mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-11-22 15:37:55 -05:00
55299229c2
* LegoBuildingManager Round 2 * 100% match most of the remaining methods, only Tickle and FUN_10030630 remain. * The interesting finding is that the curious members of the LegoBuildingManager form a short embedded fixed-length array used to store info about current animation of buildings. * I saw that you removed the SetY which I had added to MxMatrix. Agree that this method doesn't make sense on MxMatrix, however I've added it back to Matrix4. I see the pattern of setting / getting the Y component used in enough places that I doubt they were just hoping they remembered the subscript correctly every time. Let me know if you agree or still don't think it makes sense to include. * Formatting * Order * Satisfy name checker * Add beta annotations and adjust style/naming * Make function STUB --------- Co-authored-by: Christian Semmler <mail@csemmler.com> |
||
---|---|---|
.. | ||
lego | ||
modeldb | ||
mxdirectx | ||
mxgeometry | ||
mxstl | ||
omni | ||
realtime | ||
res | ||
tgl | ||
viewmanager | ||
define.cpp | ||
define.h | ||
LegoOmni.def | ||
LegoOmni.mingw.def | ||
library_msvc.h | ||
library_smack.h | ||
main.cpp |