isle-portable/LEGO1/lego/legoomni/src/entity/legocameracontroller.cpp

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#include "legocameracontroller.h"
#include "legoinputmanager.h"
#include "legonotify.h"
#include "legovideomanager.h"
#include "misc.h"
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#include "realtime/realtime.h"
DECOMP_SIZE_ASSERT(LegoCameraController, 0xc8);
// FUNCTION: LEGO1 0x10011d50
LegoCameraController::LegoCameraController()
{
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SetWorldTransform(Mx3DPointFloat(0, 0, 0), Mx3DPointFloat(0, 0, 1), Mx3DPointFloat(0, 1, 0));
}
// FUNCTION: LEGO1 0x10011f70
LegoCameraController::~LegoCameraController()
{
if (InputManager()) {
if (InputManager()->GetCamera() == this) {
InputManager()->ClearCamera();
}
}
}
// FUNCTION: LEGO1 0x10011ff0
MxResult LegoCameraController::Create()
{
InputManager()->SetCamera(this);
return LegoPointOfViewController::Create(VideoManager()->Get3DManager()->GetLego3DView());
}
// FUNCTION: LEGO1 0x10012020
MxLong LegoCameraController::Notify(MxParam& p_param)
{
switch (((MxNotificationParam&) p_param).GetNotification()) {
case c_notificationDragEnd: {
if ((((LegoEventNotificationParam&) p_param).GetModifier()) & LegoEventNotificationParam::c_lButtonState) {
OnLButtonDown(MxPoint32(
((LegoEventNotificationParam&) p_param).GetX(),
((LegoEventNotificationParam&) p_param).GetY()
));
}
else if ((((LegoEventNotificationParam&) p_param).GetModifier()) & LegoEventNotificationParam::c_rButtonState) {
OnRButtonDown(MxPoint32(
((LegoEventNotificationParam&) p_param).GetX(),
((LegoEventNotificationParam&) p_param).GetY()
));
}
} break;
case c_notificationDragStart: {
OnMouseMove(
((LegoEventNotificationParam&) p_param).GetModifier(),
MxPoint32(((LegoEventNotificationParam&) p_param).GetX(), ((LegoEventNotificationParam&) p_param).GetY())
);
} break;
case c_notificationDrag: {
if (((((LegoEventNotificationParam&) p_param).GetModifier()) & LegoEventNotificationParam::c_lButtonState) ==
0) {
OnLButtonUp(MxPoint32(
((LegoEventNotificationParam&) p_param).GetX(),
((LegoEventNotificationParam&) p_param).GetY()
));
}
else if (((((LegoEventNotificationParam&) p_param).GetModifier()) & LegoEventNotificationParam::c_rButtonState) == 0) {
OnRButtonUp(MxPoint32(
((LegoEventNotificationParam&) p_param).GetX(),
((LegoEventNotificationParam&) p_param).GetY()
));
}
} break;
}
return SUCCESS;
}
// FUNCTION: LEGO1 0x100121b0
void LegoCameraController::OnLButtonDown(MxPoint32 p_point)
{
LeftDown(p_point.GetX(), p_point.GetY());
}
// FUNCTION: LEGO1 0x100121d0
void LegoCameraController::OnLButtonUp(MxPoint32 p_point)
{
LeftUp(p_point.GetX(), p_point.GetY());
}
// FUNCTION: LEGO1 0x100121f0
void LegoCameraController::OnRButtonDown(MxPoint32 p_point)
{
RightDown(p_point.GetX(), p_point.GetY());
}
// FUNCTION: LEGO1 0x10012210
void LegoCameraController::OnRButtonUp(MxPoint32 p_point)
{
RightUp(p_point.GetX(), p_point.GetY());
}
// FUNCTION: LEGO1 0x10012230
void LegoCameraController::OnMouseMove(MxU8 p_modifier, MxPoint32 p_point)
{
if (p_modifier & c_lButtonState) {
LeftDrag(p_point.GetX(), p_point.GetY());
}
else if (p_modifier & c_rButtonState) {
RightDrag(p_point.GetX(), p_point.GetY());
}
}
// FUNCTION: LEGO1 0x10012260
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void LegoCameraController::SetWorldTransform(const Vector3& p_at, const Vector3& p_dir, const Vector3& p_up)
{
CalcLocalTransform(p_at, p_dir, p_up, m_matrix1);
m_matrix2 = m_matrix1;
}
// STUB: LEGO1 0x100123e0
void LegoCameraController::FUN_100123e0(const Matrix4& p_transform, MxU32)
{
// TODO
}
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// FUNCTION: LEGO1 0x10012740
Mx3DPointFloat LegoCameraController::GetWorldUp()
{
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if (m_lego3DView && m_lego3DView->GetPointOfView()) {
Mx3DPointFloat vec;
vec = m_lego3DView->GetPointOfView()->GetWorldUp();
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return Mx3DPointFloat(vec[0], vec[1], vec[2]);
}
else {
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return Mx3DPointFloat(0, 0, 0);
}
}
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// FUNCTION: LEGO1 0x100127f0
Mx3DPointFloat LegoCameraController::GetWorldLocation()
{
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if (m_lego3DView && m_lego3DView->GetPointOfView()) {
Mx3DPointFloat vec;
vec = m_lego3DView->GetPointOfView()->GetWorldPosition();
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return Mx3DPointFloat(vec[0], vec[1] - m_entityOffsetUp, vec[2]);
}
else {
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return Mx3DPointFloat(0, 0, 0);
}
}
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// FUNCTION: LEGO1 0x100128a0
Mx3DPointFloat LegoCameraController::GetWorldDirection()
{
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if (m_lego3DView && m_lego3DView->GetPointOfView()) {
Mx3DPointFloat vec;
vec = m_lego3DView->GetPointOfView()->GetWorldDirection();
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return Mx3DPointFloat(vec[0], vec[1], vec[2]);
}
else {
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return Mx3DPointFloat(0, 0, 0);
}
}