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Add CalcWorldBoundingVolumes (#651)
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9 changed files with 40 additions and 3 deletions
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@ -4,6 +4,7 @@
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#include "legonotify.h"
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#include "legovideomanager.h"
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#include "misc.h"
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#include "realtime/realtime.h"
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DECOMP_SIZE_ASSERT(LegoCameraController, 0xc8);
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@ -9,6 +9,7 @@
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#include "legoworld.h"
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#include "misc.h"
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#include "mxmisc.h"
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#include "realtime/realtime.h"
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DECOMP_SIZE_ASSERT(LegoEntity, 0x68)
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@ -11,6 +11,7 @@
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#include "mxstreamchunk.h"
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#include "mxtimer.h"
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#include "mxvideomanager.h"
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#include "realtime/realtime.h"
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DECOMP_SIZE_ASSERT(LegoAnimPresenter, 0xc0)
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@ -13,6 +13,7 @@
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#include "misc/version.h"
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#include "mxcompositepresenter.h"
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#include "mxutilities.h"
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#include "realtime/realtime.h"
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#include "roi/legoroi.h"
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// GLOBAL: LEGO1 0x100f7ae0
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@ -6,6 +6,7 @@
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#include "mxtimer.h"
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#include "mxtransitionmanager.h"
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#include "realtime/matrix.h"
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#include "realtime/realtime.h"
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#include "roi/legoroi.h"
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#include "tgl/d3drm/impl.h"
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#include "viewmanager/viewroi.h"
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@ -6,6 +6,7 @@
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#include "legolod.h"
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#include "misc/legocontainer.h"
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#include "misc/legostorage.h"
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#include "realtime/realtime.h"
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#include <string.h>
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#include <vec.h>
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@ -539,8 +540,8 @@ float LegoROI::IntrinsicImportance() const
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return .5;
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}
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// STUB: LEGO1 0x100aa350
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// FUNCTION: LEGO1 0x100aa350
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void LegoROI::UpdateWorldBoundingVolumes()
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{
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// TODO
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CalcWorldBoundingVolumes(m_sphere, m_local2world, m_world_bounding_box, m_world_bounding_sphere);
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}
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@ -131,6 +131,32 @@ void OrientableROI::UpdateWorldVelocity()
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{
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}
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// FUNCTION: LEGO1 0x100a5a60
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void CalcWorldBoundingVolumes(
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const BoundingSphere& modelling_sphere,
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const Matrix4& local2world,
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BoundingBox& world_bounding_box,
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BoundingSphere& world_bounding_sphere
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)
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{
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// calculate world bounding volumes given a bounding sphere in modelling
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// space and local2world transform
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// ??? we need to transform the radius too... if scaling...
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V3XM4(world_bounding_sphere.Center(), modelling_sphere.Center(), local2world);
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world_bounding_sphere.Radius() = modelling_sphere.Radius();
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// update world_bounding_box
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world_bounding_box.Min()[0] = world_bounding_sphere.Center()[0] - world_bounding_sphere.Radius();
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world_bounding_box.Min()[1] = world_bounding_sphere.Center()[1] - world_bounding_sphere.Radius();
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world_bounding_box.Min()[2] = world_bounding_sphere.Center()[2] - world_bounding_sphere.Radius();
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world_bounding_box.Max()[0] = world_bounding_sphere.Center()[0] + world_bounding_sphere.Radius();
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world_bounding_box.Max()[1] = world_bounding_sphere.Center()[1] + world_bounding_sphere.Radius();
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world_bounding_box.Max()[2] = world_bounding_sphere.Center()[2] + world_bounding_sphere.Radius();
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}
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// FUNCTION: LEGO1 0x100a5d80
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const float* OrientableROI::GetWorldVelocity() const
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{
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@ -2,6 +2,7 @@
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#define REALTIME_H
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#include "matrix.h"
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#include "roi.h"
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#define NORMVEC3(dst, src) \
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{ \
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@ -11,4 +12,8 @@
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void CalcLocalTransform(const Vector3& p_posVec, const Vector3& p_dirVec, const Vector3& p_upVec, Matrix4& p_outMatrix);
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// utility to help derived ROI classes implement
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// update_world_bounding_volumes() using a modelling sphere
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void CalcWorldBoundingVolumes(const BoundingSphere& modelling_sphere, const Matrix4& local2world, BoundingBox&, BoundingSphere&);
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#endif // REALTIME_H
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@ -4,10 +4,10 @@
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// ROI stands for Real-time Object Instance.
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#include "compat.h"
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#include "decomp.h"
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#include "lodlist.h"
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#include "mxgeometry/mxgeometry3d.h"
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#include "mxstl/stlcompat.h"
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#include "realtime/realtime.h"
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/*
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* A simple bounding box object with Min and Max accessor methods.
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