Refactor Matrix4::ToQuaternion() (#879)

* Refactor Matrix4::ToQuaternion()

* fix CI errors

* Apply feedback by @foxtacles

* run formatter

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
This commit is contained in:
jonschz 2024-05-03 20:08:58 +02:00 committed by GitHub
parent 3519a8356b
commit 6382347f73
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@ -151,48 +151,44 @@ class Matrix4 {
float (*m_data)[4];
};
// Not close, Ghidra struggles understinging this method so it will have to
// be manually worked out. Included since I at least figured out what it was
// doing with rotateIndex and what overall operation it's trying to do.
// STUB: LEGO1 0x10002550
// FUNCTION: LEGO1 0x10002550
inline void Matrix4::ToQuaternion(Vector4& p_outQuat)
{
/*
float trace = m_data[0] + m_data[5] + m_data[10];
float trace = m_data[0][0] + m_data[1][1] + m_data[2][2];
if (trace > 0) {
trace = sqrt(trace + 1.0);
p_outQuat->GetData()[3] = trace * 0.5f;
p_outQuat->GetData()[0] = (m_data[9] - m_data[6]) * trace;
p_outQuat->GetData()[1] = (m_data[2] - m_data[8]) * trace;
p_outQuat->GetData()[2] = (m_data[4] - m_data[1]) * trace;
return;
p_outQuat[3] = trace * 0.5f;
trace = 0.5f / trace;
p_outQuat[0] = (m_data[2][1] - m_data[1][2]) * trace;
p_outQuat[1] = (m_data[0][2] - m_data[2][0]) * trace;
p_outQuat[2] = (m_data[1][0] - m_data[0][1]) * trace;
}
else {
// ~GLOBAL: LEGO1 0x100d4090
static int rotateIndex[] = {1, 2, 0};
// GLOBAL: LEGO1 0x100d4090
static int rotateIndex[] = {1, 2, 0};
// Largest element along the trace
int largest = m_data[0] < m_data[5];
if (*Element(largest, largest) < m_data[10])
largest = 2;
// Largest element along the trace
int largest = 0;
if (m_data[0][0] < m_data[1][1]) {
largest = 1;
}
if (*Element(largest, largest) < m_data[2][2]) {
largest = 2;
}
int next = rotateIndex[largest];
int nextNext = rotateIndex[next];
float valueA = *Element(nextNext, nextNext);
float valueB = *Element(next, next);
float valueC = *Element(largest, largest);
int next = rotateIndex[largest];
int nextNext = rotateIndex[next];
// Above is somewhat decomped, below is pure speculation since the automatic
// decomp becomes very garbled.
float traceValue = sqrt(valueA - valueB - valueC + 1.0);
float trace = sqrt(*Element(largest, largest) - (*Element(nextNext, nextNext) + *Element(next, next)) + 1.0);
p_outQuat->GetData()[largest] = traceValue * 0.5f;
traceValue = 0.5f / traceValue;
p_outQuat[largest] = trace * 0.5f;
trace = 0.5f / trace;
p_outQuat->GetData()[3] = (m_data[next + 4 * nextNext] - m_data[nextNext + 4 * next]) * traceValue;
p_outQuat->GetData()[next] = (m_data[next + 4 * largest] + m_data[largest + 4 * next]) * traceValue;
p_outQuat->GetData()[nextNext] = (m_data[nextNext + 4 * largest] + m_data[largest + 4 * nextNext]) * traceValue;
*/
p_outQuat[3] = (*Element(nextNext, next) - *Element(next, nextNext)) * trace;
p_outQuat[next] = (*Element(largest, next) + *Element(next, largest)) * trace;
p_outQuat[nextNext] = (*Element(largest, nextNext) + *Element(nextNext, largest)) * trace;
}
}
// FUNCTION: LEGO1 0x10002710