isle-portable/LEGO1/lego/legoomni/src/entity
Mark Langen 55299229c2
LegoBuildingManager Round 2 (#890)
* LegoBuildingManager Round 2

* 100% match most of the remaining methods, only
  Tickle and FUN_10030630 remain.

* The interesting finding is that the curious
  members of the LegoBuildingManager form a short
  embedded fixed-length array used to store info
  about current animation of buildings.

* I saw that you removed the SetY which I had
  added to MxMatrix. Agree that this method
  doesn't make sense on MxMatrix, however I've
  added it back to Matrix4. I see the pattern of
  setting / getting the Y component used in enough
  places that I doubt they were just hoping they
  remembered the subscript correctly every time.
  Let me know if you agree or still don't think it
  makes sense to include.

* Formatting

* Order

* Satisfy name checker

* Add beta annotations and adjust style/naming

* Make function STUB

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-05-09 15:57:38 +02:00
..
act2brick.cpp Implement/match LegoExtraActor::VTable0x94 (#759) 2024-03-30 12:18:15 -04:00
act2policestation.cpp Fix Annotations and LegoAnimActor class structure. (#710) 2024-03-22 21:30:58 -04:00
legoactor.cpp (Refactor) Use more forward declarations (#881) 2024-05-03 18:19:12 +02:00
legoactorpresenter.cpp Fix Annotations and LegoAnimActor class structure. (#710) 2024-03-22 21:30:58 -04:00
legocameracontroller.cpp (Refactor) Use more forward declarations (#881) 2024-05-03 18:19:12 +02:00
legocameralocations.cpp Implement/match LegoNavController::UpdateCameraLocation (#713) 2024-03-23 17:10:12 +01:00
legocarraceactor.cpp Implement LegoPathActor::Vtable0x6c (#810) 2024-04-17 12:34:21 +02:00
legoentity.cpp Start work on building save data (#885) 2024-05-06 13:15:19 +02:00
legoentitypresenter.cpp Fix Annotations and LegoAnimActor class structure. (#710) 2024-03-22 21:30:58 -04:00
legojetski.cpp Implement LegoPathActor::Vtable0x6c (#810) 2024-04-17 12:34:21 +02:00
legojetskiraceactor.cpp Implement LegoPathActor::Vtable0x6c (#810) 2024-04-17 12:34:21 +02:00
legonavcontroller.cpp Implement LegoAnimationManager::FUN_10061010 (#888) 2024-05-07 21:59:46 +02:00
legopovcontroller.cpp Refactor LegoOmni into LegoMain/Scripts (#883) 2024-05-04 14:06:32 +02:00
legoworld.cpp LegoBuildingManager Round 2 (#890) 2024-05-09 15:57:38 +02:00
legoworldpresenter.cpp Refactor LegoOmni into LegoMain/Scripts (#883) 2024-05-04 14:06:32 +02:00