterstate.h"
#include "legostream.h"
#include "mxobjectfactory.h"
#include "mxvariabletable.h"
#include "mxstring.h"
// Based on the highest dword offset (0x42c) referenced in the constructor.
// There may be other members that come after.
DECOMP_SIZE_ASSERT(LegoGameState, 0x430)
// GLOBAL OFFSET: LEGO1 0x100f3e40
const char *g_fileExtensionGS = ".GS";
// GLOBAL OFFSET: LEGO1 0x100f3e58
ColorStringStruct g_colorSaveData[43] = {
{"c_dbbkfny0", "lego red"},
{"c_dbbkxly0", "lego white"},
{"c_chbasey0", "lego black"},
{"c_chbacky0", "lego black"},
{"c_chdishy0", "lego white"},
{"c_chhorny0", "lego black"},
{"c_chljety1", "lego black"},
{"c_chrjety1", "lego black"},
{"c_chmidly0", "lego black"},
{"c_chmotry0", "lego blue"},
{"c_chsidly0", "lego black"},
{"c_chsidry0", "lego black"},
{"c_chstuty0", "lego black"},
{"c_chtaily0", "lego black"},
{"c_chwindy1", "lego black"},
{"c_dbfbrdy0", "lego red"},
{"c_dbflagy0", "lego yellow"},
{"c_dbfrfny4", "lego red"},
{"c_dbfrxly0", "lego white"},
{"c_dbhndly0", "lego white"},
{"c_dbltbry0", "lego white"},
{"c_jsdashy0", "lego white"},
{"c_jsexhy0", "lego black"},
{"c_jsfrnty5", "lego black"},
{"c_jshndly0", "lego red"},
{"c_jslsidy0", "lego black"},
{"c_jsrsidy0", "lego black"},
{"c_jsskiby0", "lego red"},
{"c_jswnshy5", "lego white"},
{"c_rcbacky6", "lego green"},
{"c_rcedgey0", "lego green"},
{"c_rcfrmey0", "lego red"},
{"c_rcfrnty6", "lego green"},
{"c_rcmotry0", "lego white"},
{"c_rcsidey0", "lego green"},
{"c_rcstery0", "lego white"},
{"c_rcstrpy0", "lego yellow"},
{"c_rctailya", "lego white"},
{"c_rcwhl1y0", "lego white"},
{"c_rcwhl2y0", "lego white"},
{"c_jsbasey0", "lego white"},
{"c_chblady0", "lego black"},
{"c_chseaty0", "lego white"},
};
// NOTE: This offset = the end of the variables table, the last entry
// in that table is a special entry, the string "END_OF_VARIABLES"
// GLOBAL OFFSET: LEGO1 0x100f3e50
extern const char *s_endOfVariables;
// OFFSET: LEGO1 0x10039550
LegoGameState::LegoGameState()
{
// TODO
m_stateCount = 0;
m_backgroundColor = new LegoBackgroundColor("backgroundcolor", "set 56 54 68");
VariableTable()->SetVariable(m_backgroundColor);
m_tempBackgroundColor = new LegoBackgroundColor("tempBackgroundcolor", "set 56 54 68");
VariableTable()->SetVariable(m_tempBackgroundColor);
m_fullScreenMovie = new LegoFullScreenMovie("fsmovie", "disable");
VariableTable()->SetVariable(m_fullScreenMovie);
VariableTable()->SetVariable("lightposition", "2");
SerializeScoreHistory(1);
}
// OFFSET: LEGO1 0x10039720 STUB
LegoGameState::~LegoGameState()
{
// TODO
}
// OFFSET: LEGO1 0x10039c60 STUB
MxResult LegoGameState::Load(MxULong)
{
// TODO
return 0;
}
// OFFSET: LEGO1 0x1003a170
void LegoGameState::GetFileSavePath(MxString *p_outPath, MxULong p_slotn)
{
char baseForSlot[2] = "0";
char path[1024] = "";
// Save path base
if (m_savePath != NULL)
strcpy(path, m_savePath);
// Slot: "G0", "G1", ...
strcat(path, "G");
baseForSlot[0] += p_slotn;
strcat(path, baseForSlot);
// Extension: ".GS"
strcat(path, g_fileExtensionGS);
*p_outPath = MxString(path);
}
// OFFSET: LEGO1 0x1003a020
MxResult LegoGameState::WriteEndOfVariables(LegoStream *p_stream)
{
MxU8 len = strlen(s_endOfVariables);
if (p_stream->Write(&len, 1) == SUCCESS)
return p_stream->Write(s_endOfVariables, len);
return FAILURE;
}
// OFFSET: LEGO1 0x10039980
MxResult LegoGameState::Save(MxULong p_slot)
{
MxResult result;
InfocenterState *infocenterState = (InfocenterState *)GameState()->GetState("InfocenterState");
if (!infocenterState || infocenterState->GetInfocenterBufferElement(0) == 0)
result = SUCCESS;
else {
result = FAILURE;
MxVariableTable *variableTable = VariableTable();
MxString savePath;
GetFileSavePath(&savePath, p_slot);
LegoFileStream fileStream;
if (fileStream.Open(savePath.GetData(), LegoStream::WriteBit) != FAILURE) {
MxU32 maybeVersion = 0x1000C;
fileStream.Write(&maybeVersion, 4);
fileStream.Write(&m_unk24, 2);
fileStream.Write(&m_unk10, 2);
fileStream.Write(&m_unkC, 1);
for (MxS32 i = 0; i < sizeof(g_colorSaveData) / sizeof(g_colorSaveData[0]); ++i) {
if (LegoStream::WriteVariable(&fileStream, variableTable, g_colorSaveData[i].m_targetName) == FAILURE)
return result;
}
if (LegoStream::WriteVariable(&fileStream, variableTable, "backgroundcolor") != FAILURE) {
if (LegoStream::WriteVariable(&fileStream, variableTable, "lightposition") != FAILURE) {
WriteEndOfVariables(&fileStream);
// TODO: Calls down to more aggregate writing functions
return SUCCESS;
}
}
}
}
return result;
}
// OFFSET: LEGO1 0x1003a2e0 STUB
void LegoGameState::SerializePlayersInfo(MxS16 p)
{
// TODO
}
// OFFSET: LEGO1 0x1003cdd0 STUB
void LegoGameState::SerializeScoreHistory(MxS16 p)
{
// TODO
}
// OFFSET: LEGO1 0x10039f00
void LegoGameState::SetSavePath(char *p_savePath)
{
if (m_savePath != NULL)
delete[] m_savePath;
if (p_savePath) {
m_savePath = new char[strlen(p_savePath) + 1];
strcpy(m_savePath, p_savePath);
}
else
m_savePath = NULL;
}
// OFFSET: LEGO1 0x1003bbb0
LegoState *LegoGameState::GetState(char *p_stateName)
{
for (MxS32 i = 0; i < m_stateCount; ++i)
if (m_stateArray[i]->IsA(p_stateName))
return m_stateArray[i];
return NULL;
}
// OFFSET: LEGO1 0x1003bc00
LegoState *LegoGameState::CreateState(char *p_stateName)
{
LegoState* newState = (LegoState*)ObjectFactory()->Create(p_stateName);
RegisterState(newState);
return newState;
}
// OFFSET: LEGO1 0x1003bc30
void LegoGameState::RegisterState(LegoState *p_state)
{
MxS32 targetIndex;
for (targetIndex = 0; targetIndex < m_stateCount; ++targetIndex)
if (m_stateArray[targetIndex]->IsA(p_state->ClassName()))
break;
if (targetIndex == m_stateCount) {
LegoState **newBuffer = new LegoState*[m_stateCount + 1];
if (m_stateCount != 0) {
memcpy(newBuffer, m_stateArray, m_stateCount * sizeof(LegoState*));
delete[] m_stateArray;
}
newBuffer[m_stateCount++] = p_state;
m_stateArray = newBuffer;
return;
}
if (m_stateArray[targetIndex])
delete m_stateArray[targetIndex];
m_stateArray[targetIndex] = p_state;
}
// OFFSET: LEGO1 0x1003a720 STUB
void LegoGameState::FUN_1003a720(MxU32 p_unk)
{
// TODO
}
// OFFSET: LEGO1 0x1003b060 STUB
void LegoGameState::HandleAction(MxU32 p_unk)
{
// TODO
}