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#include "legocameracontroller.h"
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#include "legoinputmanager.h"
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#include "legonotify.h"
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#include "legovideomanager.h"
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#include "misc.h"
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#include "realtime/realtime.h"
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2024-01-09 04:43:21 -05:00
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DECOMP_SIZE_ASSERT(LegoCameraController, 0xc8);
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// FUNCTION: LEGO1 0x10011d50
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LegoCameraController::LegoCameraController()
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{
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SetWorldTransform(Mx3DPointFloat(0, 0, 0), Mx3DPointFloat(0, 0, 1), Mx3DPointFloat(0, 1, 0));
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}
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// FUNCTION: LEGO1 0x10011f70
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LegoCameraController::~LegoCameraController()
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{
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if (InputManager()) {
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if (InputManager()->GetCamera() == this) {
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InputManager()->ClearCamera();
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}
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}
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}
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// FUNCTION: LEGO1 0x10011ff0
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MxResult LegoCameraController::Create()
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{
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InputManager()->SetCamera(this);
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return LegoPointOfViewController::Create(VideoManager()->Get3DManager()->GetLego3DView());
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}
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// STUB: LEGO1 0x10012020
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MxLong LegoCameraController::Notify(MxParam& p_param)
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{
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// TODO
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return 0;
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}
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// FUNCTION: LEGO1 0x100121b0
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void LegoCameraController::OnLButtonDown(MxPoint32 p_point)
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{
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LeftDown(p_point.GetX(), p_point.GetY());
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}
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// FUNCTION: LEGO1 0x100121d0
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void LegoCameraController::OnLButtonUp(MxPoint32 p_point)
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{
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LeftUp(p_point.GetX(), p_point.GetY());
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}
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// FUNCTION: LEGO1 0x100121f0
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void LegoCameraController::OnRButtonDown(MxPoint32 p_point)
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{
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RightDown(p_point.GetX(), p_point.GetY());
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}
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// FUNCTION: LEGO1 0x10012210
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void LegoCameraController::OnRButtonUp(MxPoint32 p_point)
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{
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RightUp(p_point.GetX(), p_point.GetY());
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}
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// FUNCTION: LEGO1 0x10012230
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void LegoCameraController::OnMouseMove(MxU8 p_modifier, MxPoint32 p_point)
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{
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if (p_modifier & c_lButtonState) {
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LeftDrag(p_point.GetX(), p_point.GetY());
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}
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else if (p_modifier & c_rButtonState) {
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RightDrag(p_point.GetX(), p_point.GetY());
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}
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}
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// FUNCTION: LEGO1 0x10012260
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void LegoCameraController::SetWorldTransform(const Vector3& p_at, const Vector3& p_dir, const Vector3& p_up)
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{
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CalcLocalTransform(p_at, p_dir, p_up, m_matrix1);
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m_matrix2 = m_matrix1;
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}
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// STUB: LEGO1 0x100123e0
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void LegoCameraController::FUN_100123e0(const Matrix4& p_transform, MxU32)
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{
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}
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// FUNCTION: LEGO1 0x10012740
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Mx3DPointFloat LegoCameraController::GetWorldUp()
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{
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if (m_lego3DView && m_lego3DView->GetPointOfView()) {
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Mx3DPointFloat vec;
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vec = Vector3(m_lego3DView->GetPointOfView()->GetWorldUp());
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return Mx3DPointFloat(vec[0], vec[1], vec[2]);
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}
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else {
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return Mx3DPointFloat(0, 0, 0);
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}
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}
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// FUNCTION: LEGO1 0x100127f0
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Mx3DPointFloat LegoCameraController::GetWorldLocation()
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{
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if (m_lego3DView && m_lego3DView->GetPointOfView()) {
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Mx3DPointFloat vec;
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vec = Vector3(m_lego3DView->GetPointOfView()->GetWorldPosition());
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return Mx3DPointFloat(vec[0], vec[1] - m_entityOffsetUp, vec[2]);
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}
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else {
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return Mx3DPointFloat(0, 0, 0);
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}
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}
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// FUNCTION: LEGO1 0x100128a0
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Mx3DPointFloat LegoCameraController::GetWorldDirection()
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{
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if (m_lego3DView && m_lego3DView->GetPointOfView()) {
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Mx3DPointFloat vec;
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vec = Vector3(m_lego3DView->GetPointOfView()->GetWorldDirection());
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return Mx3DPointFloat(vec[0], vec[1], vec[2]);
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}
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else {
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return Mx3DPointFloat(0, 0, 0);
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}
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}
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