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https://github.com/isledecomp/isle.git
synced 2025-03-13 16:33:31 -04:00
rename all uncertain names to unk (#203)
This commit is contained in:
parent
34e09c2bb3
commit
a24a798c82
13 changed files with 36 additions and 36 deletions
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@ -31,7 +31,7 @@ public:
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private:
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// Members should be renamed with their offsets before use
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/*
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struct SomeStruct
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struct UnkStruct
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{
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undefined4 unk1;
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undefined2 unk2;
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@ -53,7 +53,7 @@ private:
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undefined2 unk10;
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undefined2 unk11;
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undefined2 padding3;
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SomeStruct unk12[6];
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UnkStruct unk12[6];
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undefined4 unk13;
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*/
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@ -143,9 +143,9 @@ MxResult LegoGameState::Save(MxULong p_slot)
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if (fileStream.Open(savePath.GetData(), LegoStream::WriteBit) != FAILURE) {
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MxU32 maybeVersion = 0x1000C;
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fileStream.Write(&maybeVersion, 4);
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fileStream.Write(&m_secondThingWritten, 2);
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fileStream.Write(&m_someEnumState, 2);
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fileStream.Write(&m_someModeSwitch, 1);
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fileStream.Write(&m_unk24, 2);
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fileStream.Write(&m_unk10, 2);
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fileStream.Write(&m_unkC, 1);
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for (MxS32 i = 0; i < sizeof(g_colorSaveData) / sizeof(g_colorSaveData[0]); ++i) {
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if (LegoStream::WriteVariable(&fileStream, variableTable, g_colorSaveData[i].m_targetName) == FAILURE)
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@ -42,14 +42,14 @@ private:
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char *m_savePath; // 0x0
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MxS16 m_stateCount;
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LegoState **m_stateArray;
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MxU8 m_someModeSwitch;
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MxU32 m_someEnumState;
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MxU8 m_unkC;
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MxU32 m_unk10;
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undefined4 m_unk0x14;
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LegoBackgroundColor *m_backgroundColor; // 0x18
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LegoBackgroundColor *m_tempBackgroundColor; // 0x1c
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LegoFullScreenMovie *m_fullScreenMovie; // 0x20
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MxU16 m_secondThingWritten;
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undefined m_unk24[1032];
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MxU16 m_unk24; // 0x24
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undefined m_unk28[1032];
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};
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#endif // LEGOGAMESTATE_H
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@ -29,7 +29,7 @@ MxDSAction::MxDSAction()
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this->m_unk84 = 0;
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this->m_unk88 = 0;
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this->m_omni = NULL;
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this->m_someTimingField = INT_MIN;
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this->m_unkTimingField = INT_MIN;
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}
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// OFFSET: LEGO1 0x100ada80
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@ -55,7 +55,7 @@ void MxDSAction::CopyFrom(MxDSAction &p_dsAction)
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this->m_unk84 = p_dsAction.m_unk84;
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this->m_unk88 = p_dsAction.m_unk88;
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this->m_omni = p_dsAction.m_omni;
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this->m_someTimingField = p_dsAction.m_someTimingField;
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this->m_unkTimingField = p_dsAction.m_unkTimingField;
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}
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// OFFSET: LEGO1 0x100adc10
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@ -185,15 +185,15 @@ MxBool MxDSAction::HasId(MxU32 p_objectId)
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}
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// OFFSET: LEGO1 0x100ada40
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void MxDSAction::SetSomeTimingField(MxLong p_someTimingField)
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void MxDSAction::SetUnkTimingField(MxLong p_unkTimingField)
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{
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this->m_someTimingField = p_someTimingField;
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this->m_unkTimingField = p_unkTimingField;
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}
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// OFFSET: LEGO1 0x100ada50
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MxLong MxDSAction::GetSomeTimingField()
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MxLong MxDSAction::GetUnkTimingField()
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{
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return this->m_someTimingField;
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return this->m_unkTimingField;
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}
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// Win32 defines GetCurrentTime to GetTickCount
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@ -202,7 +202,7 @@ MxLong MxDSAction::GetSomeTimingField()
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// OFFSET: LEGO1 0x100adcd0
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MxLong MxDSAction::GetCurrentTime()
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{
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return Timer()->GetTime() - this->m_someTimingField;
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return Timer()->GetTime() - this->m_unkTimingField;
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}
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// OFFSET: LEGO1 0x100ade60
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@ -48,8 +48,8 @@ public:
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virtual MxDSAction *Clone(); // vtable+2c;
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virtual void MergeFrom(MxDSAction &p_dsAction); // vtable+30;
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virtual MxBool HasId(MxU32 p_objectId); // vtable+34;
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virtual void SetSomeTimingField(MxLong p_someTimingField); // vtable+38;
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virtual MxLong GetSomeTimingField(); // vtable+3c;
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virtual void SetUnkTimingField(MxLong p_unkTimingField); // vtable+38;
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virtual MxLong GetUnkTimingField(); // vtable+3c;
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virtual MxLong GetCurrentTime(); // vtable+40;
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void AppendData(MxU16 p_extraLength, const char *p_extraData);
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@ -87,7 +87,7 @@ private:
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MxOmni *m_omni; // 0x8c
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protected:
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MxLong m_someTimingField; // 0x90
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MxLong m_unkTimingField; // 0x90
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};
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#endif // MXDSACTION_H
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@ -4,16 +4,16 @@
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MxDSChunk::MxDSChunk()
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{
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this->m_length = 0;
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this->m_pStuff = NULL;
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this->m_unk18 = NULL;
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this->m_buffer = -1;
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this->m_long1FromHeader = 0;
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this->m_long2FromHeader = 0;
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this->m_unk10 = 0;
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this->m_unk14 = 0;
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}
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// OFFSET: LEGO1 0x100be170
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MxDSChunk::~MxDSChunk()
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{
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if ((this->m_length & 1) != 0) {
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delete this->m_pStuff;
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delete this->m_unk18;
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}
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}
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@ -26,10 +26,10 @@ public:
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private:
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MxS16 m_length; // 0x8
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MxLong m_buffer; // 0xc
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MxLong m_long1FromHeader; // 0x10
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MxLong m_long2FromHeader; // 0x14
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void* m_pStuff; // 0x18
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void* m_pSomething; // 0x1c
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MxLong m_unk10; // 0x10
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MxLong m_unk14; // 0x14
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void* m_unk18; // 0x18
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void* m_unk1c; // 0x1c
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};
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#endif // MXDSCHUNK_H
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@ -40,14 +40,14 @@ MxDSMultiAction &MxDSMultiAction::operator=(MxDSMultiAction &p_dsMultiAction)
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}
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// OFFSET: LEGO1 0x100ca290
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void MxDSMultiAction::SetSomeTimingField(MxLong p_someTimingField)
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void MxDSMultiAction::SetUnkTimingField(MxLong p_unkTimingField)
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{
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this->m_someTimingField = p_someTimingField;
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this->m_unkTimingField = p_unkTimingField;
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MxDSActionListCursor cursor(this->m_actions);
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MxDSAction *action;
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while (cursor.Next(action))
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action->SetSomeTimingField(p_someTimingField);
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action->SetUnkTimingField(p_unkTimingField);
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}
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// OFFSET: LEGO1 0x100ca370
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@ -35,7 +35,7 @@ public:
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virtual MxDSAction *Clone() override; // vtable+2c;
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virtual void MergeFrom(MxDSAction &p_dsAction) override; // vtable+30;
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virtual MxBool HasId(MxU32 p_objectId) override; // vtable+34;
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virtual void SetSomeTimingField(MxLong p_someTimingField) override; // vtable+38;
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virtual void SetUnkTimingField(MxLong p_unkTimingField) override; // vtable+38;
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protected:
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MxU32 m_sizeOnDisk;
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@ -1,9 +1,9 @@
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#include "mxdssource.h"
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// OFFSET: LEGO1 0x100bffd0
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void MxDSSource::SomethingWhichCallsRead(void* pUnknownObject)
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void MxDSSource::FUN_100bffd0(void* p_unk)
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{
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// TODO: Calls read, reading into a buffer somewhere in pUnknownObject.
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// TODO: Calls read, reading into a buffer somewhere in p_unk.
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Read(NULL, 0);
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}
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@ -28,7 +28,7 @@ public:
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virtual MxLong Open(MxULong) = 0;
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virtual MxLong Close() = 0;
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virtual void SomethingWhichCallsRead(void* pUnknownObject);
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virtual void FUN_100bffd0(void* p_unk);
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virtual MxResult Read(unsigned char *, MxULong) = 0;
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virtual MxLong Seek(MxLong, int) = 0;
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virtual MxULong GetBufferSize() = 0;
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@ -175,7 +175,7 @@ void MxMatrix::ToQuaternion(MxVector4 *p_outQuat)
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// No idea what this function is doing and it will be hard to tell until
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// we have a confirmed usage site.
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// OFFSET: LEGO1 0x10002710 STUB
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MxResult MxMatrix::DoSomethingWithLength(const MxVector3 *p_vec)
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MxResult MxMatrix::FUN_10002710(const MxVector3 *p_vec)
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{
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return FAILURE;
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}
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@ -36,7 +36,7 @@ public:
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// vtable + 0x40
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virtual void ToQuaternion(MxVector4 *p_resultQuat);
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virtual MxResult DoSomethingWithLength(const MxVector3 *p_vec);
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virtual MxResult FUN_10002710(const MxVector3 *p_vec);
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private:
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float *m_data;
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