isle/LEGO1/omni/include/mxcriticalsection.h

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#ifndef MXCRITICALSECTION_H
#define MXCRITICALSECTION_H
#include <windows.h>
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// SIZE 0x1c
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class MxCriticalSection {
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public:
MxCriticalSection();
~MxCriticalSection();
static void SetDoMutex();
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void Enter();
void Leave();
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private:
CRITICAL_SECTION m_criticalSection; // 0x00
HANDLE m_mutex; // 0x18
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};
#endif // MXCRITICALSECTION_H