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55299229c2
* LegoBuildingManager Round 2 * 100% match most of the remaining methods, only Tickle and FUN_10030630 remain. * The interesting finding is that the curious members of the LegoBuildingManager form a short embedded fixed-length array used to store info about current animation of buildings. * I saw that you removed the SetY which I had added to MxMatrix. Agree that this method doesn't make sense on MxMatrix, however I've added it back to Matrix4. I see the pattern of setting / getting the Y component used in enough places that I doubt they were just hoping they remembered the subscript correctly every time. Let me know if you agree or still don't think it makes sense to include. * Formatting * Order * Satisfy name checker * Add beta annotations and adjust style/naming * Make function STUB --------- Co-authored-by: Christian Semmler <mail@csemmler.com> |
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act2brick.cpp | ||
act2policestation.cpp | ||
legoactor.cpp | ||
legoactorpresenter.cpp | ||
legocameracontroller.cpp | ||
legocameralocations.cpp | ||
legocarraceactor.cpp | ||
legoentity.cpp | ||
legoentitypresenter.cpp | ||
legojetski.cpp | ||
legojetskiraceactor.cpp | ||
legonavcontroller.cpp | ||
legopovcontroller.cpp | ||
legoworld.cpp | ||
legoworldpresenter.cpp |