isle/LEGO1/mxcore.cpp

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#include "mxcore.h"
#include <string.h>
unsigned int g_mxcoreCount = 0;
MxCore::MxCore()
{
m_id = g_mxcoreCount;
g_mxcoreCount++;
}
MxCore::~MxCore()
{
}
long MxCore::Notify(MxParam &p)
{
return 0;
}
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long MxCore::Tickle()
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{
return 0;
}
const char *MxCore::GetClassName() const
{
return "MxCore";
}
MxBool MxCore::IsClass(const char *name) const
{
return strcmp(name, "MxCore") == 0;
}