isle/LEGO1/mxrect32.h

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#ifndef MXRECT32_H
#define MXRECT32_H
#include "mxpoint32.h"
#include "mxsize32.h"
// SIZE 0x10
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class MxRect32 {
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public:
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MxRect32() {}
MxRect32(MxS32 p_left, MxS32 p_top, MxS32 p_right, MxS32 p_bottom)
{
this->m_left = p_left;
this->m_top = p_top;
this->m_right = p_right;
this->m_bottom = p_bottom;
}
MxRect32(const MxPoint32& p_point, const MxSize32& p_size)
{
this->m_left = p_point.m_x;
this->m_top = p_point.m_y;
this->m_right = p_size.m_width;
this->m_bottom = p_size.m_height;
}
MxRect32(const MxRect32& p_a, const MxRect32& p_b)
{
m_left = Max(p_a.m_left, p_b.m_left);
m_top = Max(p_a.m_top, p_b.m_top);
m_right = Min(p_a.m_right, p_b.m_right);
m_bottom = Min(p_a.m_bottom, p_b.m_bottom);
}
inline void SetPoint(const MxPoint32& p_point)
{
this->m_left = p_point.m_x;
this->m_top = p_point.m_y;
}
inline void SetSize(const MxSize32& p_size)
{
this->m_right = p_size.m_width;
this->m_bottom = p_size.m_height;
}
inline MxBool IsValid() { return m_left < m_right && m_top < m_bottom; }
inline MxBool IntersectsWith(const MxRect32& p_rect)
{
return m_left < p_rect.m_right && p_rect.m_left < m_right && m_top < p_rect.m_bottom && p_rect.m_top < m_bottom;
}
inline void UpdateBounds(const MxRect32& p_rect)
{
m_left = Min(m_left, p_rect.m_left);
m_top = Min(m_top, p_rect.m_top);
m_right = Max(m_right, p_rect.m_right);
m_bottom = Max(m_bottom, p_rect.m_bottom);
}
inline MxS32 GetWidth() { return (m_right - m_left) + 1; }
inline MxS32 GetHeight() { return (m_bottom - m_top) + 1; }
inline MxPoint32 GetPoint() { return MxPoint32(this->m_left, this->m_top); }
inline MxSize32 GetSize() { return MxSize32(this->m_right, this->m_bottom); }
inline MxS32 GetLeft() { return m_left; }
inline MxS32 GetTop() { return m_top; }
inline MxS32 GetRight() { return m_right; }
inline MxS32 GetBottom() { return m_bottom; }
inline void SetLeft(MxS32 p_left) { m_left = p_left; }
inline void SetTop(MxS32 p_top) { m_top = p_top; }
inline void SetRight(MxS32 p_right) { m_right = p_right; }
inline void SetBottom(MxS32 p_bottom) { m_bottom = p_bottom; }
private:
inline static MxS32 Min(MxS32 p_a, MxS32 p_b) { return p_a <= p_b ? p_a : p_b; };
inline static MxS32 Max(MxS32 p_a, MxS32 p_b) { return p_a <= p_b ? p_b : p_a; };
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MxS32 m_left;
MxS32 m_top;
MxS32 m_right;
MxS32 m_bottom;
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};
#endif // MXRECT32_H