isle-portable/ISLE/isleapp.cpp

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#include "isleapp.h"
#include "define.h"
#include <dsound.h>
#include "legoomni.h"
#include "legoanimationmanager.h"
#include "legobuildingmanager.h"
#include "legomodelpresenter.h"
#include "legopartpresenter.h"
#include "legoworldpresenter.h"
#include "mxdirectdraw.h"
#include "mxdsaction.h"
#include "res/resource.h"
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// OFFSET: ISLE 0x401000
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IsleApp::IsleApp()
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{
m_hdPath = NULL;
m_cdPath = NULL;
m_deviceId = NULL;
m_savePath = NULL;
m_fullScreen = 1;
m_flipSurfaces = 0;
m_backBuffersInVram = 1;
m_using8bit = 0;
m_using16bit = 1;
m_unk24 = 0;
m_drawCursor = 0;
m_use3dSound = 1;
m_useMusic = 1;
m_useJoystick = 0;
m_joystickIndex = 0;
m_wideViewAngle = 1;
m_islandQuality = 1;
m_islandTexture = 1;
m_gameStarted = 0;
m_frameDelta = 10;
m_windowActive = 1;
m_videoParam = MxVideoParam(MxRect32(0, 0, 639, 479), NULL, 1, MxVideoParamFlags());
m_videoParam.flags().Set16Bit(MxDirectDraw::GetPrimaryBitDepth() == 16);
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m_windowHandle = NULL;
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m_cursorArrow = NULL;
m_cursorBusy = NULL;
m_cursorNo = NULL;
m_cursorCurrent = NULL;
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LegoOmni::CreateInstance();
}
// OFFSET: ISLE 0x4011a0
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IsleApp::~IsleApp()
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{
if (LegoOmni::GetInstance()) {
Close();
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MxOmni::DestroyInstance();
}
if (m_hdPath) {
delete [] m_hdPath;
}
if (m_cdPath) {
delete [] m_cdPath;
}
if (m_deviceId) {
delete [] m_deviceId;
}
if (m_savePath) {
delete [] m_savePath;
}
}
// OFFSET: ISLE 0x401260
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void IsleApp::Close()
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{
MxDSAction ds;
ds.SetUnknown24(-2);
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if (Lego()) {
GameState()->Save(0);
if (InputManager()) {
InputManager()->QueueEvent(KEYDOWN, 0, 0, 0, 0x20);
}
VideoManager()->Get3DManager()->GetLego3DView()->GetViewManager()->RemoveAll(NULL);
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Lego()->RemoveWorld(ds.GetAtomId(), ds.GetObjectId());
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Lego()->DeleteObject(ds);
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TransitionManager()->SetWaitIndicator(NULL);
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Lego()->vtable0x3c();
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MxLong lVar8;
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do {
lVar8 = Streamer()->Close(NULL);
} while (lVar8 == 0);
while (Lego()) {
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if (Lego()->DoesEntityExist(ds)) {
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break;
}
Timer()->GetRealTime();
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TickleManager()->Tickle();
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}
}
}
// OFFSET: ISLE 0x4013b0
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BOOL IsleApp::SetupLegoOmni()
{
BOOL result = FALSE;
char mediaPath[256];
GetProfileStringA("LEGO Island", "MediaPath", "", mediaPath, sizeof(mediaPath));
BOOL failure = Lego()->Create(MxOmniCreateParam(mediaPath, (struct HWND__ *) m_windowHandle, m_videoParam, MxOmniCreateFlags())) == FAILURE;
if (!failure) {
VariableTable()->SetVariable("ACTOR_01", "");
TickleManager()->SetClientTickleInterval(VideoManager(), 10);
result = TRUE;
}
return result;
}
// OFFSET: ISLE 0x401560
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void IsleApp::SetupVideoFlags(BOOL fullScreen, BOOL flipSurfaces, BOOL backBuffers,
BOOL using8bit, BOOL using16bit, BOOL param_6, BOOL param_7,
BOOL wideViewAngle, char *deviceId)
{
m_videoParam.flags().SetFullScreen(fullScreen);
m_videoParam.flags().SetFlipSurfaces(flipSurfaces);
m_videoParam.flags().SetBackBuffers(!backBuffers);
m_videoParam.flags().Set_f2bit0(!param_6);
m_videoParam.flags().Set_f1bit7(param_7);
m_videoParam.flags().SetWideViewAngle(wideViewAngle);
m_videoParam.flags().Set_f2bit1(1);
m_videoParam.SetDeviceName(deviceId);
if (using8bit) {
m_videoParam.flags().Set16Bit(0);
}
if (using16bit) {
m_videoParam.flags().Set16Bit(1);
}
}
BOOL FindExistingInstance(void);
BOOL StartDirectSound(void);
// OFFSET: ISLE 0x401610
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)
{
// Look for another instance, if we find one, bring it to the foreground instead
if (!FindExistingInstance()) {
return 0;
}
// Attempt to create DirectSound instance
BOOL soundReady = FALSE;
for (int i = 0; i < 20; i++) {
if (StartDirectSound()) {
soundReady = TRUE;
break;
}
Sleep(500);
}
// Throw error if sound unavailable
if (!soundReady) {
MessageBoxA(NULL, "\"LEGO\xAE Island\" is not detecting a DirectSound compatible sound card. Please quit all other applications and try again.",
"Lego Island Error", MB_OK);
return 0;
}
// Create global app instance
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g_isle = new IsleApp();
// Create window
if (g_isle->SetupWindow(hInstance, lpCmdLine) != SUCCESS) {
MessageBoxA(NULL, "\"LEGO\xAE Island\" failed to start. Please quit all other applications and try again.", "LEGO\xAE Island Error", MB_OK);
return 0;
}
// Get reference to window
HWND window;
if (g_isle->m_windowHandle) {
window = g_isle->m_windowHandle;
}
// Load accelerators (this call actually achieves nothing - there is no "AppAccel" resource in the original - but we'll keep this for authenticity)
// This line may actually be here because it's in DFVIEW, an example project that ships with
// MSVC420, and was such a clean example of a Win32 app, that it was later adapted
// into an "ExeSkeleton" sample for MSVC600. It's quite possible Mindscape derived
// this app from that example since they no longer had the luxury of the
// MFC AppWizard which we know they used for the frontend used during development (ISLEMFC.EXE, MAIN.EXE, et al.)
LoadAcceleratorsA(hInstance, "AppAccel");
MSG msg;
while (!g_closed) {
while (!PeekMessageA(&msg, NULL, 0, 0, PM_NOREMOVE)) {
if (g_isle) {
g_isle->Tick(1);
}
}
if (g_isle) {
g_isle->Tick(0);
}
while (!g_closed) {
if (!PeekMessageA(&msg, NULL, 0, 0, PM_REMOVE)) {
break;
}
MSG nextMsg;
if (!g_isle
|| !g_isle->m_windowHandle
|| msg.message != WM_MOUSEMOVE
|| !PeekMessageA(&nextMsg, NULL, 0, 0, PM_NOREMOVE)
|| nextMsg.message != WM_MOUSEMOVE) {
TranslateMessage(&msg);
DispatchMessageA(&msg);
}
if (g_reqEnableRMDevice) {
g_reqEnableRMDevice = 0;
VideoManager()->EnableRMDevice();
g_rmDisabled = 0;
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Lego()->vtable0x3c();
}
if (g_closed) {
break;
}
if (g_mousedown == 0) {
LAB_00401bc7:
if (g_mousemoved) {
g_mousemoved = FALSE;
}
} else if (g_mousemoved) {
if (g_isle) {
g_isle->Tick(0);
}
goto LAB_00401bc7;
}
}
}
DestroyWindow(window);
return msg.wParam;
}
// OFFSET: ISLE 0x401ca0
BOOL FindExistingInstance(void)
{
HWND hWnd = FindWindowA(WNDCLASS_NAME, WINDOW_TITLE);
if (hWnd) {
if (SetForegroundWindow(hWnd)) {
ShowWindow(hWnd, SW_RESTORE);
}
return 0;
}
return 1;
}
// OFFSET: ISLE 0x401ce0
BOOL StartDirectSound(void)
{
LPDIRECTSOUND lpDS = NULL;
HRESULT ret = DirectSoundCreate(NULL, &lpDS, NULL);
if (ret == DS_OK && lpDS != NULL) {
lpDS->Release();
return TRUE;
}
return FALSE;
}
// OFFSET: ISLE 0x401d20
LRESULT WINAPI WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
NotificationId type;
unsigned char keyCode = 0;
if (!g_isle) {
return DefWindowProcA(hWnd, uMsg, wParam, lParam);
}
switch (uMsg) {
case WM_PAINT:
return DefWindowProcA(hWnd, uMsg, wParam, lParam);
case WM_ACTIVATE:
return DefWindowProcA(hWnd, uMsg, wParam, lParam);
case WM_ACTIVATEAPP:
if (g_isle) {
if ((wParam != 0) && (g_isle->m_fullScreen)) {
MoveWindow(hWnd, g_windowRect.left, g_windowRect.top,
(g_windowRect.right - g_windowRect.left) + 1,
(g_windowRect.bottom - g_windowRect.top) + 1, TRUE);
}
g_isle->m_windowActive = wParam;
}
return DefWindowProcA(hWnd,uMsg,wParam,lParam);
case WM_CLOSE:
if (!g_closed && g_isle) {
if (g_isle) {
delete g_isle;
}
g_isle = NULL;
g_closed = TRUE;
return 0;
}
return DefWindowProcA(hWnd,uMsg,wParam,lParam);
case WM_GETMINMAXINFO:
((MINMAXINFO*) lParam)->ptMaxTrackSize.x = (g_windowRect.right - g_windowRect.left) + 1;
((MINMAXINFO*) lParam)->ptMaxTrackSize.y = (g_windowRect.bottom - g_windowRect.top) + 1;
((MINMAXINFO*) lParam)->ptMinTrackSize.x = (g_windowRect.right - g_windowRect.left) + 1;
((MINMAXINFO*) lParam)->ptMinTrackSize.y = (g_windowRect.bottom - g_windowRect.top) + 1;
return 0;
case WM_ENTERMENULOOP:
return DefWindowProcA(hWnd,uMsg,wParam,lParam);
case WM_SYSCOMMAND:
if (wParam == SC_SCREENSAVE) {
return 0;
}
if (wParam == SC_CLOSE && g_closed == 0) {
if (g_isle) {
if (g_rmDisabled) {
ShowWindow(g_isle->m_windowHandle, SW_RESTORE);
}
PostMessageA(g_isle->m_windowHandle, WM_CLOSE, 0, 0);
return 0;
}
} else if (g_isle && g_isle->m_fullScreen && (wParam == SC_MOVE || wParam == SC_KEYMENU)) {
return 0;
}
return DefWindowProcA(hWnd,uMsg,wParam,lParam);
case WM_EXITMENULOOP:
return DefWindowProcA(hWnd, uMsg, wParam, lParam);
case WM_MOVING:
if (g_isle && g_isle->m_fullScreen) {
GetWindowRect(hWnd, (LPRECT) lParam);
return 0;
}
return DefWindowProcA(hWnd, uMsg, wParam, lParam);
case WM_NCPAINT:
if (g_isle && g_isle->m_fullScreen) {
return 0;
}
return DefWindowProcA(hWnd, uMsg, wParam, lParam);
case WM_DISPLAYCHANGE:
if (g_isle && VideoManager() && g_isle->m_fullScreen && VideoManager()->GetDirect3D() && VideoManager()->GetDirect3D()->GetDeviceModeFinder()) {
int targetWidth = LOWORD(lParam);
int targetHeight = HIWORD(lParam);
int targetDepth = wParam;
if (g_waitingForTargetDepth) {
g_waitingForTargetDepth = 0;
g_targetDepth = targetDepth;
}
else {
BOOL valid = FALSE;
if (targetWidth == g_targetWidth && targetHeight == g_targetHeight && g_targetDepth == targetDepth) {
valid = TRUE;
}
if (g_rmDisabled) {
if (valid) {
g_reqEnableRMDevice = 1;
}
}
else if (!valid) {
g_rmDisabled = 1;
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Lego()->StartTimer();
VideoManager()->DisableRMDevice();
}
}
}
return DefWindowProcA(hWnd, uMsg, wParam, lParam);
case WM_SETCURSOR:
if (g_isle) {
HCURSOR hCursor = g_isle->m_cursorCurrent;
if (hCursor == g_isle->m_cursorBusy || hCursor == g_isle->m_cursorNo || !hCursor) {
SetCursor(hCursor);
return 0;
}
}
break;
case WM_KEYDOWN:
// While this probably should be (HIWORD(lParam) & KF_REPEAT), this seems
// to be what the assembly is actually doing
if (lParam & (KF_REPEAT << 16)) {
return DefWindowProcA(hWnd, uMsg, wParam, lParam);
}
keyCode = wParam;
type = KEYDOWN;
break;
case WM_MOUSEMOVE:
g_mousemoved = 1;
type = MOUSEMOVE;
break;
case WM_TIMER:
type = TIMER;
break;
case WM_LBUTTONDOWN:
g_mousedown = 1;
type = MOUSEDOWN;
break;
case WM_LBUTTONUP:
g_mousedown = 0;
type = MOUSEUP;
break;
case 0x5400:
if (g_isle) {
g_isle->SetupCursor(wParam);
return 0;
}
break;
default:
return DefWindowProcA(hWnd,uMsg,wParam,lParam);
}
if (g_isle) {
if (InputManager()) {
InputManager()->QueueEvent(type, wParam, LOWORD(lParam), HIWORD(lParam), keyCode);
}
if (g_isle && g_isle->m_drawCursor && type == MOUSEMOVE) {
int x = LOWORD(lParam);
int y = HIWORD(lParam);
if (x >= 640) {
x = 639;
}
if (y >= 480) {
y = 479;
}
VideoManager()->MoveCursor(x,y);
}
}
return 0;
}
// OFFSET: ISLE 0x4023e0
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MxResult IsleApp::SetupWindow(HINSTANCE hInstance, LPSTR lpCmdLine)
{
WNDCLASSA wndclass;
ZeroMemory(&wndclass, sizeof(WNDCLASSA));
LoadConfig();
SetupVideoFlags(m_fullScreen, m_flipSurfaces, m_backBuffersInVram, m_using8bit,
m_using16bit, m_unk24, FALSE, m_wideViewAngle, m_deviceId);
MxOmni::SetSound3D(m_use3dSound);
srand(timeGetTime() / 1000);
SystemParametersInfoA(SPI_SETMOUSETRAILS, 0, NULL, 0);
ZeroMemory(&wndclass, sizeof(WNDCLASSA));
wndclass.cbClsExtra = 0;
wndclass.style = CS_HREDRAW | CS_VREDRAW;
wndclass.lpfnWndProc = WndProc;
wndclass.cbWndExtra = 0;
wndclass.hIcon = LoadIconA(hInstance, MAKEINTRESOURCEA(APP_ICON));
wndclass.hCursor = m_cursorArrow = m_cursorCurrent = LoadCursorA(hInstance, MAKEINTRESOURCEA(ISLE_ARROW));
m_cursorBusy = LoadCursorA(hInstance, MAKEINTRESOURCEA(ISLE_BUSY));
m_cursorNo = LoadCursorA(hInstance, MAKEINTRESOURCEA(ISLE_NO));
wndclass.hInstance = hInstance;
wndclass.hbrBackground = (HBRUSH) GetStockObject(BLACK_BRUSH);
wndclass.lpszClassName = WNDCLASS_NAME;
if (!RegisterClassA(&wndclass)) {
return FAILURE;
}
if (m_fullScreen) {
AdjustWindowRectEx(&g_windowRect, WS_CAPTION | WS_SYSMENU, 0, WS_EX_APPWINDOW);
m_windowHandle = CreateWindowExA(
WS_EX_APPWINDOW,
WNDCLASS_NAME,
WINDOW_TITLE,
WS_CAPTION | WS_SYSMENU,
g_windowRect.left,
g_windowRect.top,
g_windowRect.right - g_windowRect.left + 1,
g_windowRect.bottom - g_windowRect.top + 1,
NULL, NULL, hInstance, NULL
);
} else {
AdjustWindowRectEx(&g_windowRect, WS_CAPTION | WS_SYSMENU, 0, WS_EX_APPWINDOW);
m_windowHandle = CreateWindowExA(
WS_EX_APPWINDOW,
WNDCLASS_NAME,
WINDOW_TITLE,
WS_CAPTION | WS_SYSMENU | WS_MAXIMIZEBOX | WS_MINIMIZEBOX,
CW_USEDEFAULT,
CW_USEDEFAULT,
g_windowRect.right - g_windowRect.left + 1,
g_windowRect.bottom - g_windowRect.top + 1,
NULL, NULL, hInstance, NULL
);
}
if (!m_windowHandle) {
return FAILURE;
}
if (m_fullScreen) {
MoveWindow(m_windowHandle, g_windowRect.left, g_windowRect.top, (g_windowRect.right - g_windowRect.left) + 1, (g_windowRect.bottom - g_windowRect.top) + 1, TRUE);
}
ShowWindow(m_windowHandle, SW_SHOWNORMAL);
UpdateWindow(m_windowHandle);
if (!SetupLegoOmni()) {
return FAILURE;
}
GameState()->SetSavePath(m_savePath);
GameState()->SerializePlayersInfo(1);
GameState()->SerializeScoreHistory(1);
int iVar10;
switch (m_islandQuality) {
case 0:
iVar10 = 1;
break;
case 1:
iVar10 = 2;
break;
default:
iVar10 = 100;
}
int uVar1 = (m_islandTexture == 0);
LegoModelPresenter::configureLegoModelPresenter(uVar1);
LegoPartPresenter::configureLegoPartPresenter(uVar1,iVar10);
LegoWorldPresenter::configureLegoWorldPresenter(m_islandQuality);
LegoBuildingManager::configureLegoBuildingManager(m_islandQuality);
LegoROI::configureLegoROI(iVar10);
LegoAnimationManager::configureLegoAnimationManager(m_islandQuality);
if (LegoOmni::GetInstance()) {
if (LegoOmni::GetInstance()->GetInputManager()) {
LegoOmni::GetInstance()->GetInputManager()->m_useJoystick = m_useJoystick;
LegoOmni::GetInstance()->GetInputManager()->m_joystickIndex = m_joystickIndex;
}
}
if (m_fullScreen) {
MoveWindow(m_windowHandle, g_windowRect.left, g_windowRect.top, (g_windowRect.right - g_windowRect.left) + 1, (g_windowRect.bottom - g_windowRect.top) + 1, TRUE);
}
ShowWindow(m_windowHandle, SW_SHOWNORMAL);
UpdateWindow(m_windowHandle);
return SUCCESS;
}
// OFFSET: ISLE 0x402740
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BOOL IsleApp::ReadReg(LPCSTR name, LPSTR outValue, DWORD outSize)
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{
HKEY hKey;
DWORD valueType;
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BOOL out = FALSE;
DWORD size = outSize;
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if (RegOpenKeyExA(HKEY_LOCAL_MACHINE, "SOFTWARE\\Mindscape\\LEGO Island", 0, KEY_READ, &hKey) == ERROR_SUCCESS) {
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if (RegQueryValueExA(hKey, name, NULL, &valueType, (LPBYTE) outValue, &size) == ERROR_SUCCESS) {
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if (RegCloseKey(hKey) == ERROR_SUCCESS) {
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out = TRUE;
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}
}
}
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return out;
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}
// OFFSET: ISLE 0x4027b0
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int IsleApp::ReadRegBool(LPCSTR name, BOOL *out)
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{
char buffer[256];
BOOL read = ReadReg(name, buffer, sizeof(buffer));
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if (read) {
if (strcmp("YES", buffer) == 0) {
*out = TRUE;
return read;
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}
if (strcmp("NO", buffer) == 0) {
*out = FALSE;
return read;
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}
read = FALSE;
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}
return read;
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}
// OFFSET: ISLE 0x402880
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int IsleApp::ReadRegInt(LPCSTR name, int *out)
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{
char buffer[256];
BOOL read = ReadReg(name, buffer, sizeof(buffer));
if (read) {
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*out = atoi(buffer);
}
return read;
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}
// OFFSET: ISLE 0x4028d0
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void IsleApp::LoadConfig()
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{
char buffer[1024];
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if (!ReadReg("diskpath", buffer, sizeof(buffer))) {
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strcpy(buffer, MxOmni::GetHD());
}
m_hdPath = new char[strlen(buffer) + 1];
strcpy(m_hdPath, buffer);
MxOmni::SetHD(m_hdPath);
if (!ReadReg("cdpath", buffer, sizeof(buffer))) {
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strcpy(buffer, MxOmni::GetCD());
}
m_cdPath = new char[strlen(buffer) + 1];
strcpy(m_cdPath, buffer);
MxOmni::SetCD(m_cdPath);
ReadRegBool("Flip Surfaces", &m_flipSurfaces);
ReadRegBool("Full Screen", &m_fullScreen);
ReadRegBool("Wide View Angle", &m_wideViewAngle);
ReadRegBool("3DSound", &m_use3dSound);
ReadRegBool("Music", &m_useMusic);
ReadRegBool("UseJoystick", &m_useJoystick);
ReadRegInt("JoystickIndex", &m_joystickIndex);
ReadRegBool("Draw Cursor", &m_drawCursor);
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int backBuffersInVRAM;
if (ReadRegBool("Back Buffers in Video RAM",&backBuffersInVRAM)) {
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m_backBuffersInVram = !backBuffersInVRAM;
}
int bitDepth;
if (ReadRegInt("Display Bit Depth", &bitDepth)) {
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if (bitDepth == 8) {
m_using8bit = TRUE;
} else if (bitDepth == 16) {
m_using16bit = TRUE;
}
}
if (!ReadReg("Island Quality", buffer, sizeof(buffer))) {
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strcpy(buffer, "1");
}
m_islandQuality = atoi(buffer);
if (!ReadReg("Island Texture", buffer, sizeof(buffer))) {
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strcpy(buffer, "1");
}
m_islandTexture = atoi(buffer);
if (ReadReg("3D Device ID", buffer, sizeof(buffer))) {
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m_deviceId = new char[strlen(buffer) + 1];
strcpy(m_deviceId, buffer);
}
if (ReadReg("savepath", buffer, sizeof(buffer))) {
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m_savePath = new char[strlen(buffer) + 1];
strcpy(m_savePath, buffer);
}
}
// OFFSET: ISLE 0x402c20
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inline void IsleApp::Tick(BOOL sleepIfNotNextFrame)
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{
if (!this->m_windowActive) {
Sleep(0);
return;
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}
if (!Lego()) return;
if (!TickleManager()) return;
if (!Timer()) return;
MxLong currentTime = Timer()->GetRealTime();
if (currentTime < g_lastFrameTime) {
g_lastFrameTime = -this->m_frameDelta;
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}
if (this->m_frameDelta + g_lastFrameTime < currentTime) {
if (!Lego()->vtable40()) {
TickleManager()->Tickle();
}
g_lastFrameTime = currentTime;
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if (g_startupDelay == 0) {
return;
}
g_startupDelay--;
if (g_startupDelay != 0) {
return;
}
LegoOmni::GetInstance()->CreateBackgroundAudio();
BackgroundAudioManager()->Enable(this->m_useMusic);
MxStreamController *stream = Streamer()->Open("\\lego\\scripts\\isle\\isle", 0);
MxDSAction ds;
if (!stream) {
stream = Streamer()->Open("\\lego\\scripts\\nocd", 0);
if (!stream) {
return;
}
ds.SetAtomId(stream->atom);
ds.SetUnknown24(-1);
ds.SetObjectId(0);
VideoManager()->EnableFullScreenMovie(TRUE, TRUE);
if (Start(&ds) != SUCCESS) {
return;
}
} else {
ds.SetAtomId(stream->atom);
ds.SetUnknown24(-1);
ds.SetObjectId(0);
if (Start(&ds) != SUCCESS) {
return;
}
this->m_gameStarted = 1;
}
return;
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}
if (sleepIfNotNextFrame != 0)
Sleep(0);
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}
// OFFSET: ISLE 0x402e80
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void IsleApp::SetupCursor(WPARAM wParam)
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{
switch (wParam) {
case 0:
m_cursorCurrent = m_cursorArrow;
break;
case 1:
m_cursorCurrent = m_cursorBusy;
break;
case 2:
m_cursorCurrent = m_cursorNo;
break;
case 0xB:
m_cursorCurrent = NULL;
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 0xA:
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break;
}
SetCursor(m_cursorCurrent);
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}