isle/LEGO1/mxcore.cpp

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#include "mxcore.h"
#include "define.h"
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// OFFSET: LEGO1 0x10001f70
MxResult MxCore::Tickle()
{
return SUCCESS;
}
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// OFFSET: LEGO1 0x100ae1a0
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MxCore::MxCore()
{
m_id = g_mxcoreCount[0];
g_mxcoreCount[0]++;
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}
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// OFFSET: LEGO1 0x100ae1e0
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MxCore::~MxCore()
{
}
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// OFFSET: LEGO1 0x100ae1f0
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MxLong MxCore::Notify(MxParam& p)
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{
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return 0;
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}