isle/LEGO1/mxbackgroundaudiomanager.h

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#ifndef MXBACKGROUNDAUDIOMANAGER_H
#define MXBACKGROUNDAUDIOMANAGER_H
#include "mxcore.h"
#include "mxdsaction.h"
#include "mxnotificationmanager.h"
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#include "mxtypes.h"
// VTABLE 0x100d9fe8
// SIZE 0x150
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class MxBackgroundAudioManager : public MxCore {
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public:
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MxBackgroundAudioManager();
virtual ~MxBackgroundAudioManager() override;
// OFFSET: LEGO1 0x1007eb70
inline virtual const char* ClassName() const override // vtable+0x0c
{
// 0x100f7ac4
return "MxBackgroundAudioManager";
}
// OFFSET: LEGO1 0x1007eb80
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, MxBackgroundAudioManager::ClassName()) || MxCore::IsA(name);
}
__declspec(dllexport) void Enable(unsigned char p);
virtual MxResult Create(MxAtomId& p_script, MxU32 p_frequencyMS);
void Stop();
private:
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void Init();
MxResult OpenMusic(MxAtomId& p_script);
void DestroyMusic();
MxBool m_musicEnabled; // 0x8
MxDSAction m_action1; // 0xc
MxS32 m_unka0;
MxDSAction m_action2; // 0xa4
MxS32 m_unk138;
MxS32 m_unk13c;
MxS32 m_unk140;
MxS32 m_unk144;
MxS16 m_unk148;
MxAtomId m_script;
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};
#endif // MXBACKGROUNDAUDIOMANAGER_H